Many of these "numerical aids" as we call them are ad-hoc. I'll suggest adding this one too. #wotc_staff
It's definitely bugged, I've seen other people complaining too. I crafted it last week unaware of this until it happened to me and I lost a game because of it.
Sometimes it does let you exile your permanents and sometimes not, it's inconsistent. I think it's been bugged for months now, so it's probably not an easy fix.
It's more that we hadn't been aware of the issue. We're working on a fix this week, not sure when it'd go live though (very likely M21-release at the latest though). #wotc_staff
Just one day to go! We fixed this a few weeks ago but tomorrow is our first GRE update since then. Sorry it's been so long in coming. #wotc_staff
Will it be possible to untap certain lands after floating all mana? In case you want to cast a big X spell but leave open a few mana to pay for a mystical dispute
No, Undo works by deserializing a game state (think of it like dropping save points in the game). You wouldn't be able to roll back your choice of how we got from that save point to the current game state - it's all or nothing. #wotc_staff
Look, here someone is to say it's too hard.
It's not too hard. My computer can do those calculations in 1/10th the time it takes me to move the mouse cursor from one +N button to another button.
https://en.wikipedia.org/wiki/Binary_search_algorithm
"An indeterminate amount of times" is like, maybe 10, max, for the number of times you could possibly click the +5 mana button before running out of time.
If we're binary searching, what is the max value that we're considering for the search? We may miss the actual X value. If the actual max value for X is pretty low, we're wasting a lot of times attempting to calculate autotap solutions for X values that are too high. The autotap algorithm is both complex and expensive, performance-wise. We'd rather run it as infrequently as possible.
Additionally, there are factors in the practical calculation of X that autotap really can't consider. If you're casting [[Erebos's Intervention]] and there's a [[Jubilent Skybonder]] on the field, we don't know what your target is at the time you're picking X. If we think X can be 4 because you can afford 4B and not 5B, you're gonna get an unpayable cost when you pick the Skybonder and have to pay 6B. #wotc_staff
Read moreBen what about the land counting thing? I personally always have to carefully stare at the stacks of land and count them. I would much prefer just knowing exactly how much I have at a glance.
If what you want to know is how much mana you can make, a Float All Mana button is coming soon, and you can Undo after pushing it. #wotc_staff
People regularly come into these threads to say that it's too hard for Arena to give you the Max, because reasons. But they miss that the logic already exists in Arena.
What happens if you choose an X you can pay? Arena pays it. What happens if you choose an X you can't pay? Arena says, uh... ok, go tap the mana, big guy, let's see if you get to X.
There's a difference between "solve for 12" and "find the greatest number X such that you can solve for X". The latter involves doing the former an indeterminate number of times, especially with restricted mana that can only be spent on certain costs, such as from [[Castle Garenbrig]]. #wotc_staff
These days, effects that animate a land usually give haste because they know you’re often picking from a stack of similar things. So you shouldn’t end up getting screwed unless Arena starts adding older cards.
Even in the current world, you could make the animated land lose all abilities, or become a copy of something that doesn't have haste, or probably other situations where you still wish you didn't click the one with summoning sickness. #wotc_staff
Okay give me a “Tap All” button then that auto taps all lands that only produce one color.
That's coming in the next release, actually! #wotc_staff
We want to prompt you for priority for mana abilities with a side effect, like The Great Henge's, and abilities with mana that can be spent for two different types of costs accidentally got caught up in the logic for that.
Does that also include Castle Garenbrig? (Which also holds priority even if you can't cast anything)
Yes, in fact that was the card that the bug was specifically made to address. Both say "Spend this mana only to cast [...] or activate", which resulted in the parser thinking that that mana did something special besides having a spending condition. #wotc_staff
Wow, this was a lot of work putting this together. I love the passion you have for the game. It's always easier to start the conversation with images and possible solutions. Here are some answers to your questions:
- We try to reduce information in the UX when we can, but keep it accessible. Magic is a complicated game, and having tons of extra things to look on the screen isn't always helpful for decision making. This is one of those instances where hiding it until pulled up is trying to thread that needle between over and under sharing information.
- I'm not a rule dev: u/WotC_BenFinkel
- This is to minimize crossing lines during a complicated blocking situation, but I will say it annoys me too sometimes. +1
- Probably just to make this action clear (if it was land there is a different interaction, so players might get confused if they just drew a card)
- There is no 5.
- Cool feature. I'm sure others want this too, there is probably some infrastructure to build here for storing this data. I don't work on the game engine, so I'm not sure if it's being planned or not.
- I'll put in a bug on it.
- Yeah, I personally do the same thing. I think we could make Not Collected "sticky" for players without a gameplay setting. (just by having it default to whatever you last selected) There are a couple of technical things that stop me from doing it right now, but those should be cleaned up soon. Added to my backlog.
- Some of this stuff is coming soon. I was working on it last week actually. :D No promises yet, but it's definitely one of my current priorities.
- Lots of good stuff here and some of it is on our backlog.
- Also coming soon! The explanation screen's all done, I just have to hook it up and get it localized.
- Like it. We've got some designs in this space, but the "Requeue" button is a nice addition (although maybe not the right word).
I'll be hanging around this thread so feel free to sound off on UX questions or needs. Thanks, Annegrim for starting the conversation!
Regarding Chandra's Embercat, if by "block the stack" you mean prompts you for priority for its mana ability, it is a bug that should be fixed when Historic Anthology 3 goes live. We want to prompt you for priority for mana abilities with a side effect, like The Great Henge's, and abilities with mana that can be spent for two different types of costs accidentally got caught up in the logic for that.
As for Risen Reef, you have to remember that 99% of our rules-text code is machine-generated from the text of rule, in English. Risen Reef reads "look at the top card of your library. If it’s a land card, you may put it onto the battlefield tapped. If you don’t put the card onto the battlefield, put it into your hand." That is literally broken into 25 steps, branches, and labels, which look a little like the following (I took some out for brevity):
- Look at the top card of your library (this pops up that "Seen Cards" interface)
- Check if it's a land card, if it is go to 3 otherwise go to...
Your opponent's Legion Warboss (or any card that has a time-based trigger that is in an active zone for that trigger) will only prompt you for priority on the turn that it enters the relevant zone. If the Warboss entered the battlefield earlier than that, the onus is on you to put a stop on their main phase: the existence of the Warboss is not a "surprise" any more. #wotc_staff
I think it was Ben who said that all the old sets work, but they wont relese it yet because they arent as polished as the new sets.
A few cards here and there regress. For Amonkhet block, around five cards got minor problems as a result of being untested for two-ish years of development. Not too bad for machine-generated code I think! #wotc_staff
Thanks for the report! I'm sad to announce that I've fixed this bug this morning. Also, I learned something new about mutate and layered effects that point at spells! The correct behavior is for the layered effect to end up pointing at the permanent it becomes. Not so useful for Domri, but maybe someday we'll get [[Hall of the Bandit Lord]]. #wotc_staff
I coded up a fix a little while back, but it's not live yet. It should be going up in our next update (as it just got promoted to trunk yesterday). #wotc_staff
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What can I say, our release schedule is weird. The fix isn't live yet, but it will be pretty soon. #wotc_staff
Thanks for the report. I'll look into it. We've been having trouble with that dang Wildbonder... #wotc_staff
Basic lands have an activated ability: for example, Plains have "{oT}: Add {oW}." #wotc_staff
Do you have automatic trigger sorting enabled? It is on by default. You can disable it in gameplay options. That should allow you to sort which trigger you want to resolve first. #wotc_staff
On a related note, I'm fairly certain [[Sunbird's Invocation]] is currently bugged with adventure creatures. Before the last update, the Sunbird's Invocation trigger from casting a 4cmc or greater spell would let me cast the [[Granted]] half of [[Fae of Wishes]] without paying its mana cost. Now, selecting the Fae from the revealed cards just casts the 1/4 creature. WOTC pls fix. I want to play my jank.
"Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure."
Deck 4 Wolfwillow Haven (THB) 205 4 Fae of Wishes (ELD) 44 2 Mirrormade (ELD) 55 4 Gift of Paradise (M19) 184 4 Setessan Champion (THB) 198 3 Leyline of Anticipation (M20) 64 4 Wilderness Reclamation (RNA) 149 3 Storm's Wrath (THB) 157 4 Sunbird's Invocation (XLN) 165 1 Nyxbloom Ancient (THB) 190 2 Genesis Ultimatum (IKO) 189 4 Steam Vents (GRN) 257 3 Sulfur Falls (DAR) 247 4 Breeding Pool (RNA) 246 3 Hinterland Harbor (DAR) 240 2 Stomping Ground (RNA) 259 2 Rootbound Crag (XLN) 256 4 Ketria Triome (IKO) 250 1 Island (RTR) 255 1 Mountain (M19) 275 1 Forest (IKO) 272 Sideboard 1 Sinister Sabotage (GRN) 54 1 Heliod's Intervention (THB) 19 1 Thousand-Year Storm (GRN) 207 1 Return to Nature (ELD) 173 1 Blink of an Eye (DAR) 46 1 Finale of Revelation (WAR) 51 1 Jace, Wielder of Mysteries (WAR) 54 1 Leyline of Anticipation (M20) 64 1 Banefire (M19) 130 1 Root Snare (M19) 199 1 Settle the Wreckage (XLN) 34 1 Genesis Ultimatum (IKO) 189 1 Storm's Wrath (THB) 157 1 Mirrormade (ELD) 55 1 Whirlwind Denial (THB) 81
Thanks, looks like we regressed sub-card interactions with resolution-time casting permissions, I'll get it fixed. #wotc_staff