Hi there! I'm the person you can blame for letting these issues leave our walls and get into the wild.
The current items I'm aware of that I would like to address:
- SDR brightness setting affects the HDR image, requiring you to sanitize it to neutral before using HDR
- The HDR black point is setting is functionally unusable and should be left to its default setting, ignoring the calibration
- Certain combinations of white/black point values can cause subtle colour inversions in the very dark range of values
Some of the above problems tend to be triangular dependencies, making them less than trivial to address.
I am still hopeful we can find a way to responsibly allocate the technical resources towards these efforts, it's just a matter of finding the right timing so that we don't starve other critical efforts of the same required resources.
In the meantime we have begun to standardize our minimum level of brightness in gameplay areas, so that we can more consistently author areas that...
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