Posts by RPG_Wrel

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NC MAX We've taken another pass on the NC MAX shotguns to help with their MAX versus MAX potential, without tipping over the MAX versus Infantry balance too much. In some cases this meant increasing the default magazine sizes, hastening the reload speeds, or both. NCM1 Scattercannon
  • Magazine size from 6 to 8
  • Reload speed from 3000ms to 2500ms
AF-34 Mattock
  • Magazine size from 8 to 10
  • Reload speed from 3250ms to 2250ms
AF-41 Hacksaw
  • Reload speed from 3500ms to 2000ms
AF-23 Grinder
  • Magazine size from 12 to 16
  • Reload speed from 4000ms to 3500ms
Player Studio G1ngerBoy's Apocalypse Helmet, for VS, is now available in the Depot. Misc. Fixes, Changes, and Additions Players no longer receive healing, repair, revive, shield repair, or resupply experience in the Warpgate. Read more
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DX11, activate! The hour is at hand! DX11 has descended upon the public test server! Our testing has proven out substantial framerate increases for various hardware configurations and settings, and there are more gains to be had coming down the pipe. Alongside that, we've included all sorts of new and exciting bugs to explore! From UI brokeness, to more-slippery-than-normal vehicles, to weird animation issues, to shaders showing up incorrectly, etc. We plan to run a community playtest toward the end of next week, and a livestream before then. We'll be letting DX11 soak on Test over the weekend, and use the next week to work on known issues, and new ones you, the community, uncover before then. Be sure to follow @planetside2 on Twitter for updates, and the www.twitch.tv/planetside2 channel for when we go Live! Read more
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PC servers will be taken offline on Thursday, April 25th, 2019 at 7:00AM PT for maintenance. Downtime is expected to last up to 3 hours. Performance, performance, performance Over the game's lifetime, there has been no pain point discussed more often than that of performance. You've seen us attacking this problem from different angles throughout the past year (and the years before that!,) and while we've made significant strides with optimizing much of our underlying infrastructure, there wasn't much left for us to improve upon without some major overhauls first. Our continued quest for improvement has brought us here, after months of work and a coordinated effort from multiple departments throughout the company, we're pleased to announce that DX11 has arrived in PlanetSide 2. To top it all off, the updates give us better tools to diagnose and address performance concerns in the future. Players on all types of compatible hardware should be receiving notable performance inc... Read more