I saw some devs talk about how they are looking for feedback on the economy for Arenas, specifically the cost of certain weapons and abilities. I'm curious what problems do you currently see with it and what are your plans to improve that system? Would love to get your thoughts!
Thank you for doing this btw!
We want you thinking about how to spend your crafting materials and weighing all your options when deciding how to tackle the round. Anything that stands out as a must buy or a never buy, I see as a problem. That means increasing or decreasing prices to make similar options more or less attractive.
We look at everything you might expect for weapons, engagement ranges, general power level, ammo, base weapon price and upgrade prices. You hit different breaking points as well that spike value, like getting turbocharger on a Havoc or Devotion or going 1 size up on mags making it much easier to one clip, etc. For Legends, aside from using cost to balance the value of abilities, we also consider the number of free starting tactical charges and the round cooldown on ultimates.
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