Posts by RoboB0b

KnownAsOmega

I saw some devs talk about how they are looking for feedback on the economy for Arenas, specifically the cost of certain weapons and abilities. I'm curious what problems do you currently see with it and what are your plans to improve that system? Would love to get your thoughts!

Thank you for doing this btw!

We want you thinking about how to spend your crafting materials and weighing all your options when deciding how to tackle the round. Anything that stands out as a must buy or a never buy, I see as a problem. That means increasing or decreasing prices to make similar options more or less attractive.

We look at everything you might expect for weapons, engagement ranges, general power level, ammo, base weapon price and upgrade prices. You hit different breaking points as well that spike value, like getting turbocharger on a Havoc or Devotion or going 1 size up on mags making it much easier to one clip, etc. For Legends, aside from using cost to balance the value of abilities, we also consider the number of free starting tactical charges and the round cooldown on ultimates.

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BloonH8TR

Will Pathfinder and crypto get a passive for Arenas? There are no survey beacons in arena so he's going in with no passive and Crypto's passive relies on Hack, and i don't believe being able to see scanned enemies as a teammate counts as a passive since you can see scanned enemies when a friendly Bloodhound scans.

We look at legends as a whole and not necessarily just the passive or tactical in a vacuum. Pathfinder does well in Arenas despite there being no survey beacons. I have my eye on Crypto and considering some changes for how to help him out a little.

miathan52

What do you think about encouraging variety? I find myself buying the same 2 weapons in every arena match... is that intended, and is that a good outcome of the system?

I think variety is good! It's currently setup in a way to allow you to react to the previous round and pick a weapon for how you want to approach the current round. Enemy team is sniping? Maybe you counter with range or maybe you rush. The other team is going through a similar thought process at the same time. This can often lead to going with your favorite weapon every round, which I see as good and bad. I'd like to encourage you to branch out but also want you to have the option available for the current situation. We've explored some solves around this but it's much too early to really talk about.

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CallMeSpoofy

u/pinedsman

u/RoboB0b

Ok first question for you two; but first wanted to say Arenas is SUPER fun and I really enjoy when I thought I wouldn’t. Anyways currently there is a leaver problem in Arenas. Have you thought about allowing players to join mid match(if they wanted to) as a small solution?

u/ashsmashreed Love Valk, but what is her scanning thing in the air? Since her passive is the jetpacks, missiles tac and airplane ZOOOOM ult?

We are working on a fix for the leaver problem! I'm hoping to have something out soon.

Join in progress can be nice for big casual modes that keep rolling along but for me personally, I'd be pretty annoyed to queue up for Arenas and get into a losing match then have to requeue.