Hi all, we'll be adjusting the pieces a bit in a future update.
u/Psyonix_Devin do you guys plan on doing this for S13?
Yes indeed, should have something up later this week. :D
EDIT: Bumped to Monday, sorry folks.
Awesome job! Especially love the turning gear on top.
This appears to be an issue with Google Cloud/Google App Engine, and we're actively working with Google on a solution. Keep an eye on RL Twitter for updates.
Follow-up: Server access went down again. This appears to be an issue with Google Cloud/Google App Engine, and we're actively working with Google on a solution. Keep an eye on RL Twitter for updates.
Hi all, we had a very brief Google-related outage, and PsyNet went down for a few minutes. Access to servers has been restored.
So... you didn't fix the preset being changed to the first preset every few hours? It doesn't happen every time, but it's at least happening every morning, and then again later in the day.
I'm SICK of having to scroll through my presets having to select the same car I use every day!
(And you also didn't fix archived items becoming randomly un-archived? I'm sick of having to re-archive things I know I archived yesterday!)
Edit: I am NOT the only one this is happening to.
- When I posted about this yesterday, 6 people upvoted me: https://www.reddit.com/r/RocketLeague/comments/fnnhxa/heads_up_an_update_will_be_released_on_all/flbusuw
Multiple people have posted about preset problems since patch v1.74:
- March 20: "Also sometimes i car changed to anothet preset when i dont even touch on the garage"
- March 18: "Presets Resetting to about an hour back in time"
- March 14: "Rocket League switches my default preset every time I open it."
- March 13: "everytime i reload the game no matter what preset i was on before it resets to preset 1"
- March 12: "So far, it has reset my decal to none and picked a different preset on two different launches of the game!"
And these people have confirmed it is also happening to them:
- https://www.reddit.com/r/RocketLeague/comments/fo7gzp/patch_notes_v175/fldq8yg/
- https://www.reddit.com/r/RocketLeague/comments/fo7gzp/patch_notes_v175/fldr75z/
- https://www.reddit.com/r/RocketLeague/comments/fo7gzp/patch_notes_v175/flds2gh/
- https://www.reddit.com/r/RocketLeague/comments/fo7gzp/patch_notes_v175/fldzn06/
And two people have confirmed it is still happening since the most recent patch: https://www.reddit.com/r/RocketLeague/comments/foumsc/rocket_pass_6_and_competitive_season_14_are_live/flh9db7/
Thanks! Can you DM me logs via a Pastebin link?
Heads up: A fix for the Quality filter resetting after completing or cancelling a trade-in was not merged into today's update. We will address this bug in our next update.
Update on today's patch notes: A fix for the Quality filter resetting after completing or cancelling a trade-in was not merged into today's update. We will address this bug in our next update.
Bug or Glitch: After update game will load on launch then fail to launch.
Playing on PC? Are you running any mods?
Are you already aware of the decal bugs? Showing the default UDK texture
Are you already aware of the decal bugs? Showing the default UDK texture
Hiya! This was fixed in today's update, and is listed under Bug Fixes.
Patch notes link is wrong, it links to the patch from 2 weeks ago: https://www.reddit.com/r/RocketLeague/comments/fgfzd8/rocket_league_patch_notes_v174_march_update/
Here's the correct one: https://www.rocketleague.com/news/patch-notes-v1-75/
fixed
Bug or Glitch: When vibration is set to ALL and intensity is set to 0.1 the vibration acts as if the default option was selected (ie boost only on activation). This stops when set to 0.2 or higher. Platform: Steam (Xbox one regular controller) Evidence: None Logs: None
Bug or Glitch: When vibration is set to ALL and intensity is set to 0.1 the vibration acts as if the default option was selected (ie boost only on activation). This stops when set to 0.2 or higher.
From the Patch Notes:
Intensity settings below 0.5 may have inconsistent results across different controller types due to variance in vibration motors
NOTE: This thread is for posting about v1.75 bugs ONLY!
v1.75 Patch Notes and Discussion: https://redd.it/fo7gzp
Known Issues Blog: http://rocketleague.com/known-issues
PLEASE DO NOT POST ABOUT NOT SEEING THE UPDATE ON YOUR PLATFORM (See below)
Our latest update (v1.75) is now live. This thread is an effort to get all bug or glitch reporting into one thread.
- Please take a look at the formatting below (don't be that guy who doesn't use the template)
- Please read through the comments before posting your own issue so we can cut down on duplicate posts
- Reply to a thread confirming your issue if you already see it posted
Here's the posting format:
- Bug or Glitch: A brief explanation of the problem.
- Platform: Steam/PS4/PS4 Pro/Xbox One/Xbox One X/Nintendo Switch
- Evidence: Video/Images -- YouTube, Imgur and Gfycat preferred
- If using YouTube, please make the video UNLISTED
- Logs: If playing on PC, grab logs and drop them on Pastebin, and put the link here
Logs on PC are typically lo...
Read moreIsn't it impossible to recreate medium(1.75) legacy settings if slider can move in intervals of 0.10?
Changed this to 1.8, thanks for looking out!
Scheduled Release: 3/24/2020, 10 a.m. PDT / 5 p.m. UTC
Blog Link: https://www.rocketleague.com/news/patch-notes-v1-75/
CHANGES AND UPDATES
Controller Vibration Settings
- Changed how controller vibration is set under Options -> Controls
- Added three Controller Vibration settings
- ‘Disabled’ removes all controller vibration
- ‘Default’ only vibrates on impacts, boost activation, and explosions
- ‘All’ adds vibration for the entire duration of a boost
- Added a ‘Vibration Intensity’ slider
- Slider can move between 0.00 and 3.00 in intervals of 0.10
- Setting the slider to 0.00 disables vibration
- Intensity settings below 0.5 may have inconsistent results across different controller types due to variance in vibration motors
- Slider numbers to recreate legacy settings:
- Light: 0.5
- Medium: 1.8
- Heavy: 3.0
BUG FIXES
General
- Fixed appearance of several Decals
- Fixed an issue causing some maps to not appear in Online Matches since v1.74
- Fixed Boost mutator in Spike Rush matches
- [Steam, Nint...
Ayyy, whatever you did recently, I just finished a game on Farmstead. What a nice surprise. I never thought I'd ever feel homesick for the ol' farm!
We fixed it this afternoon, will be reflected in tomorrow's update patch notes. :D
Hoping this addresses the limited map rotation! Tired of seeing the same few arenas in the dozens of games I've played this weekend.
It does! We actually pushed the fix today (no client update required) and it will be listed in the PNs tomorrow.
So ... does Rocket Pass 6 start immediately? The last few times it has started the next day.
So ... does Rocket Pass 6 start immediately? The last few times it has started the next day.
Rocket Pass 5 and Season 13 will end the morning of the 25th (exact time will be shared on our Twitter beforehand). Rocket Pass 6 and Season 14 will both start a few hours later.
Real question is... What hitbox?
Real question is... What hitbox?
Dominus!