Posts by PartWelsh

Wilwheatonfan87

Implemented two new scoring events related to pilots bailing and crashing. This will ensure that a player that manages to force a pilot to abandon a plane or crash to obtain points for their efforts. The requirement is that the plane was tagged by the player prior to the bail out, the tagging for this is activated by destroying a part of the plane such as the wing, rudder, elevator, or engine.

Holy shit I can level up my Pacific planes now! They've been stuck at rank 2 since the beginning!

It's a nice change.

It won't show with a big alert like a Skull or anything similar, but it will be a line of score that properly acknowledges and rewards it.

LadJustesen

u/PartWelsh When is the update going live?

Tomorrow morning EU Time.

Usual patching times, except Xbox is up first this time around and will go live just before when PC usually does.

DakLives

How can we the player base best communicate how the team balancer is working? Would a survey help or should we just aimlessly post on this sub and the forums?

Feedback on this always comes from two sides.

First - Data vs. Design

We have the telemetry to know that if our design states, game should do this, that the data should back that up. There are simple data questions we can answer to prove out success.

Are games ending with full teams? Are games ending with balanced numbers of players on each side? Are games close, or one sided? How does this compare with past behaviour?

That's data. It's useful in certain circumstances and we like to informed by it, but not driven by it.

Second - What are you saying, and is the design right?

This doesn't need to be as formal as a survey. We're a multicultural player base of varied age ranges and I can task our UXR team to produce a scientifically accurate survey that will respect how different people approach surveys and give us the right answer, all after carefully extracting high quality feedback vs. someone shitposting a result out of fair protest.

Or I can click through to any of the differe...

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HiDefiance

That’s not Chapter 7. We were told that there will be no more Chapters after Chapter 6.

To make sure everyone is crystal clear on this - that is correct. Chapter 6 was the final Chapter in the Tides of War. We will still have Weekly Missions and rewards, but there is no overarching chapter and you won't be seeing that system of chapter rank or rewards when 7.0 launches.

I appreciate that's what has been reflected by others in the comments threaded above, I just want to make sure that the speculation is removed from that topic so that you best understand what to expect in 7.0 and beyond

Fodder-MGQ

Appreciate the clarity and transparency here. I'll say this about the Chauchat though, it's a bit of a special case - not exactly a weapon that's just been datamined. Players have had the chance to use it in MP and it has all the trappings of a release-ready weapon with the specs, skins, assignments and balance passes. It just feels a little puzzling why the dev team are currently so hush hush about it - I can only hope that they're aware of the weapon's beloved/meme status amongst many in the community, and that they'll be able to pass along some (good) news about it soon.

Everyones aware.

kidmenot

Hello Adam, this makes a lot of sense, thanks for taking the time to explain this.

The only thing I want to add is that, in relation to this sentence:

Transitioning to a mass scale testing environment in a world of COVID and work from home requires something that we don't have - more people to test with.

My hope is that, Covid or not Covid, the next Battlefield will feature a CTE. The community loves Battlefield and I don't think I'm alone in saying that a lot of us would love to help you guys out in making Battlefield the best it can possibly be. Hell, as a software dev I would be happy to play a broken build if that means a smooth launch of a given feature.

I know it's not on you, and that you're probably sick of hearing it, but I figured it wouldn't hurt to restate this.

Have a nice day.

I share that hope too. Never tire of stating it.

Yup

Exyppp

The team balancer was scrapped? /u/PartWelsh please respond. This is the most needed feature for this game and I remember that you or Braddock said it will come with update 6.6 ....

Not scrapped, but here's an update.

We wanted to get a change targeted at improving the experience that you have with unbalanced rounds into the game, and live alongside the release tomorrow as a part of Update 6.6 . It was always slated for this update on our development timelines, and we've actively made the changes that we want to make in the update tomorrow.

So why isn't it listed in the Update notes, and why am I not talking about it in more detail today?

The feature/changes that we've developed are locked behind what we call a 'Killswitch' and we're launching the update tomorrow with that kill switch active (meaning you won't experience the change).

Transitioning to a mass scale testing environment in a world of COVID and work from home requires something that we don't have - more people to test with. All of the content for update 6.6 has been rigorously tested to the very best of our abilities and I've complete confidence in the team in what's delivered, but a change to th...

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Lock3down221

Okay great. Not sure if you can answer the question but some of us were actually expecting at least some small content drop like a new weapon or old weapon like the chauchat for MP since these are 2 updates in one. May we know why items such as these weren't included?

There's always a story to be told for sure. Simply speaking you're still experiencing Chapter 6 right now (which I appreciated is something that now ended a few weeks back).

For this chapter, we front ended all our content. No weekly rewards, more focus on chapter rewards - removing the FOMO of a weekly reward that you HAVE to get in favor of encouraging folks to play at their own pace, and helping to ensure that people who did play weekly got a better experience out of the Chapter Rank Rewards with more skips.

Chapter 6 inevitably became unintentionally extended because of COVID (in terms of development time vs. experience with the player) and then there was the additional transition we've had to make into our next Phase for Battlefield V and focusing on the Summer Update.

In terms of expectations based on things that get Data Mined - this is something I've talked about before, with the main thing being that it often distorts peoples expectations. Sometimes you're exposed to cont...

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Lock3down221

This red tape really just hinders the communication to us players honestly and just adds to more frustration. The final content drop is about weeks away and we're still in the dark. We would appreciate if they can give us something to look forward to otherwise why would the community even trust Dice or EA that they would do Battlefield 6 well.

Until it's locked into an update with 100% signoff, any answer I give to any question is No, or Maybe.

Some maybe's become no's for reasons outside of my control, and not always with the ability to inform you on why it's changed from one state to the other.

In order to behave as responsibly as possible regarding future content, the most appropriate thing I can do is wait until I have the clearest indication and the firmest ground on which to stand when I give as honest an answer as possible.

In any instance where the team are 100% comfortable confirming and sharing where we are with something, it gets shared. The rest of the time we're working as best as we can to move things away from the No, and Maybe territory.

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Lur7z6

/u/Braddock512 /u/PartWelsh Are the uniform reworkings dropping in this update as well?

Also, will the weekly mission rewards be currency? Cosmetics? Weapons? A mix?

They are.

Weekly Mission Rewards for the next two weeks (Outpost this week, Grind Next Week) are presently set at 100BFC each week

As we get closer to understanding when we will launch 7.0 goes live I'll be able to confirm what our plan is for weekly rewards but our current thinking is to alternate between 100BFC each week and 1000 CC

*A Note on all the above that this is all 100% subject to change. If it does, I'll state where I can but if you're opting to share this detail elsewhere, please do so responsibly.

Lock3down221

It was mentioned in the twitter post by Battlefield bulletin that the uniform colors and additional tank customization are included. u/PartWelsh can you confirm please?

Both true. Some of the additional tank customisation may only feature in bundles but the files are being delivered in this update.

Lock3down221

Thanks. The notes seem far too little for 2 months worth of updates. It's been asked a thousand times but when will you guys release the Chauchat?

Won't be able to answer the question today. Just wanted to make sure you understood that it was seen.

Instant I can provide an answer, I shall.

Skitzenator

So about those uniforms, ya know, the re-colours. They comin'?

They are indeed. They weren't submitted through the patch notes system for how they were worked up but for the base uniform changes they're in this update and you'll see them tomorrow.

LadJustesen

It's not a content patch.

Does this mean the uniform rework isn't coming with the 6.6 update?

When I use the term Content I use it in the way it's most commonly used here.

Content = New Maps, New Weapons, New Vehicles

Things that are brand new to the experience.

This isn't stuff that's targeted for this update, but for the 7.0 update which we've targeted for release in June.

Johndoe3090

Any plans to look at surface - air balance and even intra vehicle balance?

Light tanks are a pretty terrible choice on almost every map compared to medium/heavy tanks. They're paperweights.

And the pacific maps in particular are plagued with pilots absolutely going ham because of the poor surface to air balance.

It's an area that's been focused on for this update and these changes lead the Update Notes.

TheMidwifeRider

Can you at least drop us a hint of there is to be anything even remotely fucking exciting in this update, or it is minor changes that most players will never really notice?

It's not a content patch. It's focused on fixes and Quality of Life. There have been things like join on friends that we wanted to fix last month but couldn't because of the changes brought about by COVID.

I recognise it won't set everyones world on fire but there are good fixes and changes here.

obxsguy

do you know if you'll be allowed to discuss details on the update, or just stuff like date confirmation (tomorrow I mean), or will we have to wait for the patch notes

The full patch notes will come 24 hours prior to the Update dropping, but I can likely give a good indication as to what you can expect next in the Update tomorrow evening.

We have our final sign off meeting tomorrow evening so once it's locked I can confirm when to expect the Update.

Targeting next week for sure though.

gordonfroman

What will happen to the CM’s after support for the game ends, will you move on to other projects or is this the end of your work for dice?

I'm based directly here in Sweden working side by side with the development teams at DICE. My role tasks me with supporting the entire Battlefield franchise, so I'll be continuing that work here as we push towards what comes next.