Posts by Mike_GSG

DeathGears

I saw from an earlier question that a medic class is off the table, but as a long time support/healer player i'm wondering if there will be more team support perks added? i like field already, but i feel like something more proactive that is useful before death would fit well. feels like shield link was already a nice step in this direction, but it would be neat to see something that is not strictly for survival, like a speed link or something. i know classes bring their own versions of team utility, but for perk slots outside of field medic and shield link there isn't much in terms of utility i can give the team.

If we do more perks in the future we definatelly will try to add some more team-focused options.

MortStrudel

Could you give some broadstrokes descriptions of what your design process was for the second set of weapons when they came out, and/or OC's? What kinds of choices are you trying to encourage people to make when choosing their loadouts? What new roles were you trying to encourage the different classes to take on with these options? Big question, feel free to focus on some particular class/OC/weapon as an example.

The core design principle of the new weapons was to keep the base identity and role of the class the same while offering new gameplay mechanics. The weapons that made the cut were just 8 out of a proposed lost of 24.

As a quick example, the scout's boomstic is a close range high burst damage weapon that is ideal for a getting close, unloading and then getting away (mobility wise the scout is best suited for this with his grappling hook). So the Nuk17s were designed to support that same play style but with a different flavour.

The OCs were a more free-form process. They were being made for use by players who have already spent many hours with the vanila weapons so I felt free to be more playful, do stuff that seemed like it would be fun, take bigger risks with the designs and to potentially change the feel of the class more.

Some of the OCs that are considdered very powerful require that the player has good situational awareness and can chose the right moment. The Fat Boy OC would n...

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Outkin
  1. I've noticed a few times when new voice lines were brought up, it sounds like you got one fella doing all the work. He's doing a great job of course, but that sounds like a lot of work for one person. You've got a pretty passionate community, what would be needed to hire on some volunteer work? What would be some of the challenges this would present? Are there legal issues?

  2. On the subject of voicelines, we got some pretty cool cosmetics! My favorite are the full face helmets, but one minor thing I thought would be neat for them would be some sort of voice effect. I mean, you're talking through a helmet and sounding the same as the rest of your brothers in arms. Is this something that would be difficult to implement? And to broaden this, is there any possibly in general of different sound effects/variations for different cosmetics/skins?

  3. By default, three of our four miners have no beards! A travesty that can be fixed after some hard work, but our icons still show us in our sad, beardless state even after correcting this issue. Is there any possibility of making this icon more dynamic our character's cosmetics? Possibly with an option to disable cosmetics to prevent confusion of which class is which?

Thank you for your time, great game, trying to get more people into it, rock and stone!

  1. It is one guy doing it, but we pitch shift for the different classes so it's not like he has to record lines for each class. And yes, we are blessed with an amazing community, you all rock! (and stone) But I don't think we would go the volunteer work route, I'm not to savy on the business side of things so I don't know if it would cause any legal issues.

  2. That would be quite cool but I don't think we will allocate resources to do it any time soon. But I'll bring it up for discussion, I really like the idea.

  3. That's a question for Robert.

Rock and Stone!

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MortStrudel

If I buy the soundtrack now while it's on sale, will I get the hour of new tracks as well when they (hopefully) release with 1.0 launch?

I'm pretty sure that is how it works.

Hachet_Duck

Any plans on increasing the base damage of the Engi's turret and the Zhukov Nuk17 by 1? These would be hugh QoL improvements in helping to waste less ammo on swarmers.

I'll be looking at the nuks but they are lower on the priority list compared to the brt for example.

Finneganmac

Have you guys considered maybe doing a siege game mode on bug villages? Maybe they could inhabit the surface of another planet?

Not really no.

Kiuji-senpai

Do you plan on adding an anti cheat? Now with deep dives, the game became competitive and cheats as simple as cheat engine can suck the fun out of competing.

There is too much happening clientside in the code for us to prevent cheating.

Blakfoxx

By "not changing the drops pacing" do you mean "we will not change the drop rate as we add more OCs, so it will take longer to get them all", or do you mean "we will not change how long it will take to get every OC, meaning as more OCs are added, the OC drop rate is higher"?

The first one, I don't think the drop rate will change significantly moving forward. I also don't expect the number of overclocks to grow too much.

Crashtest_Fetus

Any plans to make weapon mods and OC visible? For example using elephant rounds results in a bigger barrel of the gun etc.

We would love to have that but it would be a very large task and we decided to focus our energy elsewhere.

proximalprostate

You released some mini statistics a year ago, showing the playerlevel distribution, the win / lose ratio of different game types and so on. Nothing of it seemed 'secret', but since then you did not post new stuff of it.

Can you 1. Give us a few new ones? Why, why not?

  1. Is there actually more data you'd like to get, but don't get from the game yet?

  2. Is there a stat telling you how many people play with which language / INGAME translation active?

  3. And additionally: What EXACTLY are you collecting data of?

We collect stats like the number of times the Born Ready perk was equipped by a rank 20 player at the end screen of a successful point extraction mission. Stuff to gauge how much specific weapons, mods, overclocks, etc, are used. What deals the most killing blows. What is the biggest source of damage. How many player deaths happened over the last 7 days, etc.

Karakand

Any plans on reworking HE Grenade? Can't say it's bad, just kinda boring in comparison. Something more gimmicky with weapons synergy would be nice. Maybe sound-shockwave grenade that rips off armor. And when thrown into the frozen bugs it makes them blow up with shards of ice damaging others, like cactuses. Just wondering.

No plans for any grenade rework at this point.

mariusiv

How much do you guys play the game for fun yourselves

Some more than others, some a lot more... but we all like the game we made and enjoy playing it. And after all these years I still enjoy it immensely which is pleasantly surprising.

Asmor

I love this game, and there are two things I explicitly want to call out...

  1. The level generation is wonderful. Every biome feels different, yet you quickly learn the characteristics of each. I love going on a long hazard-1 mission and just exploring while Bosco and Steeve handle the few enemies that spawn.
  2. The way you divvied up the classes is sublime. Every class brings something to the table, and whenever I play with fewer than four (I mostly play 2-3), I always miss the classes that aren't represented.

So here are my questions for you.

  1. How did you decide on divvying up the various classes' movement abilities? Any major changes?
  2. Were there any other movement abilities that you tried out but that had to be scrapped?
  3. What's your favorite biome?
  4. Did you work on any other biomes that didn't make it? Do you have any plans to add new biomes to the game?
  5. Any chance of a mode with literally no enemies, where we could just go and explore and mine in peace?
  6. Is there any way we could get Bosco in multiplayer? It's a shame that I rarely get to see him since I rarely play solo. Maybe a perk where we can summon him for a limited time once per mission or something like that?

Thanks for making this game! It's criminal that it's not more widely known. Easily the best coop FPS on Steam, and there's a lot of excellent competition for that spot!

EDIT: Added 6th question about Bosco

  1. The movement tools were already in place by the time I joined the team so I don't know their origin.

  2. Jetpacks and rope ladders come to mind.

  3. Tutorial Biome.

  4. Not really and yeah more biomes would be cool.

  5. Definatelly a chance for an exploration mode. I'm also a big fan of long haz1 missions.

  6. No, it was something we considdered and decided against.

Thanks for playing our game and for your kind words. Rock and Stone!

thevampirelematt

Hello GSG, love your work, been playing on and off for a couple of years now.

I had a dream that you all pulled off an amazing April Fools joke where you announced a convincing spin off game that featured co-op teams of Elves hunting in randomly generated mega forests. Had a very similar look and feel to Deep Rock.

Anyway my question is would you ever consider doing something so amazing? Thanks for wasting your time on my dumb question.

ROCK AND STONE

It would be funny but no we are too focused on DRG proper to take time to do stuff like that.

JustGingy95

Will we ever get more keybind options like setting our Primary/Secondary to Scroll up/Scroll down so I can stop shooting my precious and limited zip lines into the floor instead of pulling my pistol out to save myself? Please help :c

We're always on the lookout for more quality of life stuff we can do... Giving separate binds for tools and weapons thag you could set if you so pleased sounds reasonable. No promises though.

maxtitan00

Is there a chance we might ever get a surface biome? I would love to see more biome variety, specially spooky ones. And also the addition of more boss type enemies or weird in general since this game just keeps giving me "what the fuck is that thing" moments unlike any other.

I really appreciate your work on this game, its truly enjoyable and one of the best coop experiences ive had in ages, from someone who mostly only plays coop games

Glad you are enjoying our game!

Surface missions are very unlikely, but more biomes and enemies are probable going to happen in the near-ish future.

Warlon1337

Love this game to death! My coworkers and I are constantly telling about Oily Oafs or "Rock and Stone" when we get hyped! My question is; are there plans to add an optional 3rd person mode? Reason I ask is my dad loves the premise of the game (and dwarves in general) but first person games make him motion sick.

We have discussed this quire a bit but it would be a very large task that we can't see happening any time soon, if ever. A good 3rd person camera for procedurally generated caves is not easy.

sevty5

First I love this game and have been playing it since it first came out on xbox and have been constantly amazed at your ability to keep me comin back for more every time.

Second the game has a absolute tonne of in jokes and memes that me and my friends were using before we even joined this subreddit. I haven't seen such community engagement since TF2. I guess what I'm asking is what percentage of your daily office communications has descended into just "rock and stone", "FOR KARL" and other such iconic lines?

Third since the dwarves use the term, "pointy eared leaf lover", as an insult do elves exist with the DR universe? do they also hate the Dwarves? do they actually ENJOY drinking leaf lovers? and any plans for "Tree Top galactic" ?

  1. Glad you enjoy our game so much! Rock and Stone!

  2. We tend to use the more obscure voicelines at the office. I've heard “So long suckers" too many times.

  3. No plans for TTG.

DabbleDAM

Hi DRG gang! Thanks for doing an AMA for us! I'm a longtime fan, got the supporter upgrade, picked up the game shortly after dropping it on Xbox. Thanks for the impressive work you do, for Carl!

I have a question regarding a (probable) bug, even though i know you guys probably aren't interested in bug questions today.

When my controller shuts down, I disconnect from my friends game! Since I'm an avid K+M user, I find ways to adapt. My question is is there anything on my end causing this or is this a bug just waiting to be squashed? Cheers, for rock and stone!

It's a tricky bug.

RedJester44

What are the chances for new glyphid types in the future? Also will certain weapons receive buffs in the future? IE stubby, cryo cannon etc?

Chases are good. And yes working on weapon tweaks for U29.