Posts by markyetter

We're going to be releasing a bunch more blogs and updates to you on how the item system update is going throughout the year. Also our goal is to have a very extended (~6 weeks) PBE period to get as much testing, feedback, and iterations before the preseason launch.
We’re going through every class’s items and solving problems, filling needed gaps, and reworking old or unhealthy items. So each class will have its own smaller set of goals and changes tailored to what they need.
@oldrick86 November like usual
@gnofieB_hpoT Item sets are staying but they will mostly have a visual upgrade with the same usability.
@buuckooo It’s just an image for the article showing that we’re going to upgrade and change a bunch of items. Lots of changes are still being worked on.
Preseason already!?! It’s a big one so we’re sharing early! -Full item system upgrade -Full shop upgrade with major new usability features https://na.leagueoflegends.com/en-us/news/dev/preseason-2021-gameplay-plans/ There is a ton of info in there so def read it and start giving us your questions and feels.
@Spideraxe30 Yea it will
@ChronosK_ Same
No quick gameplay thoughts tomorrow, we have a much more exciting blog coming in its place. I'm excited to see how you all react.
The first Dr Mundo dev blog is up. Things are still early, but there are some interesting ideas being explored by the Mundo Team https://na.leagueoflegends.com/en-us/news/dev/dev-kicking-off-dr-mundo-s-vgu/
@selfmade_LoL I appreciate that you've made it easy for me to answer the always present question "Cant tell if trolling or...." LOL
@GodDerpes_Leona The theory is that when mid wave is synced up with the side waves its harder to time the roam. Currently you clear your wave mid and make it to a side lane in time for them still trying to farm. There are a lot of other possible implications though, which we have to consider.
Feedback on the Mid lane changes has been extremely useful. Thank you all. Our updated plan is to move these to after worlds patch. More info in the thread. (1/4)
With the extra time we can: 1. Strike the right balance with mid lane roaming and influence 2. Build in long term systems that let us adjust position power more easily (avoid a situation like last preseason where we wanted to buff top but had to buff all solo lanes) (2/4)
Our reasoning for the pivot is to avoid disrupting the pro game too significantly late in the season. Also, draining resources from mid while not increasing roams was going to be hard to accomplish with simple fast changes. These goals push against each other. (3/4)
Side note, I'm a big fan of exposing our work to such a large audience even when it's still not fully solidified. There is no sharper tool for us to check if we're on the right track than shining the light of day on it. Lucky to have an engaged community, might as well use it.
Testing Mid lane 10.13: -Mid lane spawns a cannon every 3 >>> 4 waves for the first 15 min (after it's normal) -Mid minions move slightly slower to the lane (reducing clear and roam potential) Still evaluating these. The goal is to bring mid economy back to s9 level not below.
As always these are WIP, so things may change. Feedback is appreciated.
@jragon713 With our current tuning it’s the same time.
RT @RiotMeddler: An update on our work and thoughts on game ruining behaviors (inting/afking primarily). https://na.leagueoflegends.com/en-us/news/dev/quick-lol-thoughts-game-ruining-behavior-part-2/