First and foremost, these are super cool! I love the Trickster Ezreal mock-up the most.
Secondly, I've seen the topic of rewards come up a bunch on different channels, and I'd like to add a little more color to the discussion here.
So, here goes:
When we wanted to add stat-trackers to League, we looked at what other games were doing in this space and how we could level it up. While flexing your stats was cool at a base level, we saw an opportunity to add a progression layer on top of it to give players who invested in the system something to chase and ultimately show-off when they got it, regardless of other personalization decisions they made on that champion. Basically, we didn't want to create a scenario where you would unlock something by engaging with Eternals and then have that reward come at the cost of something else you like (base chromas were something we talked about, but it means that to show off your unlock you have to choose between a skin you purchased and the base...
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