Sounds like a bug. I’ll send this to the team.
This is a visual bug that we're working on right now, and will have a fix for in 10.6. Your stats are tracking accurately, but the client has mismatched data from the game (we validate on both ends to make sure people can't game it).
Don't get me wrong-- I think the current Eternals system definitely has value. One of my friends, for example, is a Lulu one trick, and a huge SKT fan. Since Faker got his 2000th kill recently (basically a Faker eternal :P), my group decided that when she gets her 2000th Lulu knockup we're going out for drinks. That's so cool, and it would've been impossible without the Eternals system.
But I care about my friend, and I care about her achievements in League. At the end of the day, I don't really care about whether my teammate got his lifetime milestone or not, I care that about the plays they made in my game.
If I were Riot, that would be the largest issue to address right now. I believe a major reason why some players feel dissatisfied about Eternals is because they don't see why they should care about a teammate's achievements. I think players also understand that their teammates don't care about their Eternals. I think if these were addressed, Eternals would instantly become a huge hit. That's why I really like the idea of Eternals being tied to gameplay within specific games.
I also really like the Big Boi Blocks idea, because I think it leads very naturally into a super cool feature. How awesome would it be if buying the Eternal meant that at the end of the game, there was a highlights option that showcased all of your Big Boi Blocks. How cool would it be if at the end of the game there was a mini-highlight reel that showcased each player's major Eternals milestones? That would make Eternals an awesome cosmetic feature solves a lot of current frustrations I think.
Now I totally get that wouldn't be a trivial thing for you guys to do, and I'm sure you guys have floated these ideas around in discussion sessions. I've been playing since Season 2, and dang, you guys have really tough jobs trying to satisfy everyone with these products. Thanks for taking the time to read this, and I hope that everything goes smoothly moving forwards with future releases <3.
Awesome stuff here. Really dig the idea about a post-game showcase. Much love. <3
Here's some feedback if you're interested.
My issue with Eternals right now is that when you achieve a milestone for Eternals, it doesn't always correlate with having a big moment in game, and I think that's a major failure of the system.
Here's an example-- Braum has an Eternal that measures how much damage you have blocked with his E. I don't think this is a good Eternal because I don't care how much damage that my support Braum has blocked with his E over the course of his lifetime playing Braum.
If you told me that my ally Braum has blocked 400,000 damage with his E, I wouldn't know what that meant because there isn't any context as to how many games he has played with Braum. If he's played 400,000 games of Braum then I would be very concerned about his gameplay, and if he has played 1 game of Braum I'd think he was the best player ever.
I think this is the crux of the issue with Eternals. Because I don't care about my teammate's Eternal stats, I don't care whenever they show up. Imagine, for example, a game where an ally Braum player is having a really rough game. He's 0/10, he's really struggling, and he's single handedly costing us a game. We get into a big fight, he makes a mistake, E's in the wrong direction, and throws the fight, but he manages to block just enough damage that he gets a milestone and everyone sees it. That's not a big moment, not for him, and certainly not for the team. And I think achieving a milestone should be a big moment for everyone in the game.
What's my solution to this? Simple-- make Eternal stats track single plays, instead of life time acheivements. In other words, make them independent of number of games played. Instead of tracking how much damage Braum has blocked with his E over all time, why don't we track the most amount of damage Braum has blocked with a single E? That way, if you tell me "Braum has blocked 4000 damage with a single E," that's impressive no matter what. It could be his 4th game or 40th or 400th game on the champion, blocking 4000 damage with a single skill is impressive as hell.
This also makes achieving milestones memorable for everyone involved. That teamfight where Braum stood in front of MF ult and single handedly saved the fight? His contribution and acheivement is immediately recognized with an Eternals shoutout. Acheiving that milestone is a memorable moment in that moment.
This proposed system makes Eternal milestones mean something every time they pop up, since it makes Eternals about celebrating good plays instead of lifetime stack trackers. Because while I don't care about my teammate's lifetime stats, I do care about his individual good plays in my game.
Does that make sense? It makes the Eternal milestones mean something other than arbitrary tally marks.
I think literally any Eternal can be made cooler and more fun by doing this one exact fix.
Instead of "Amount of damage Poppy has blocked with her Shield," you can do "Most amount of damage Poppy has blocked with her Shield in 1 minute."
Instead of "Number of champions hit twice by Death Ray twice" for Viktor, you can do "Most amount of champions hit twice by Death Ray in 1 minute."
Instead of "Number of champions hit by Void Ooze" for Kog'maw, you can do.... "Most amount of time enemy champions spent on Void Ooze within 1 minute." (this one is kinda lame...)
But do you see what I mean? Instead of seeing "Poppy has blocked the 1,000,000,000th damage with her Shield!" and thinking to myself "eh, whatever," I could see "Poppy has blocked 700 damage with her Shield in the past minute!" This likely occurred during an extended teamfight, and I could be like "Wait, exactly HOW MUCH damage did she block??" That's so much cooler than just an arbitrary big number.
I really shouldn’t be wading through Reddit before I go to sleep, but thank you for this feedback (and here I go postin’ again).
We love the idea of “max Eternals” where we capture single moments of glory. Massive Tryndamere crits. Huge Jhin passive hits. That kind of stuff is exciting, and we are absolutely interested in that idea for Series 2.
“Last fight Eternals” are an interesting idea I haven’t heard before. I see your point about relevant data here, but my concern would be around how we determine what cadence these fire at and what the threshold of success looks like. Are we calculating every minute and celebrating one person in particular? What is the threshold a player has to exceed to get the celebration? Things of that nature.
I actually think there is a combination of your ideas we could do that we have talked about a bit. What about this example for your Braum blocks:
- We look at the average damage blocked with Braum E. Let’s say it’s 500.
- We increment this new Et...
Does "Series 1" Eternals mean that there soon will be a series 2?
I'd gladly justify the 6000RP price tag as long as it's genuinely relevant for long.
But since they're secured for every new champion released into the future, I hope they're unique for long.
Could you help a brother out? :-)
Series 2 is unlikely to be released for at least several months. Our initial belief is they would release at the beginning of every season, but we may run a few experiments between now and then in response to player feedback.
Loot took a moment to update. Should be fixed now!
But will we have to purchase the pass every season or is the "for all current and future champions" truly forever?
Truly forever for all Series 1 Eternals. When Series 2 rolls around there will be another pass.
If you dont mind me asking (because I cant find this anywhere), will series or sets (like series 1, series 2) ever be purchasable for BE??
Primarily asking because on the Season Start (for skins, eternals, maybe voicepacks hinted), there was a shot of Series 2 being able to be purchased for 25000BE for the whole set.
But I cant find ANY information on this, and since it is Series 2, either it was switched to Series 1 (and S1 to Starter) or it's the next set. Either way, I was under the impression that we could purchase the Series Sets for BE as well, not just the starter set.
I just really want some clarity here, I've looked through forms, posts, even support and I cant find any information on this. Will it go on sale eventually? During Essense Emporium? Will it be this Emporium or next? Just really want some answers.
The only Eternals series available for BE is the Starter Series. You will be able to earn Series 1 Eternals via Eternal Capsules later this year from Ranked Splits.
The N key disables it for about 5-10 seconds, until the eternals timer ticks down and it switches slides to the next one. There's no permanent disabling feature as far as I can find.
This is a bug we are going to fix soon. It should toggle off for the entire death, not just for the current entry.
Are the passes purchasable forever or for a limited time? Don't have money for RP atm and I'd like to get them since they're the best deal.
Forever
EUNE still dont have them :(
Soon!
Good to hear about milestones continuing -- that felt unclear in the presentations I'd seen so far, and makes me feel slightly better. Seasonal Best would also be a cool thing to track.
And I'm glad it strikes a chord! If you end up implementing something like this, I might recommend a callout for top 5-10% of personal performance at any given breakpoint, with an extra fancy one for a personal best (at least for those with enough variance to make that difference meaningful). That would increase the frequency of seeing the Eternal give feedback (without making it absurdly high in frequency), and let players have feedback of a really good game even if it's not quite their best.
Of course, that does come with a processing increase and data storage increase for more in-depth tracking, so simply slicing personal best might be the more cost effective option. I just worry that still reaches some situations where a great performance just locks it out forever, and you never see it again even with breakpoints.
Totally agree this is a thing that could (probably will) happen. Love the feedback!
Starter Series Eternals are Common - they aren't unique stats for that champion. Series 1 Eternals are Unique, meaning they are stats specific to that champion. Once you unlock them, they're unlocked forever!
Really like your ideas about slicing Personal Best. We have been talking about seasonal best as well.
Also just to be clear, the milestones never stop happening. After hitting Milestone 5, you will still hit milestones at a regular cadence.
when are eternals going to be live on euw?
Later today.
Quick question
Will the eternal passes be staying or going away in a few weeks?
Staying permanently!
Do you know if it's also impacted shop settings? Shop layout preference, and getting beginner tooltips despite the box in the settings being unchecked are issues I'm facing.
Extremely unlikely that's related to Eternals (the system doesn't interact with the in-game shop at all) - that may be related to other system preference issues that we're seeing, but I don't know for sure.
Hi - there's currently a known issue with multiple settings (including Eternals Milestone Display) that makes these settings not persist after you re-log. We're working on this now, but if you're still seeing milestones (fly-out effect from the right side of the screen) appearing after setting the Milestone Display setting to "None", please let me know.
The Death Screen showcase is not something you can permanently mute in the game settings - you can press "N" while dead to hide it for that death, but there is a bug we discovered in activation that we're currently investigating where pressing "N" will only hide the showcase for the current entry if there are multiple people who participated in your death. We'll have more on this soon. Thanks for your patience!
Read moreI recommend Blitz! It's a desktop app that takes care of item builds, rune selection, etc and generally allows you to focus on the game more.
I may pick up zac as a backup for clash and such, but I’m only low Elo so tanks aren’t great for solo carrying XD Gonna give ekko a good go though thanks :)
Good luck! Jungle is a little rough upfront but it’s a fun role.