Posts by JoshNash-1223

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April 6 Bug Fixes Resurfaced

Today’s patch inadvertently reintroduced a few bugs fixed with the April 6 Retail patch – We’re working on getting these fixes reinstated soon! This includes the following fixes:

  • Fixed a bug that caused Ashe’s unscoped fire to become unusable
  • Fixed a bug that caused Ashe’s weapon to appear incorrectly in the Kill Feed

Thanks for your patience!

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Echo’s Localization In-Game

Our latest hero, Echo, is now live on all platforms! However, because of the current lockdowns due to the COVID-19 pandemic, we haven’t been able to finalize localization for some of her voice lines & web content. Rest assured that these will be made available in the future.

Please pardon our dust as we finish construction! Thanks for your understanding, and we hope you enjoy playing Echo in Overwatch.

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Overwatch Retail Patch Notes – April 6, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

HERO UPDATES

Ashe

The Viper

  • Magazine size increased from 12 to 15
  • Shots no longer queue up the next shot if pressed slightly before recovery has finished
  • Unscoped shots to reach maximum spread increased from 4 to 6
  • Unscoped shots can now be fired much more quickly after firing a scoped shot
  • You can now start reloading much more quickly after firing a scoped shot

Genji

Shuriken (Secondary Fire)

  • Recovery lowered from 0.75 to 0.65 seconds

Mei

Endothermic Blaster (Primary Fire)

  • Maximum ammo reduced from 200 to 120

Endothermic Blaster (Secondary Fire)

  • Ammo cost reduced from 20 to 10

Pharah

Rocket Launcher

  • Explosion d...
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Overwatch Retail Patch Notes – April 1, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

EXPERIMENTAL MODE

The next experiment begins! This time we’re hoping to get your feedback on some balance updates. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.

HERO UPDATES (ONLY IN EXPERIMENTAL)

Ashe

The Viper

  • Magazine size increased from 12 to 15
  • Shots no longer queue up the next shot if pressed slightly before recovery has finished
  • Unscoped shots to reach maximum spread increased from 4 to 6
  • Unscoped shots can now be fired much more quickly after firing a scoped shot
  • You can now start reloading much more quickly after firing a scoped sho...
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Overwatch PTR Patch Notes – March 31, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.

HERO UPDATES

Echo

General

  • Echo’s cosmetic progression content is now available to view and unlock

BUG FIXES

Heroes

Echo

  • Fixed a bug where Echo could reach unintended locations
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Overwatch PTR Patch Notes – March 27, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.

HERO UPDATES

Echo

General

  • Added stats and tips

BUG FIXES

Heroes

D.Va

  • Fixed a bug where D.Va’s aim pitch would reset when leaving her Mech

Echo

  • Fixed a bug where a Duplicated Supercharger would not grant damage boost after Duplicate has ended but before the Supercharger has been removed
  • Fixed a bug where Echo did not properly track deaths or count for eliminations
  • Fixed a bug where a spectator’s camera may become detached from Echo when clone ends
  • Fixed a bug where Echo’s Sticky Bombs wou...
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Overwatch PTR Patch Notes – March 25, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.

HERO UPDATES

Ashe

The Viper (Secondary Fire)

  • Updated lever action sound to better line up with when she can shoot again

Echo

Sticky Bombs

  • Explosion damage reduced from 30 to 25

Duplicate

  • Ultimate cost increased by 16%

BUG FIXES

Heroes

Tracer

  • Fixed a bug where blinking mid-air could allow Tracer to move slightly vertically upward

Echo

  • Fixed a bug where a Duplicated hack or sleep wouldn’t persist 3 seconds after the duplication ended
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Overwatch Retail Patch Notes – March 24, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

GENERAL UPDATES

  • Achievements listed on the Career Profile page can now be earned in Quick Play Classic

BUG FIXES

General

  • Fixed several AI pathing issues in the Archives missions
  • Reduced volume of Slicer’s pre-attack sound in Uprising as they were previously a bit too prominent
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Overwatch PTR Patch Notes – March 20, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.

HERO UPDATES

Echo

Flight

  • Flight speed will now return to regular movement speed if canceled during the initial speed burst
  • Added the option for Hold for Flight within Echo’s hero options

BUG FIXES

General

  • Fixed a variety of crashes

Heroes

Tracer

  • Fixed a bug where Blink would sometimes not move at all

Echo

  • Fixed a bug where Duplicate could target enemies through barriers
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Overwatch PTR Patch Notes – March 19, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.

NEW HERO: ECHO (DAMAGE)

Echo is an evolutionary robot created by Dr. Mina Liao and programmed with a rapidly adapting artificial intelligence, versatile enough to fill multiple battlefield combat roles. Having joined up with the Overwatch team to defend Paris against the Null Sector incursion, Echo is seeing action as a full-fledged member of Overwatch for the first time. Echo fires three shots ( Tri-Shot ) at once, in a triangle pattern. Echo fires a volley of Sticky Bombs that detonates aft...

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Overwatch Retail Patch Notes – March 12, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

OVERWATCH ARCHIVES 2020

Experience story-driven co-op missions from pivotal moments in Overwatch history. While the event is active, earn Archives Loot Boxes containing skins, highlight intros, emotes, and sprays inspired by moments from Overwatch’s past. And, new this year, demonstrate your tactical finesse with weekly Challenge Missions. Challenge Missions allow you to play Uprising, Retribution, and Storm Rising with new gameplay twists.

GENERAL UPDATES

New Feature: Share Replays

Players can now share their in-game replays with others!

A replay is shared via an alphanumeric code typically 6 characters long. The code ...

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Overwatch Retail Patch Notes – March 5, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

EXPERIMENTAL MODE

The next experiment begins! This time we’re hoping to get your feedback on some balance updates. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.

HERO UPDATES (ONLY IN EXPERIMENTAL)

Ashe

B.O.B.

  • B.O.B. is now immune to Sleep

Baptiste

Exo Boots

  • Charge time reduced from 1 to 0.7 seconds

Regenerative Burst

  • Cooldown lowered from 15 to 13 seconds

D.Va

Boosters

  • Cooldown increased from 3 to 4 seconds

Mei

Ice Wall

  • Cooldown increased from 10 to 13 seconds

Orisa

Fusion Driver (Primary Fire)

  • Damage increased from 10 to 11

Sigma...

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Season 21 of Competitive Play is here, introducing hero pools to the Competitive playlist.

Unlocked at level 25, Competitive Play is designed for those players who want to put their skills to the test, and offers a more serious experience than our Quick Play or Arcade Modes.


GETTING STARTED

Before you can kick off your competitive career, every player will be required to complete five placement matches in a selected role to obtain their seasonal skill rating for that role. Players will earn separate skill ratings (SR) for each role in Competitive Play, for a total of three distinct SRs. This rating will be a number between 1 and 5000, with higher values indicating a greater skill level. Players will also be assigned a tier per role based on their rating—Bronze, Silver, Gold, Platinum, Diamond, Master, or Grandmaster – and climbing into the next tier is possible as you improve.

Skill ratings and tier icons will be visible at the beginning of every match. As you compete, your selected r...

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While other tests will come to Experimental, our testing with the Triple Damage mode have concluded for the time being. The next time Experimental becomes available, it may be something entirely different.

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In an effort to consolidate Experimental feedback, we will ask that feedback be directed to the General Discussion category. Experimental is live on the retail environment, so we want to keep the PTR Feedback category specific to changes affecting the PTR itself.

We will be going through and moving some of these threads over to the General Discussions category to make sure the team is able to track down and sort through feedback appropriately.

The best place to share feedback on the Experimental Triple Damage mode can be found here.

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In an effort to consolidate Experimental bug reports, we will ask that feedback be directed to the Bug Report category. Experimental is live on the retail environment, so we want to keep the PTR Feedback category specific to changes affecting the PTR itself.

We will be going through and moving some of these threads over to the Bug Report category to make sure the team is able to track down and sort through feedback appropriately.

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Hey!

We recommend continuing to use the standard in-game report features for best results when reporting a player. If a particular replay would serve as evidence, you can feel free to include the replay code in your report.

Reporting a replay itself should primarily be used in cases of vulgarity or other inappropriate content in a custom game.

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Thanks for the feedback!

Regarding chat logs - In order to respect players’ privacy and observe related policies, we do not include these in replays.

Your instincts are good about the version number and how this would affect the replay, so code sharing should be functionally similar!

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Overwatch Retail Patch Notes – February 26, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

BUG FIXES

Heroes

Ana

  • Fixed a bug that allowed Ana to use her sleep dart on D.Va bombs, Torbjörn’s turret, and Symmetra turrets

Mei

  • Fixed a bug with stacked freezes not applying properly
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Overwatch PTR Patch Notes – February 26, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.

GENERAL UPDATES

New Feature: Share Replays

Since the introduction of the replay system, players have consistently asked for the ability to share those replays. We’re excited to bring that functionality to you!

A replay is shared via an alphanumeric code typically 6 characters long. The code can be shared however you want: in game, on forums, over social media. Another player can input that code and watch your replay. Codes are valid until the next patch.

We have also made some improvements...

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