Thanks for capturing and reporting this. Nice work nailing down the repro. This has been bugged for QA to look at.
Hey folks. Marketplace was down for a minute this morning and that's what probably caused the temp outage the screenshot is showing here. Sorry for the issue. It's back up so your items should be back in order.
Hey everyone,
Last week we posted some of the Known Issues we’re tracking that have popped up since the 1.2 Patch went live. Since then we released a patch this week that addressed a few of the issues from the list. Today we wanted to provide an update on the fixed issues as well as some of the new ones that we’re aware of and working on.
This list does not represent ALL of the issues we’re currently tracking and working on for the game. Many other things are in the works but we wanted to provide some visibility into some of the recent issues that have been talked about.
- Havoc and Devotion base ammo reduced - FIXED IN LAST PATCH
- Skydiving from a Jump Tower “nerf” - FIXED IN LAST PATCH
- Deathbox loot ordering - FIXED IN LAST PATCH
- Octane jump pad sound issue - FIXED IN LAST PATCH
- Issues with controller / key bindings - FIXED IN LAST PATCH
- Accuracy while sliding and ADS - FIXED IN LAST PATCH
- Changing game configs - ADDRESSED IN LAST PATCH
- As of the last patch we’ve enabled th...
Hey all,
We've seen the reports of players missing the Twitch Prime Omega Point Skin, we pushed out a fix that should resolve the issue now. It should be back in the skins menu, if it's still not showing up, try restarting the client and let us know if you still experience the issue.
Hello. Is the server side patch still going live this week?
Already did! https://www.reddit.com/r/apexlegends/comments/bzf40a/patch_going_live_today_for_all_platforms/
/u/Jayfresh_Respawn I used to get 144-200 FPS, after the 1.2 patch I was getting 60-80 FPS. I’m now playing at 1600 x 900 resolution to get better frame rates.
With console commands I was able to make the game perform much better. Will Respawn be allowing console commands that make this possible in the future?
We did enable some in the last patch - https://www.reddit.com/r/apexlegends/comments/bzf40a/patch_going_live_today_for_all_platforms/
They already did.
Read here.
Yep, we enabled some in the last patch - https://www.reddit.com/r/apexlegends/comments/bzf40a/patch_going_live_today_for_all_platforms/
Yay!
I still think 7, 10, 15, 20 would be perfect.
7 gives you 15 seconds outside.
10 gives you 10.
15 gives you 7.
20 gives you 5.
15 seconds isn't long enough for a fight, but it's long enough to get a med or two off in case you get stuck outside of the circle.
Edit: Apparently, damage ticks are every 1.5 seconds, not every 1 second, so my numbers are a bit off.
Noted. Give it a shot today, see how it feels and let us know. We'll be watching for feedback and might tweak the values more if needed.
Hey all,
This afternoon we'll be adjusting circle damage in Elite Queue. After letting the original change marinate for a couple days we agree with the feedback that the first circle damage is a bit too aggressive so we've made some adjustments.
Around 4pm PST today, circle damage in Elite Queue will be the following:
- First circle now does 7% damage per tick [previously this was 15%].
- Second circle does 15% damage per tick
- Third circle does 20% damage per tick
- Remaining circles do 25% damage per tick.
Thanks for the feedback on this. Let us know how it feels
Read moreAppreciate you folks capturing this and calling it out. We're aware and looking into it.
Yeah we can talk about this more when we get closer to S2 launch. What I will say now is that it's a first iteration that we have desire to build on. The designer and I did look through previous feedback and worked to get some of the things you folks requested in there but I'm sure there will be additional requests after it's out.
What’s the localization issues on Xbox? Can you expand on the fixes?
Sure, this is related to some cases of French and Japanese text not showing correctly or being incorrect. They were fixed for PC and with this client patch we were able to migrate those fixes to consoles. Mostly it's just corrections and polish.
"Fixed a number of game logic script errors." Does that include code:leaf?
Not yet but we're working on that one. When that fix comes I'll call it out specifically. Appreciate you folks hanging with us on that one I know it's been a pain for many of you.
This is great and came quick. Not to be a pest, but I was able to live with all of these bugs, there was just one that basically made this game unplayable and I don’t see it addressed.
Have you guys found a fix for the data center mismatches?
We're actively investigating that. When we update on Known Issues this week I should have more info on the status.
What about our favorite friend: leaf
We're on that. Still more investigating to do on it but I'm hoping to have more info on progress when we update Known Issues later this week.
- Fixed issue with “nerfed” skydiving from a Jump Tower.
What does this mean? Was the previous change reversed?
- Fixed audio bug related to Octane’s Jump Pad.
Thank god! I was losing my mind hearing that damn trampoline every few steps.
Sky diving from balloons should feel how it felt before the last patch now.
Hey all,
EDIT: Players that don't have the patch trying to join those that do may result in game crash. If you are experiencing crashes while trying to join a friend, this should be resolved in the next few hours as the patch is propagated. Please make sure that you have restarted and updated the client as you'll get stuck in matchmaking if you try to play without the update.
We've got a patch rolling out to all platforms this morning with some fixes. Before the end of the week we'll also provide an update on the Known Issues we talked about last week. Notes below for the fixes that are in this one. [you'll need to download the update].
6.11.2019 PATCH NOTES
- EDIT: this patch also fixed the bug with healing items not functioning when using the keybinds for them.
- The following config commands are now enabled:
- fps_max
- mat_letterbox_aspect_goal
- mat_letterbox_aspect_threshold
- Fixed issue with players not being rewarded with Loss Forgiveness after their teammate left during an...
Would be nice to get this as in-game news
Agreed. We're making improvements to that tech in S2 so we can push out the in-game messaging quicker [and do more with it] in the future. Totally hear you folks here.
might be dumb question but Is this % more damage or % damage in general.
Its' the % of health taken for each tick.
cool. does this have anything to do with matchmaking taking forever by any chance? never had that before
No it's more about behavior [for example a Lifeline might ride the circle and use the tactical to wait out other players]. We'll be watching feedback so play with it a bit today and let us know how it feels.