Apex Legends Dev Tracker

(2019) Change to Circle Damage in the Apex Elite Queue

This thread was added on June 10, 2019, with posts from Jayfresh_Respawn.

Original Post

Hey all,

This is making it's way live now on all platforms:

In an attempt to curb behavior of camping outside the circle to wait out the match and get Top 5 in the Apex Elite Queue, we’re trying increasing the damage caused by being outside the circle in the Apex Elite Queue only.

  • First circle now does 15% damage per tick
  • Second circle now does 20% damage per tick
  • Remaining circles no do 25% damage per tick.

Some other things for this week:

  • We've got a server patch planned to go live this week. We'll provide patch notes tomorrow.
  • Follow up on the Known Issues post from last week with any new updates as well as new issues we've bugged since then.
GeekyWilliam

might be dumb question but Is this % more damage or % damage in general.

Its' the % of health taken for each tick.

AFCArt1

cool. does this have anything to do with matchmaking taking forever by any chance? never had that before

No it's more about behavior [for example a Lifeline might ride the circle and use the tactical to wait out other players]. We'll be watching feedback so play with it a bit today and let us know how it feels.

Cr4zy

Would be nice to get this as in-game news

Agreed. We're making improvements to that tech in S2 so we can push out the in-game messaging quicker [and do more with it] in the future. Totally hear you folks here.