Titles vs titties
Well, vs "Tities" to be accurate. :\
Titles vs titties
Well, vs "Tities" to be accurate. :\
You might want to look into the Armour of Trials, from the Quest Point Shop/May's Quest Caravan south of Varrock:
https://runescape.wiki/w/Armour_of_Trials
You can use medicinal and/or delicious honeycombs to bring up animal health and/or happiness at the point you need it. Can't be sure what their prices will settle at now, but that's an alternative. You can make your own honey on the farm with woad leaves and marigolds.
Just wanted to reply on the Player Owned point you make. It’s a combination of things, but both Farm and Ports are extremely well played, and people who play it like to for a long time. Small updates for them do well, injecting life in. Sure, they are rewarding, but our survey work tells us that their popularity is not just because of that.
I also don’t agree that everyone dislikes them, as you state. As with most content, it’s not for everyone, but they have quite a few fans, from looking on social, chatting at Runefest, checking survey work, etc
I would also like to add that "player owned farm" was (in hindsight) little more than branding. Mechanically, it was just an update to the Farming skill.
Plant animals, wait for them to grow, harvest them for rewards. Sure, there was extra stuff around the periphery, but that is the core of POF. The player owned part is more fluff than mechanics.
Did you miss my flair, by any chance? Nothing in this game is optional for me.
Everything in any game is optional. To believe otherwise is just not being conscious of the decisions you are making.
Raven, Stu, and Jack have been the lore dudes so far. Stu and Raven have been doing great, but Jack's said numerous times on Discord that he doesn't want to branch out with writing or world-build too much, because he thinks stuff will just get retconned.
I'm glad they're actually hiring writers, because that's a crap excuse.
Edit: Plus it would be nice to have someone who actually works full time in storytelling and writing. Passion is great, but professional experience and passion is even better.
All of us here who champion quests and lore have both professional experience and passion. What Osborne was suggesting was a full-time writer, I believe, rather than what we currently have, which is developers and designers who also write.
Thanks for taking the time to respond.
The wiki probably only puts a "series" in the finished category if there was either jmod confirmation or a very obvious conclusion. I'm curious though if you or another developer feels strongly about what constitutes a "series" and if any of the listed quests Jagex feels is definitively concluded.
Happy to update the wiki accordingly.
robably only puts a "series" in the finished category if there was either jmod confirmation or a very obvious conclusion. I'm curious though if you or another developer feels strongly about what constitutes a "series" and if any of the listed quests Jagex feels is
I'm sure there's not a complete consensus here either. I think we'll just tackle things as we go and it's one of those things you just know when you see. If players are still clamouring for more from a particular character, series or string of quests, I imagine we'd look to add more, though if we felt a particular storyline had concluded, we could always just make a standalone continuation or start or new series, or combine it with another one.
Read morehttps://runescape.wiki/w/List_of_quest_series
The wiki actually lists the unfinished ones and the completed ones. Completed ones are near the bottom of the page. (Not all of these are "old" but some are)
Unfinished Quest Lines:
5th age:
- Desert series
- Dragon kin series
- Druid Circles series
- Elemental Workshop series
- Gnome series
- Enchanted Key series
- Monkey series
- Penguin series
- Signature hero series: Sir Owen, Ozan, Ariane, Xenia, Linza, The Raptor
Sixth Age:
- Elder Gods series
- God series
- Temple Knight series
Finished Quest lines:
- Camelot
- Dorgeshuun
- Elf
- Fairy
- Fremmenik
- Mahjarrat
- Myreque
- Pirate
- The Return of Zaros
- Rise of the Red Axe
- Sea Slug
- Sliske
- Summer series
- Troll
- TzHaar
- Void Knights
- Wise Old Man
It's safe to say that this wiki list is not necessarily how we see it. Not all of these are necessarily series. It's useful for us to see what the player perception/expectation is, though. Some discussion around these would be helpful to help us manage that.
It is slow going in general, but we're tying things up when we can - Pirates finale last year, Menaphos continuation the year before. We'll catch up with past developers' plans eventually. Since the Lore Council was established, we're a lot better at planning things out as a group and being more concise (though still have room for improvement).
Read moreFun fact, the backstory of the Black Ibis was supposed to be elaborated upon in Menaphos, unfortunately Jagex ran out of time/money or whatever and it was cut. /u/jagexrowley or /u/jagexorion probably know more.
Was it? That's news to me. I'm sure ideas were floating around, but none we ever committed to. :)
I agree that as you level, success chance for things below your level are better. But let's be real. We aren't going to hunt cobalt chinchompas (require level 27 hunter) and level 73 where we can hunt other chinchompas for better xp. Those better chinchompas aren't as easy to catch and the catching rate an hour is less. So higher hunter level doesn't increase chance of pof chinchompa unless i want to sacrifice hunter xp (which i don't). Ty
Right, but that's why they are tradeable. It adds value to lower-level Hunter for players at that level catching them, and selling them to higher-level Hunters/players who don't want to waste time hunting well below their level. But even then, the value of obtaining all breeds is relatively small. You can get the majority of value out of POF with just one breeding pair of any colour chinchompas (something the Trapper can help to achieve in time, even for Ironmen, and with not overly awful RNG).
Breed log is now a trim comp requirement lol. :P
(Not saying nerf rates because of this, only that there's more than just the title/achievement)
Which is primarily now a cosmetic, no (since the majority of its benefits were separated and/or are shared by the max cape)?
The purpose of the drop rates was so that the primary sources of animals coming into the game were breeding and then player trades, which is what occurred. Nothing to do with flooding the market. We've subsequently added the farmhand who obtains animals for you, which helps Ironmen.
There is no XP advantage between breeds. It's harder for Ironmen to compete the breeding log, true, but the only reward for doing so is the achievement (maybe that's a requirement for a cosmetic too? - title - I forget). I think the only place you lose out is with certain animal breeds' harvest materials, and in my experience that pain is only really felt with chinchompas.
Not that I'm opposed to varying drop rates for chins, I'm just not convinced by this reasoning. It's perhaps minimal, but there is already some inherent scaling in there via core Hunter mechanics (higher levels increase success chance for things below your level).
Read moreHave you read the book?
Yes.
Then I would suggest submitting a bug report if you haven't already. Your save data might hold the key to solving the issue.
[[Terrorbird Mount]]
[[Pogo stick]]
[[Terrorbird Mount]]
Also the magic carpet in Jack of Spades (I don't hate it, btw).
[deleted]
I was providing information. I said nothing to suggest that action would/would not be taken. Please don't strawman me or be unnecessarily rude.
The current classification should be that gargoyles are demons. They were purposefully considered as such for the Demon Slayer perk and Darklight/Silverlight. There may be other considerations I'm unaware of to not include them in demon cluster tasks, or it may just be an oversight.
So, first off, a more explanatory examine would be better, in particular to differentiate between the three compost types.
However, the current examine is not far from the truth. Compost can make growth, if not faster, then less slow, albeit indirectly. There are a couple of posts in this thread that convey why - even protected, disease can cause crops to grow more slowly (skipped growth cycles) and composts decrease disease chance.
It's a semantic argument, though. a) it's not always the case, and b) a more accurate examine would be more useful. Something along the lines of decreasing disease chance and increasing yields would be better.
Read moreNeedn't be a bug. Could just be a case of poor communication from management and her information is out of date. You should file a complaint with the museum curator.