Posts by JagexRowley

TheAzarak

I'd rather them just make it to where you only need to give a full set once to the collectors and then the rest are just sold to the museum guy. It doesn't make sense lore wise to have collectors wanting 20+ sets anyway.

You can already do that, but I assume you mean to include ..."and get full chronote value for those handed to the museum guy."?

Yup, this ones is worthy of a bug report.

LMUZZY

Try outside warforge?

That variant won't change Soul Wars capes. It's likely neither would the two in the Behind the Scenes bar in Gower Quest.

ezaroo1

To be fair working on collaborative projects where you need to see what other people are doing is a lot slower when you’re all working in different places.

It’s possible for sure but it’s going to be slower and less efficient.

This is very true, or at least it is in my personal experience. We were able to release Arch remotely because all of the difficulties were already behind us and we were dev complete, but collaboration and decision making is noticeably slower now.

Us not talking about the new projects we're working on contributes to this issue too. Also, extending the post-release support period for updates (Arch, 120 F&H), while absolutely worthwhile, delays starting work on the next thing.

This is not to say that remote working (nor these other examples) are the only reasons why things feel like they've slowed down, but they are things that should not be discounted.

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Lodestones (originally) were purposefully put slightly out of the way (in comparison to direct teleport spells), as they were meant as a convenience, but with drawbacks. I would be opposed to moving this lodestone into the village vs, say, adding a new Draynor Village teleport spell or some other new option.

Draynor Manor and Village are, together, Draynor, and the crossroad made most sense at the time for lodestone placement, though there is no direct teleport spell to Draynor Village. There is, however, this to consider: https://runescape.fandom.com/wiki/Amulet_of_glory

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The certifications from the quest are for your Earth Sciences exam (academic), whereas the qualifications within the skill are more akin to job title. There is some dialogue already that covers this.

I'd still like to see some further tweaks made to the quest (changing interactions to match the skill and unifying the quest tools with the skill's tool belt tools).

The script simply checks the highest tier of luck is active regardless of source. The way to tell which effect is being trigger (Arch relic or ring worn) is the message you see when it triggers. If that mentions "the relic power within", the relic is what triggered, else it will mention the name of the worn item.

If you have the tier 1 relic power active and are wearing a luck of the dwarves, and the message when luck procs mentions "the relic power within", that might be a bug (though possibly just a messaging bug, not necessarily incorrect luck tier applied). Otherwise, it is probably just a matter of perception.

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Leonantti

HA, I KNEW Azzy and [Spoiler] were glitched! It was so damn dissapointing when I finished it and that was the payoff, I hope they will fix it or something.

Should be fixed with the next update, maybe the one after.

" These were some earlier ideas about a dig site that wasn't created in the end. It was about these ancient constructs that preserve memories in these "time bubbles". "

Slight clarification here. The tower was not a planned dig site, but rather the earliest concept for what became the monolith - a mysterious central location for the skill, which would have fulfilled much the same function, but in a more elaborate fashion.

The dialogue is ambiguous enough that it could be read not as him trying to recruit you, but as imploring the new Guildmaster to put more effort into recruitment Get to work!

This map is correct. For an area, it includes all spots including material caches. The mass grave island's unique drop is the icyene remains. The underwater cave gives mosaic pieces. You don't need to believe this, but if you are searching for a specific buckler, at least try following this map first. If anyone has evidence this is not the case, please do tweet me, but memory is an unreliable form of evidence.

Mod Ryan is adding one for the praetorium, and I've done same for Everlight and an additional option at Infernal Source. Not sure when those will hit LIVE yet, though.

junkmutt

Does this mean that Bandos's species' culture is Russian?

Bandosian culture draws inspiration from Prussian history; parts of what used to be Prussia now sit in a host of countries in that region. Nosorog is rhinoceros in a number of countries in that part of the world, including Russia.

I originally went with nashorn, then nasarag, but nosorog just felt more like a Bandosian word, more guttural.

The Warforge itself also takes a lot of cues from Mesoamerican history - things like the ball game, flower wars, arena sacrifices, 'megahitter'/macuahuitl, etc - not Bandosian culture as a whole, just the culture of that particular place.

Hope that's of interest. It's all just a starting point, though. Taking things wholesale is less interesting.

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As others have said, the site story explains why, but perhaps you've missed this part... The entire purpose of that whole site is to achieve this aim (the gate connects to Dis, the capital of Pandemonium, on Infernus). Necromantic summons (if we ever make them and they come from Summoning) would need to come from a different 'source'.

LoLHerald

I have multiple people that have done 12 hrs at eels and then 3 cavefish and gotten the key. I've tried turning gote porter on and off in and out of inventory. I don't have the fishing req for cavefish. Zanik doesnt have the key and my door doesnt have the key. Something is wrong with the droprate.

EDIT: My in game name is doane if that helps.

It does, thank you. I'll take a look into this today.

Um, the keys from fishing and mining are a 100% guaranteed drop if you don't already have one after 50 successful catches/ores. I would imagine you already got this key and either used or destroyed it somehow.

Talk to Zanik at base camp about Into the Forge and/or wait for next week's update (which should contain an addition I made that tells you which keys you have left to find).

Or try turning off you GOTE/porter if using them, as someone else suggested (though we have not seen any bugs that this is causing any issue, it can't hurt to try).

gambit1077

Are the Red Rum and Green Gobbo collections that have the mixed excavation spot artifacts going to be adjusted? I thought that was a confirmed future change a couple weeks ago and it hasn't happened yet.

The fix you likely heard about was to Velcuia - Bandosian II and III collections. There are no plans to adjust any goblin general collections.

SonoShindou

From my understanding, Rite of Passage was shelved for so long because we're actually supposed to go to a world built for bird people and Jagex wasn't sure how they wanted the mechanics of it all to work to fit thematically. Now we can fly, so it reopens the door to the possibility of getting this quest :D

Stormguard/flying, from the outset, was intended to answer some of these long held issues. My hope was to get us closer and I think we have. :)

ThreshNotTresh

Necromancy turned into ancient summoning

To give a bit more context to this thread, we did intentionally take the spirit of necromancy into Archaeology in order to capture some of its appeal. This is most obviously seen in the narrative of Kharid-et and some of its artefacts.

Ancient Summoning took up the slack on the mechanical front too, even though thematically separate from necromancy.

Sailing sort of makes its presence felt a tiny bit with the Stormguard wingsuit (if you squint really hard). Though, this is harder to see without knowing our concept for what Sailing could have been, perhaps one day will be.

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Zarosian_Emissary

Makes sense, I imagine with Sailing having been a joke for a while there would be at least several j mods who had mused at one point or another on how they could do it for real.

It was the other way round as I recall it. It was a serious idea that never came to anything, which players caught wind of, and then it became a joke, and then devs built on the joke (Sailling skill in Gower Quest, a Sailling preset name in the bank, etc). We'd have to undo that thinking first before making another serious go of it, if we ever wanted to that is.