I apologize if this is a sentiment that has been discussed to death at this point, but I had to say *something* now that it's been over a year since the release of Moons of Peril.
I feel that Blue moon and Eclipse moon work very well as fun content just the way they are (barring the cryptic "glances off its shield" mechanic), but Blood moon is just incredibly tedious and frustrating because of the sheer amount of healing it does. The mechanics in the fight are fun, and interesting enough as an introduction to tick-based movement, audio-visual cues, and spatial awareness, but THE HEALING!!!
I understand that the point of Moons is to stack defence to mitigate the mechanics, but goddamn, I'm here in tank armour, and the blood moon fight still takes 3-4 phases sometimes when it feels like I did everything right; AND THAT'S JUST NOT *FUN*.
Maybe I've just got an ick for bosses with self-healing, but I just feel like there's nothing fun about a boss you can mechanically ace, but randomly waste time on.
/rant