Old School Runescape Dev Tracker

Blood moon is not fun!

This thread was added on April 04, 2025, with posts from JagexRice.

Original Post

I apologize if this is a sentiment that has been discussed to death at this point, but I had to say *something* now that it's been over a year since the release of Moons of Peril.

I feel that Blue moon and Eclipse moon work very well as fun content just the way they are (barring the cryptic "glances off its shield" mechanic), but Blood moon is just incredibly tedious and frustrating because of the sheer amount of healing it does. The mechanics in the fight are fun, and interesting enough as an introduction to tick-based movement, audio-visual cues, and spatial awareness, but THE HEALING!!!

I understand that the point of Moons is to stack defence to mitigate the mechanics, but goddamn, I'm here in tank armour, and the blood moon fight still takes 3-4 phases sometimes when it feels like I did everything right; AND THAT'S JUST NOT *FUN*.

Maybe I've just got an ick for bosses with self-healing, but I just feel like there's nothing fun about a boss you can mechanically ace, but randomly waste time on.

/rant

I appreciate you sharing your feelings. I'm not going to try to argue that you or anybody who feels this way shouldn't do so, but I would like to touch on this

> Maybe I've just got an ick for bosses with self-healing, but I just feel like there's nothing fun about a boss you can mechanically ace, but randomly waste time on.

Because I think it's genuinely interesting. I love souls games. DS1 blew my mind, and Sekiro improved on the formula in ways that I thought were literally impossible. They taught me that the real fun of games is not proactivity, but reactivity. The game asking, and you replying.

I think this is also a core part of OSRS, going all the way back to Jad. I actually think Jad did most of what DS1 does well, and it did it way earlier, it's super impressive.

But I don't think it's all there is to OSRS. Progression, the feeling of your character improving as a character and not just you improving as a player, is so much more important in OSRS than it is in any other game I can think of.

The reason we (Or I) made the choice to let blood moon be this way is because I wanted defence progression to be felt. I wanted a barrows drop to be a banger moment because now blood moon is going to be so much easier.

Whether we went too far with that or not is obviously up for debate and everyone's entitled to their opinion, but I hope the insight into the thought process is interesting!