Quick question: with the core hp scaling down for 7mans, (875k now instead of 1million hp) did you account for 1cycling possibly becoming a lot more common in 7's? this potentially reduces killtimes, making the ~16-17% quicker possibly a bit higher.
Also thanks for responding to this topic! :)
We sure did, and that was part of the reason to reduce it in 7 man rather than upping duo, and as I mentioned, we have taken the data into consideration with the balancing.
My final point, I haven't start testing it yet so I might still find some issues/balancing concerns as I run playtests as so forth, so one or two things might still change. :)