Posts by JagexIago

Wolk_

Quick question: with the core hp scaling down for 7mans, (875k now instead of 1million hp) did you account for 1cycling possibly becoming a lot more common in 7's? this potentially reduces killtimes, making the ~16-17% quicker possibly a bit higher.

Also thanks for responding to this topic! :)

We sure did, and that was part of the reason to reduce it in 7 man rather than upping duo, and as I mentioned, we have taken the data into consideration with the balancing.
My final point, I haven't start testing it yet so I might still find some issues/balancing concerns as I run playtests as so forth, so one or two things might still change. :)

Honestly we're so glad to be able to showcase content like this and see it receive such a positive response. I know there's already been discussions about how much more work is left, so for those concerned it'll get delayed for a period of time like previous Game Jam projects, try not to worry as we can all see how much you guys want this!

Additionally, if you have any further feedback or suggestions for additional rewards then please keep sending them our way (Mod Ryan's already mentioned we'll be reviewing the Marks of War design).

JagexIago

I'll be happy to explain how we came to those numbers and the the data we have to calculate gp & kills p/h later when I have more time.

So a few worthy mentions:

  • We have data on kills times for players across the 10th, 25th, 50th, 75th and 90th percentiles for every boss, and that includes both duo and group mode Solak.I was also supplied some more information by a fellow 'Scaper (high level PvMer), with some of their own recorded data of average kill times which I could verify on our backend, so I have a reasonable idea of the kill times of the top ~1% of players.
  • Not to state the obvious... but we have the numbers for every item dropped, min/mean/max quantities of those items dropped, which items you can/can't get if you succesfully roll one item and so forth.
  • We have data on the average sell prices of items over a period of time, as well as every buy/sell over on the market.

With all that, and more, we can accurately calculate the expected kills per hour; GP per kill; items average contribution to a drop table, and ultimately the GP P/h per player and team. In this case, we (primarily myself and Mod Shogun (lil...

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YouWereTehChosenOne

He said it was 1/200 IIRC on stream

Correct, and you can't roll both a crossbow and a grimoire. As for the MH & OH crossbow,
Crossbows are in a nested table, so if you roll 1/200 to get a crossbow, it'll then roll on the mainhand crossbow and if that roll fails you'll get an offhand.

JagexIago

Hey, worth noting its 1/200 per player, not 1/29~, and we've kept the existing mechanic where every player rolls, so a team can get multiple crossbow per kill.

This isn't a huge buff, I have the numbers on a spreadsheet with gp P/h and it was thought through.

I'll be happy to explain how we came to those numbers and the the data we have to calculate gp & kills p/h later when I have more time.

Hey, worth noting its 1/200 per player, not 1/29~, and we've kept the existing mechanic where every player rolls, so a team can get multiple crossbow per kill.

This isn't a huge buff, I have the numbers on a spreadsheet with gp P/h and it was thought through.

It's definitely worse per player in 7 man (live), but the GP across modes isn't as bad as the difference between the bow drop rates because as a team you have more rolls on the misc table (Stave, pet, pages etc), and those drop rates don't differ across modes.

[deleted]

[deleted]

Busy weekend an all with that thing called RuneFest, so haven't had chance to reply.
We had this fixed on Thursday in our test environments and it's been merged into your release build, so you can expect to see a fix on Monday. Apologies for the inconvience caused.

We're glad you all seem to like him :D He's ace and has a wicked sense of humour! Won't share any more of that just yet but hopefully we can get some better pictures/gifs of him on Monday for you all

ChuggRS

Hi idk if you’re involved with the buff bar at all but we’re like a month+ on I’m pretty sure and they are still substantially worse than old bars.

Seriously frustrating.

  • buff icons constantly shifting and rearranging making it pretty much impossible to find important icons

  • some fonts still unreadable

  • timers over an hour round down to the nearest hour instead of displaying an actually useful timer

  • stat boosting curses still display 4 separate icons when activated

Ty

Hey, I'm not but u/JagexPoerkie was collating feedback here https://twitter.com/JagexPoerkie/status/1174014971774197760 the other week should you want to add to that.

Hey, sorry, it is logged in our system as a high priroity bug, so we are aware of it. I only briefly looked at it the other day and can't remember the exacts deets but it was related to your buff bar resizing. As a temporary solution you might want to try disabling/resizing your buff bar and hopefully this will stop the disconnects. I'll chase it up tomorrow to see where we are at with it.

batwingrobes

Just to piggy back on this /u/JagexIago , could the Hall of Memories on mac clients be looked into, when the memories change location it completely locks the client up. You're unable to visually see movement, memory locations or any interface contents that wasnt already visible on the screen when they moved.

This may well be fixed with the same update. If it's not, let myself or u/Shaunyowns know and we'll chase it up.

This has been fixed in our test environment and hopefully will be released with the next NXT warmfix.

Apologies and thanks for your patience!

evs_rs

Sounds good, thanks. Hopefully it gets updated soon...

/u/JagexIago Any news on this? :)

No update sorry, all the devs are busy working on super cool updates! I will however chase it up later this week to see if somebody can spare a little time to have a nosey.

Hey u/Shadowbanish. If you could reply/dm me with your RS display name I'll take a look into this.

happyrune

You'll still be able to do exactly what you're asking for with our current implementation but without enrage restrictions. The change we're making is just to stop darts increasing enrage and killstreak.

Shaunyowns

Mind right clicking the item and pressing check charges?

Let me know what the chat message says :)

There is a bug in our system for this.

Hey, this is a known issue, but thanks for flagging it.

Hey, I've created a ticket for this to be fixed. Thanks for raising it and the video!

The change today wasn't implemented by Mod Shogun but he'll still be looking into making some further improvements to anti-griefing in the Combat Academy. Bear with. :)