Posts by JagexCel

We care about all of our players

This was mentioned to me pre-land out of time update and it has not been forgotten, I'll look to chase it up when there are fewer things on the to-do list :)

pacquan

Any chance on getting a confirmation message when selecting to leave a BGH instance? Considering you need to right click to quick-start, it is VERY easy to accentally click on leave and lose all of your resources.

I'll get a job made for that

Welcome back :) enjoy your stay

Get well soon!

We're hopefully getting some improvements for the Jadinkos soon. Currently we have no intention of removing them.

Council_Tax

I haven't been doing it for the exp rates, but I noticed hunter urns don't work For BGH I'm not sure if this was intentional or not.

Hunter urns not working is intentional, yes

Hey man, thanks for the constructive feedback!

We've got a few of these in the works already and some should be with you on Monday!

Regarding the instant spears, we haven't looked into this yet but it's on our radar, no promises on it as I'm not currently sure on how possible it is.

rob7373

The important thing with the difficulity is the predictability. When a dino makes a b-line towards you with no warning, it makes it much harder and forces you to keep ahold of a surge just incase, making the process slower overall as you can afford to take fewer risks. The problem with doing that is the risks also tended to be fun - making a tactical play to get something built only to just escape the dino on red was exhilirating.

As it was before, getting caught was entirely fair - it was because you messed up or took a risk that was just a bit too much - You could blame nobody but yourself and strive to get better. As it is now, getting caught can be caused by bad luck in the dino doing a completely unwarned b-line towards you.

If there was some warning - e.g. the dino roars and you have an overhead notificaition on the jadinko, with about two seconds before it switched direction, it would be fine. As this mechanic is now, it has the potential for unfair losses and forces people to play more risk-adverse - Which makes it less fun and fair.

Thanks for the great feedback :) we've just deployed a hotfix to delay the dinosaur more before it moves. We'll be considering the other changes you've mentioned and a few more.

Hey, we've tweaked them slightly so there is a larger delay between when the dinosaur stops its path and when it tracks towards the Jadinkos. This should hopefully give you enough warning to react!

We will continue to monitor the change, and make adjustments where necessary.

MarkAntonyRs

Can we get a right click 'bait now' so we can bait without having to go through 2 dialogues when we don't have all traps armed

A "do not ask me again" option has been added with todays update

DaklozeDuif

Not a huge fan of this. BGH already has enough going on.

How about adding this to, say 4 out of the 9 dino's? Would make them feel a bit more disrinct.

We're brain storming other ways of making things feel a bit different. No ETA atm but it's something we're *potentially* looking at. :)

ivan_x3000

Cheers Mod Cel i will do so now

edit: Mod Cel while writing the report i realised i was using a titan, weapon poison++ and spikes for TMW. Perhaps because one of those might've dealt the killing blow that i didn't get a beam or instant loot.

Thanks for the thought! That stuff does sometimes make or break the reproduction, cheers :)

Sounds strange! I'll try and look into this at some point. If you wouldn't mind submitting a bug report that would help, but don't worry too much

saltmine69

which for valuable drops is fine but this is a shit response when it comes to souls. 5/8 souls at 3.3k combined kc and this rng fest has completely ruined anachronia for me. there is no need for these things to be this rare, especially at 200m slayer.

I wasn't replying to anything regarding souls, not to say the same response wouldn't be adequate. The rarity for any soul was implemented with the introduction of PoSD, including souls that have been added since then. I appreciate you have a personal grievance, but balancing the droprate for your specific situation would not work when it gets scaled

Thykothaken

Can we have another identical dude at the other base camp start/end of the course? I keep doing the course back and forth, so it'd be nice if there was one on each end.

Something I'd thought about but won't be in for Monday, can look into this for sure :)

Nolifedemon

sorry believe it or not we actually did this when he came to visit to show me!, I suggested jumping up and down the starting block a few times before running a lap, and yet still no avail.

Oh no :( just as a last check, you will have needed to back-track at least 2 obstacles before it decides it needs to reset anything.

Other than that you've done the right thing in submitting a bug report, but it won't be until Monday before anyone can look at it

thehotcuckcletus

How does the agility timer work ? I get the lap timer in the middle of the lap, isn't it supposed to be for the whole course , I don't understand it.

Depending on where you start the course will determine where your lap starts and ends. If you can't remember where you started, head to the base camp, use two obstacles and then back-track on them. This will reset your starting position to the base camp :) on monday there will be a way of doing this by talking to the agility dude that gives out lap times!

Nolifedemon

sorry just to chime in, we watched this, he is NOT, i repeat NOT, getting the xp drops or the 10 pages, its kinda hard to miss when you get the pages.. he has just done another lap now and again nothing.. his agility xp has changed by 10k xp in total for 7 laps..

Sounds frustrating, sorry about that. Can I advise you look at my other comment and try resetting his position to the base camp?

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How are you so sure that one doesn't exist?