Posts by Huntress

Hey!
As we all know, the next update is 1.0, the last update until we leave Early Access. Earlier this month, I ran a quick tweet to get some feedback on what RoR2 1.0 may look like to you.
From that tweet, we not only learned that there’s quite a few areas of improvement we could work on, but also that you guys are passionate about what RoR2 1.0 could be - with many fantastic suggestions and ideas of things that weren’t in the original roadmap.
=== Updated Roadmap ===
We don’t take 1.0 lightly - we know a lot of players have been waiting for the full release to play the game, or have joined us early on in EA and are now holding off for the full release.
What we wanted to make sure was that RoR2 1.0 was truly a complete game experience, and that means not only completing and fleshing out content, but improving and iterating on old features and content that’s been left behind. In order to meet goals of what a 1.0 version of RoR2 can be, we want to let everyone know we will be releasing 1.0 i... Read more
Hi!
This is a bug fix patch to address issues that came up in the first week of the Artifacts 2.0 Update most of which were reported by the community. As we mentioned in the Artifacts 2.0 Patch Notes, this was our biggest and most complex update so far and we are very happy to see so many players enjoying the new content. The number of new players joining in on Risk of Rain 2 and our community have been insane the last couple weeks, so thank you all so much.
  • Change the way Artifact of Sacrifice works with initial spawns
  • Remove Metamorphosis from being selected in Prismatic Trials
  • Change the amount of Hordes of Many that were spawning as the teleporter boss
  • Change the wording for challenge ‘Huntress: Finishing Touch’
  • Change challenge ‘Commando: Godspeed’ completion requirement from completing the first stage to charging the first teleporter
  • Recycler will no longer consume an equipment charge when activated without a target
  • Perform Swarms artifact max health reduction after all other ma...
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And the Winner of the Survivor Vote Is...
The votes have been cast, and you’ve made your voices heard! This past week, we tasked you with an important decision--Risk of Rain 2’s next survivor--and you came out in droves. Some of you even got creative with your own campaigning!
After a whopping 124,000+ votes, we’re happy to announce that the survivor making its way to the 1.0 launch is…
A Brand New Survivor!
It looks like you, the amazing community, want something completely different and new! Actually, we were caught by surprise with this choice as we assumed it would be either CHEF or Sniper, but love that the community continues to push us in new directions! This is certainly exciting, and something that allows us to think creatively, in new and innovative ways! With this in mind, we are going to go to the drawing board to further flesh out what a potential new survivor could be. It is a fun challenge for us and we cannot wait to bring it to the 1.0 launch.
We’re excited to get a new sur... Read more
Hello video gamers. We wanted to give an update on how things have been going since the launch of the Artifacts Update - spoiler alert, it's been one of our largest and most successful updates yet! It has been a ton of fun for us to watch players work together on finding the Artifact codes and testing new combinations to alter the way they play. Apparently we should’ve hidden the codes better, since the community as a whole has discovered them all in like 4 hours.
=== Artifact Designs ===
One of the biggest topics when we were working on Artifacts 2.0 was “how are we going to balance Artifacts?” They require no resource, the trials require no investment of in-game time, and have wildly varying power. We’ve also seen some discussion about the balance of Artifacts in the community.
In development, there were many recurring points:
  • How can we make the Command and Sacrifice Trial not always accessible, since it gives a bunch of items? Should time be running?
  • Won’t certain Artifacts trivialize u...
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This is the fourth major content update for Risk of Rain 2 on PC. With this update we are focusing on long-term content, replayability, and flexibility in the way you play.
This Content Update will be coming to consoles in the near future - for details on how our Content Updates get ported to console versions, check out our previous Development Thoughts here: https://steamcommunity.com/games/632360/announcements/detail/1588003708938246571
Changes with the ‘🌧’ icon in front of them are changes or additions suggested by the community. As always, if you want to stay up to date on the game feel free to join the discord at https://discord.gg/riskofrain2

  • Added System: Artifacts
    • The hunt is on! Be the first to explore the planet and find the secret to unlock 16 powerful and mysterious Artifacts that will dramatically change the way you play. We expect Artifacts to be the biggest feature to date in terms of replayability to all players.
  • Added 16 Artifacts
    • New Artifact: Artifact of Honor
    • New Artifact...
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hi
Sorry we forgot to say Happy New Years :< As we roll in the next decade, we wanted to give you another update on what we have been up to at Hopoo Games the last couple months.
In December we launched the Hidden Realms Update - and we are really pleased with how it turned out! We’re glad to see all of you enjoying the new content, especially getting instantly 1-shot across the map by a Capacitor Scavenger. Also in December, we had our first sale, were nominated for a Steam Award, and were one of the top sellers for the duration of the Winter Sale. As always - thank you all so much for the support!
Looking forward to 2020, we have a few exciting things coming up as we approach 1.0.
=== Content Update 4 === We are still in the thick of development for CU4, but what we do have so far is turning out really solid. Players can expect both returning Artifacts, along with brand new ones - with some a bit more extreme than others. We’re going a bit wacky with Artifacts this time around, so we h... Read more
Happy Holidays to all wet poison dog players!
This week we released our Hidden Realms update, which was a bit of an experimental update for us. We covered a lot of risky ground, like giving monsters items and equipment, dedicated server support, and a new mini-gamemode in the Void Fields. With the deployment of the update going so well, we had a fun day in the office watching streams, reading Discord, and even joining in on some runs with players in Quickplay and their Dedicated Servers.
Not only that, but after launching the Skills 2.0 Update we heard a lot of feedback from players wanting more content unlocked as part of the base game. We tried this in the Hidden Realms update by reducing the number of unlocks dramatically - and from what we have observed, players are really digging this.
===Steam Awards and Winter Sale===
Over the weekend we were also thrilled to hear that we are one of the nominees for Better With Friends in Steam Awards 2019. We’re up against some heavy hitters, and ... Read more

This is the third major content update for Risk of Rain 2 on PC. With this update we are focusing on expanding the base game with fun and exciting content that the player will see right when the update lands. While Skills 2.0 had a bunch of challenges and unlocks, some players preferred to have content unlocked in the base game, and we’ve heard the feedback!
This Content Update will be coming to consoles in the near future - for details on how our Content Updates get ported to console versions, check out our previous Development Thoughts here: {LINK REMOVED}https://www.google.com/url?q=https://steamcommunity.com/games/632360/announcements/detail/1588003708938246571&sa=D&ust=1576541557848000
Changes with the ‘🌧’ icon in front of them are changes or additions suggested by the community. As always, if you want to stay up to date on the game feel free to join the discord at {LINK REMOVED}https://www.google.com/url?q=https://discord.gg/riskofrain2&sa=D&ust=1576541557849000
==== Major Content==... Read more
Hey everyone! It's been a bit, and we wanted to give a big update on WHEN future updates will be landing on both PC and console. There has been lots of excitement and questions so we thought would clarify those now.
**=== PC Update ===**
Since Early Access release, we’ve gotten into very a solid rhythm of development. CU3 has us really excited - we think players will enjoy all of the content we are adding. We took notice that some of the content we added into CU2 might be a bit difficult for players to unlock, and felt like a bit of a grind for players who have been with us since Early Access launch. For CU3, we are focusing on adding a lot of BASE content to the game to make every run feel fresh and exciting for all players. Not only that, but we plan on revisiting some old content and making sure they're hitting the same quality level as our newest content.
It's also no secret that the Fall update landed veeeery close to the end of fall, same with the Spring update. Calling them the Wi... Read more

Hi!
The past few weeks we have been watching the feedback from Skills 2.0 and we're so excited with the reception of the update! Overall we're happy with the balance and design of the content we included, but we reduced health regen too much. This patch includes changes to health regen, a few items updates, some slight changes to Survivors, QOL updates and bug fixes.
We will be doing another Dev Thoughts in a week or two going into detail on more future content plans and console updates.
 === Gameplay Changes ===
  • Health Regeneration
    • Increase Player's Health Regeneration by +66% in Rainstorm difficulty.
    • Increase Drone Health Regeneration by +150% in ALL difficulties
      • All these regeneration changes have been highly confusing and affecting difficulty too drastically – as a summary, Drizzle and Monsoon are the same as Skills 2.0 Release, while Rainstorm is now a bit easier.
  • Items
    • Monster Tooth
      • Heal: 6 ⇒ 8
        • Now that we're encouraging players to value healing items more, the healing items themselves shou...
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This week, we released Skills 2.0 CU, an update we've been working hard at. We're excited to see everyone unlocking the new skills, and hope that they become viable alternatives to select from in each run. We're listening closely to our community to make sure that the content that comes out is rewarding and fun. Also huge shoutout to Ghostpunch for the whiteboxing of our new map, Siren’s Call!
We're also super thrilled to see Loader's great reception! She's GRAPPLING with excitement to SWING into your game LOADED with excitement hahahahheahehaehaeaheahuasdhuasdfgd
Compiled below is a list of major feedback that we've received for CU2. We've been working on a patch internally that should address a majority of these points, available (hopefully) either next week or the week after.
===Major Points for CU 2===
• Regen changes have made the game significantly harder, and we want to make sure the game is still enjoyable for all players. We're also noting that regen changes have made turrets and ... Read more
This is the second major content update for Risk of Rain 2 on PC. With this update we are focusing on Skills 2.0, brand new content, as well as other general changes and quality of life improvements.
Skills 2.0 introduces a new way to play your favorite survivor! Our new “Loadout” system allows for swappable skills and skins at the beginning of each run. Each survivor will maintain their unique identity, but have some options to tinker with before jumping into a run. While some skill variants play off existing skills, some variants are entirely unique abilities available to a survivor. Each new skill and skin in your Loadout will be unlocked only with survivor-specific challenges - good luck! More skills and skins are planned to be added in future updates.
This Content Update will be coming to consoles soon - for details on how our Content Updates get ported to console versions, check out our previous Development Thoughts here!
Changes with the ‘🌧︎’ icon in front of them are changes or a... Read more
=== Risk of Rain 2 Console Launch ===
We’re very excited to work with both Gearbox Publishing and PlayEveryWare to bring Risk of Rain 2 to the Xbox One, PS4, and Switch, launching today! Thanks to their fantastic efforts, we’ve been able to turn around a console release very quickly.
A unique challenge that we’re facing is that Early Access games don’t really exist on all the consoles. To help smooth over that confusion, we are launching a console-specific roadmap, outlining the timeline of when the consoles will be updated to match the PC version of the game. Note- the PC roadmap remains the same and we will maintain two roadmaps (see below).
Outlined below is our intended development plan for Content Updates (CU) going forward:
-Hopoo Games begins and develops the CU
-Submit to Gearbox QA once the CU is content locked
-Launch the CU on PC
-Address any Week 1 feedback + bugs with a small patch
After the first week is over and we’ve gathered all the information and feedback we can, we then sha... Read more
Hi!
As we work between major Content Updates, we still want to make sure we're communicating with our fans. While there isn't a whole ton to talk about, we will try our best to make sure everyone knows we have not died (yet).
== Development Progress ==
Internally, our September content update is chugging along great, and is slated to be better than Scorched Acres (in my opinion :))
The feedback from the community on the types of content and how much of each different content style we added were great to hear. We want to continue our next content in a similar fashion by adding another character, stage, map, monster, items and lots of achievements along with Skills 2.0!
This Update is also refreshing coming off of Scorched Acres because it contains some recurring content from Risk of Rain 1, as shown below. I wonder who could the next survivor be...? (hint: it's not the Miner)
We're also doing a bit of reviewing of how the Scorched Acres update went overall. We are looking at how things improv... Read more
Hi!
This is a bug fix patch to address critical issues that came up in the first week of Scorched Acres. This patch explicitly does NOT contain balance fixes, since we want to make sure players have enough time to figure out new strategies and preferences with the new content.
=== Gameplay Changes ===
  • Fuel Array
    • Increase damage of Fuel Array's explosion from 100% of your health to 300% of your health
    • Fuel Array no longer pierces armor
    • Add new graphics to Fuel Array to clarify that it is not a Sticky Bomb
  • Grovetender
    • Reduce horizontal jump distance to reduce chance he yotes himself off the stage
  • Misc
    • Blood Shrines now take into account shields and barriers to make it more consistent
    • Reduce maximum number of overlay effects (burning, shielded, glass, etc) to 6 from 8 for performance

=== Bug Fixes ===
  • Fix Mercenary's Blinding Assault sometimes having double cooldowns
  • Hitting Immune characters or blocked attacks no longer applies on-hit effects
    • This is especially important for Mercenary, who was previou...
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This week Scorched Acres went live, and we're thrilled with the reception of the update. This was a big nervous moment for us internally, since it essentially sets the pace for the rest of Early Access.
Overall we're very happy with the balance and design of the content we included, and we're glad the community feels that way too! There are a lot of moving parts with each Content Update, so we're keeping our ears to the ground for anything that felt like it moved too much.
With the release of Scorched Acres, our Roadmap has now progressed forward! Our next update lands in September - and it's loaded with content. Check it out below:
===**Major Points**===
• Very excited about REX's reception! We're seeing a lot of polarizing views, which is super awesome and exciting. We don't want everyone to feel like he's good or bad.
• Barrier as a concept seems well recieved. It will be a great tool going forward to help us design defensive items that don't give permanent sustain like healing does.
• We... Read more