
hiSorry we forgot to say Happy New Years :< As we roll in the next decade, we wanted to give you another update on what we have been up to at Hopoo Games the last couple months. In December we launched the Hidden Realms Update - and we are really pleased with how it turned out! We’re glad to see all of you enjoying the new content, especially getting instantly 1-shot across the map by a Capacitor Scavenger. Also in December, we had our first sale, were nominated for a Steam Award, and were one of the top sellers for the duration of the Winter Sale. As always - thank you all so much for the support!Looking forward to 2020, we have a few exciting things coming up as we approach 1.0. === Content Update 4 === We are still in the thick of development for CU4, but what we do have so far is turning out really solid. Players can expect both returning Artifacts, along with brand new ones - with some a bit more extreme than others. We’re going a bit wacky with Artifacts this time around, so we hope you enjoy all we’re putting in.For reference, we still have not beat the first stage as a team with all the Artifacts on. Good luck!

- Long runs begin to crash because of physics-related issues. Updating our version of Unity should fix this.
- When Steam gets a server hitch, all active RoR2 games lose connection to Steam and shut down - what people are experiencing as the “Black Screen” issue. Those have been resolved by decoupling the need for Steam lobbies to be active for a game session to stay open.
- We only have 3 developers in the office, and can use all the help we can get for creating fresh content.
- The success and demand of the game is much higher than we expected, so we’re trying to get quality content out at a pace that players are satisfied with.
- The success of the game has allowed us to put more resources into development, making it bigger than our original plans. An example of this in a previous CU was Stage Remixes, an idea we never originally had in the roadmap.

