We had some hiccups and needed to restart a few difficult servers who wouldn't want to show up in the server list.
Glad it was resolved.
Me and Nicole from our community team would totally be on board with this ;)
Absolutely love the entrance over the water area and also the bridge. The main part of the structure sure looks damn solid, too. Great work :)
haha, that's a nice way to mention an issue.
We have currently something in internal QA and hopefully something to test very soon that should help address performance issues on the PS4 Pro.
when you have a pet hyena and more hyenas are chasing you and you don't know which one is friend or foe...
haha - that made me lol for real.
They can be annoying little buggers, can't they?
Is there any time table of how long the tech team will be 'looking into the issue'? They've been doing that for quite some time now.
We have something on QA Testing that we'd like to test as soon as they give us the ok that it does indeed address some of the issues. So..soon (tm). Definitely as soon as possible. We know it's frustrating for our PS4 community.
Now I am tempted to ask the team to implement Earthquakes (just kidding ;))
Set would be proud :)
I was hoping there are some underwater sections you can explore. Right now I dive only to get fish out of the fish traps.
I can't quite put my finger on it either, but it's been so much fun even tho large portion of my time was spent breaking rocks, chopping down trees and picking plant fiber up. As well as for enemies around? My Yamatai skinned greater Hyena is pretty good solution for pesky enemies and it's ilk.
We've just added an underwater Dungeon called the Sunken City to our TestLive Servers for testing. It will come to all platforms once we are happy with the status and balancing :)
Thanks for taking the time to let us know and welcome to the community. We are really happy to have you with us :)
Is there any update on the “land is claimed” bug within your own base? Thanks for responding to things on reddit! I’m enjoying your game a ton!
We are currently looking into it. Are you in a clan by chance? it looks like removing a clan member then adding them again should fix that issue.
link is dead :(
Ups how embarrassing on my part. I forgot they changed the invite link a few days ago. Here you go: https://discord.gg/mGd7BeG :)
There is a fun run discord server here: https://discordapp.com/invite/5252dZh
This is a fair concern and we will bring it up with the team to see where we are in that regard.
We have definitely discussed more improvements to the crafting UI.
I just posted an answer on our official forums in regard to DLCs and bug fixing and thought it might be a good idea to re-post it here as well:
Our Artists who make the skins and new assets and the store/marketing department who update the stores for a new DLC don’t implement gameplay and they have nothing to do with bug fixing. They also have nothing to do with deciding anything game direction related.
There are two completely different departments working on these areas.
To put the DLC vs Fixes into perspective:
We have not released a DLC since late last year (five months ago), while we have patched the game and addressed issues several times in the past months (we released 2 major patches with over 400 fixes, old content overhaul and additions, 8 hotfixes, and just now a new Testlive patch with a new dungeon and content. All that new content is free).
Also it’s tricky because “fixing the game” means something different to everyone.There are far more things for us to spend our d...
Read moreA bit unrelated but I hope it's nothing serious and wishing a speedy recovery <3
Just as a heads-up: our tech team is currently looking into the issue specific to the PS4 Pro. We'll make sure to update with any info we can asap.
Now if they could fix the core mechanics like they talked about it would be a whole new world
Now if they could fix the core mechanics like they talked about it would be a whole new world
When we talk about "core mechanics" we talk about mechanics such as The Purge, Building, Thralls etc.
We are still working on QoL improvements and overall improvements. Unfortunately there are far more things for us to spend our development time on than there is time, so we need to prioritize. The fact of the reality is that we can't make everyone happy and someone will always feel that the thing they specifically care about is not prioritized high enough.
Read moreCongratulations again :)
This was amazingly well done.
We were wondering: Would you be willing and interested to talk to us a bit about how you created this and what the challenges were?
Additionally, it would be fun to get a tour on our official stream - if that is possible.