Why remove bandages? Is it just to free up the loot pool a bit?
Yep, makes it more likely that more desirable consumables will appear.
Why remove bandages? Is it just to free up the loot pool a bit?
Yep, makes it more likely that more desirable consumables will appear.
Great changes! But wait, sbmm was on in TR? How the hell did I wind up in so many crazy sweat build battle games lol
That means you are a good player being matched with other good players :)
Does this mean Team Rumble returns to input-based matchmaking? Will Controller players on Mobile be separated from Touch?
It just means that mode won't look at player skill level when matchmaking, so you will be against random opponents.
Nice! But I don’t see more ammo in the crates which is a must have.
Actually ammo cans should already be dropping extra ammo in TR.
Can we do 150 score target too?
Ah that reminds me, we upped that to 125 - I'll update the post
Goddamn those are some good changes! Personally excited for the glider change. It always annoyed me that it was changed to an inventory item.
Hopefully it applies to other large team modes, like 50v50, when they eventually rotate back around. (speaking of which, we haven't seen 50v50 in quite a while... kinda missing it.)
Yeah we want to run it again as well, but it doesn't perform very well on the new island. We need to do a bunch of optimizations in general, but 50s in particular needs performance improvements before we can run it again.
With the new season coming tomorrow, we have made a few changes to Team Rumble. Please post feedback here!
I feel like a short term solution to this problem could have/is to increase harvesting rates. That seems like it is a hotfix and would allow people to still farm at relatively the same rate. This would allow you to fix the bug, while working around it at the same time.
You are correct that we could hotfix that but that kind of HF would go across all platforms so PC would also get elevated mats which would have exacerbated the problem.
I feel like a short term solution to this problem could have/is to increase harvesting rates. That seems like it is a hotfix and would allow people to still farm at relatively the same rate. This would allow you to fix the bug, while working around it at the same time.
The problem there is hotfixes are not platform-specific so we would be elevating farming for all platforms. Don’t worry, this will be a distant memory soon :)
Not on ps4!
Coming soon.
Do you think it’ll be fixed on PS4 before the celebration cup? Or are we slow farming our way through the tournament.
I have heard that we are going to message on social later today as to when the PS4 update will be ready, but I would be very surprised if it wasn't released by Thursday at the latest.
So when the Estimate is N/A or someting like 2 Hours it's because there are literally no players in my skill level available? Because most of my long time queues always say N/A on the estimated time, others have normal times like about 30 seconds or even erroneous times like 2 hours.
And that happens in most of not all modes, not just rumble.
I'm no expert in that area, but I believe that is correct. You must be a great player.
Make a suppressed pump I dare you
Haha we talked about it actually, currently not in the plans.
Fix empty chests
That will be fixed with the same hotfix that corrects the weapons
Are weak points getting hot fixed?
I believe that is already live
Dusty, sorry to bother you, but any word on Rumble lobby times fix? I'm still rocking a majority well over 2 minutes and my lobbies have half the regular players.
I'm really trying to be patient, but I'm ready to give up at this point. There is no place left on the game to have fun.
We have been talking about some potential solutions, most likely starting with adding bots for lower end players (which will speed up MM times across the board).
It starts saying 0:01... then goes up to like 0:45... and then stays there for minutes on end. I’ll be 3 minutes into waiting for a match to ready up and it’ll still say the wait time is 0:45
An engineer told me they plan on doing some work to improve the wait time estimator. Apparently it currently uses an average of people of similar skill, so it's REALLY an estimate as opposed to something you can rely on for any given match's wait time.
What is build?
Sorry, it just means an updated version of the game.
Basically hotfix means you change data (like how much damage a gun does, or how long it takes for the storm to close in), whereas most actual code bugs need to be fixed in code, compiled, and then a new version of the game has to be released to you. That process takes at least a few days in the best of circumstances.
[edited for accuracy]
When you hit Ready, what do you see for the estimated wait time? Is it in line with the wait times you are experiencing?
I checked the data and it looks like 99% of matches are started in less than 2m, with the majority of those being <30s. The top .1% of players might experience a few minutes of MM time, depending on the time of day.
FYI - only data changes can be hotfixed - code bugs like these require a new build.