Managed to install just before this was released. gg π
Hah, sorry!
I'd actually been encouraging someone on our Discord to wait for the patch before installing.
Managed to install just before this was released. gg π
Hah, sorry!
I'd actually been encouraging someone on our Discord to wait for the patch before installing.
can we get 0.7.4 today? please.
Not today, sorry. Soonβ’!
Dem skill trees.
They're what initially got me interested in the project, ultimately culminating in me joining the team. :)
Ah I think I misread the piece where you are saying that it is not yet affecting the item hunt process and thought it meant the entire system, thank you for clearing that up!
Hrm, that's not a great paragraph. It had been subject to a few edits very soon before the thread was posted.
I'll see if I can improve it a bit. Thanks for bringing it to my attention!
I like the looks of it, a little disappointed that the time rifts wont be there yet but I am glad they are open about it. I'm probably gonna give spellblade a shot with the new static skill, it sounds really satisfying
Heya! There appears to have been some confusion - Time Rifts are coming in Patch 0.7.4 later this month.
Thanks for your interest in Last Epoch! :)
You guys are awesome, can't wait for this update.
Thanks for the kind words!
Not long to go, now. :)
Hey there!
Sorry to hear about your Paladin reaching an untimely end. :(
Previously in Last Epoch a Hardcore character would be deleted upon dying, but we heard from the community that this felt harsh when a character would die due to balance issues or bugs as a result of the game being in Early Access. In response to this feedback, we changed it just over a month ago so that hardcore characters that die simply become regular characters.
Your hardcore stash remains in hardcore. Your hardcore character loses access to it, and gains access to the regular one.
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I'm guessing the inspiration was Diablo 3's disintegrate?
Some of the inspiration I've personally taken from Diablo III is to seek to emulate Blizzard's ability to ask questions in ways the average player will answer without resorting to a build guide or wiki (e.g. "you have unlocked this rune, do you want to use it?"). This helps maintain the feeling of player agency and keep players engrossed in the main gameplay loop. I'm also a fan of some of their monster affixes, such as Arcane Enchanted. Aspects of other games in the genre - things we believe they've both done well and done poorly - are absolutely recurring topics in our design meetings, and we have definitely taken inspiration from games we have played.
To refer to the skills mentioned by u/nymphios, I have played both Grim Dawn's Aether Ray and Path of Exile's Scorching Ray more recently than I have played Diablo III's Disintegrate and Archon. I wouldn't say our Disintegrate skill in particular borrows much from Diablo III's skill of the same name. We've been talking internally abo...
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