I'm all about keeping things moving and I can take another look at seeing if there's anywhere else where we can shave some time off a round.
I tried no killcam rounds during the early iterations and it just didn't feel right. People always wanted to know how it ended, or everyone has a laugh at a funny killcam etc. It also gives time for both teams to get a small mental reset or a little extra time to discuss what went right or wrong.
We chopped down Gunfight killcam length to 2.5 seconds from the average 4 seconds. If we detect a double kill, we allow the 4 seconds to show both kills.
We shave a little extra time here and there where most people don't notice, like the end of round flow.
The end result is that rounds from countdown to countdown is about as close to 1 minute as possible, while showing relevant info, and allowing a small prematch time to call out the next play.
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