Posts by dmg04

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This Week at Bungie - "Support Black Lives Matter. Support the LGBTQIA+ Community. We have an announce next week. We have a new season next week. We have patch note previews covering some important changes that y'all have been asking about. We have info on controller remapping, which will help bring more accessibility to the game and kick off some ideas in your head on how you'd like to customize your experience starting next Tuesday. Read the Player Support Report to know what to get done before the end of the season, what's being fixed, and what new bug we have for you to watch out for. Check out a MOTW that is 50 Guardians strong. Tune in for Next week at Bungie."

There's your TL;DR.

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justsomerandombeard

Trials Tokens are no longer awarded from match completions.

Tokens are now granted specifically through wins and bounties.

Isnt this going to further reduce the trials population? And not to mention not deter people from farming early games?

Tokens are now granted specifically through wins and bounties.

Rebalancing the Tokens overall, hopefully, will push more W's for the lower brackets as the higher skilled players will be going for flawless cards instead of resetting at 3 wins.

Weekly bounty will also bring incentive to gameplay. Snag bounties, get your weekly done, unlock the engram, etc.

We'll be watching how the changes land. More planned for fall.

PotatoesForPutin

Question: will the 20 clears thing be retroactive, or will the update put everyone at a 10% chance regardless of past completions

No idea. I would expect this to not count previous completions. Will ask when I can.

This Week At Bungie, Season of the Worthy is ready for departure.
Before we talk about anything else, we’d like to maintain your focus on the events unfolding around the world. You may have seen demonstrations in your town, or like many of us here, down the street from the place you call home. 


Support does not end with a single statement or action. We’ll continue to use our games and our shared voice to make the world a better place. We hope you’ll join in supporting these efforts by visiting the following resources noted above, and more, by getting directly involved.


This week also kicks off Pride month. If you hadn’t seen the @BungieStore announcement, our Pride Pins are back in stock. All profits from sales of Bungie's Pride Pin benefit the It Gets Better Project, which inspires people acros... Read more

Soon.

Take my Platinum and leave

This week at Bungie, something unexpected happened on the way to the Moon Bunker.
Many of you have been chasing a Lie. Last week, you began your hunt with Ana, successfully defending Seraph Towers in the Winding Cove, Anchor of Light, and the Rupture (or watched as your fellow Guardians carried the weight…). You burned through a thousand enemies with your trusty Shotgun. Sadly, your quest for answers came to a halt on Sunday evening, all thanks to a faulty door on the Moon’s bunker.
Earlier this morning, Destiny 2 Hotfix 2.8.1.3 was released, unblocking your journey in finding truth behind The Lie. While we hate to see a bug ship, we’re excited to right the ship as quickly as possible.
Now, we look to what comes next. Season of the Worthy is winding down, which means it’s time for a round of previews from the team. This week, we’re hyper focused on Legendary Engrams and weapon tuning.

Decrypting the Future

Last week, we did a deep dive on how loot will be evolv... Read more
LittleGayDragon

Does that mean it wasn't found before release because it's tested in private servers?

Nah, it's not so simple as that. The team does a lot of work to replicate the environment you play in. Far more bugs would make it through if those steps weren't taken.

That said, something wasn't right here. We probably won't be releasing a deep-dive on exactly what went wrong. It was a moment to learn from so we can prevent bugs like this from happening in the future, which is awesome.

JackSparrah

Any chance of sharing what the problem and the fix were? Considering the straightforward nature of it, I’m sure a lot of people (myself including) would appreciate a little peak behind the scenes

While I can't give the exacts (because I'm nowhere near as smart as our testers), I can say that it was an awkward interaction between a "private" quest instance and a "public" destination.

This is why we were able to confirm rather quickly that something was off - respawning at the moon LZ was not intended whatsoever.

Sometimes we luck out, where something can be fixed server side.

Other times, we strike out, having issues identifying the bug, developing a fix, or ending up finding more bugs in testing.

Stars aligned for this fix. Couldn't hit it server side, but the issue was identified rather quickly and the fix was straight forward. Team kicked ass, and we absolutely didn't want this to be something that was blocked for the remainder of the season.

Hope you enjoy the remainder of the quest.

Hope to get more updates on investigation for The Lie today.

As noted yesterday, the cause for the bug was identified, but a fix needs to be developed, tested, and go through the certification process.

Don't know if we'll be able to commit to a specific timeline today, but we'll get whatever info we can to you when it's available. Stay tuned to @BungieHelp for official comms.

Bugs suck, plain and simple. I think I can speak for most anyone at Bungie when I say that it hurts to see stuff like this ship. We absolutely want to build amazing experiences from beginning to end, but things just don't fly the right way sometimes.

We're working on improvements internally. We definitely see the bugs shipping and how they're impacting the experience. This isn't a matter of test specifically, mind you. I have to applaud our folks on the amount of bugs that don't ship. This one in particular, we're even having issues reproducing it internally. Sometimes it's tools, sometimes it's timelines, sometimes it's random things we could never have caught in our limited amount of dev time.

Thank you for your service in helping to get the community step done. Hope to get things back on track quickly.

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From time to time, I scour the depths of the community looking for pieces of art to inspire different builds in Destiny. Some pieces inspire my Gunslinger to embrace a darker vibe, or my Warlock to adorn the bones of a slain Ahamkara to enhance their Void abilities. Not only does this push me to some role-playing, it also improves my fashion game as I search for the perfect look for an Arc-charged Titan.
Our designers also frequently reference concept pieces to guide their hand on the feel of a season or activity. It’s pretty magical what a piece of art can do, and the subject of this week’s Community Focus has created some great content that, as a Destiny player, you can feel in your heart.
Please give a warm welcome to our friend, Aviixe.

Good morning! Hope you’re doing well. Let’s get you introduced to our wonderful community. Tell us a bit about yourself.
Aviixe: My name is Stephen, most people on the internet know me as Aviixe. I spend much of my time as...
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xNemo

not to be confrontational, but, is this confirming that we indeed will see our sunset weapons, like Recluse (as OP mentioned, to keep this example consistent to the thread), recycled back into the game? Isn't that counter-intuitive to enabling sunsetting of weapons?

No. Some weapons will be left to the sunset, while others will be re-issued in future seasons.

In other words, there is no promise for a given weapon to return. Some may come back with new perks or balancing, where others will still be weapons that you like using when running through Strikes, Patrol, or regular Crucible.

Viscereality

This is the perfect scenario to request\remind that foundry weapons could fill the gaps that any new seasonal weapons leave and serve as an excellent "general weapon" family that Destiny needs. They don't need amazing stats or cutting edge perk pools either.

Recluse being sunset is fine, but you could add a Veist SMG to Banshee's loot engram so that type of gun isn't gone forever.

This is a pretty good take, in terms of how things could pan out.

The team will indeed create new weapons and exciting loot to earn, while filling other sources of loot with a mix of new and re-issued gear. I would not look at re-issued weapons as the main drive for future content drops, especially paid DLC/Seasons, which is what some replies seem to fear.

Eris_Morn_Is_Gay

Will Pinnacle weapons Be subject to the same treatment as legendaries? Or have more lifespan?

Yes.

Pinnacles and pursuit weapons are legendary weapons, and will be subject to sunsetting. They can still be used in activities that aren't power enabled.

pokupokupoku

I love how they're sunsetting weapons just to say that they're going to reissue some of them later, peak laziness.

"hey, instead of making new cool shit, why don't we just have people go crazy over being able to get recluse again!"

edit: I have no problem with sunsetting weapons. it's a bummer, but I get why it happens. but sunsetting a weapon just to have it return later at the new higher power level is really really shitty. I love my recluse, it's really enjoyable to kill things with, but that's my recluse with all my kills on it and the shader I really like on it. getting another one is just not the same, and it defeats the whole purpose of sunsetting weapons.

if you sunset weapons because of power creep, fine, I get it. if you sunset weapons because of power creep to just re-release them later, then you're just trying to lazily add content to the game and say "hey, we introduced new weapons!" or "do this event for the ikelos shotgun!"

What if we did both, though?

The team absolutely wants to make cool new shit. We also understand that players want to see things return. Finding the balance is key.

eye_can_see_you

If a lot of loot is level capped for infusion, what happens to existing sources of loot? Will Gambit, Iron Banner, Crucible, etc. get new sets of guns every year or every season?

I'd hate for all gear earned from a source to not be useful in current end-game activities.

We'll have more info on these activities next week. Stay tuned.

no

Venaixis94

They’re gonna give it to us either way.

Something I want to touch on here: Success isn't whether or not you complete the quest - it's how quickly you complete it.

The point of this step wasn't to challenge the community to complete something, and if they didn't, they wouldn't get something. It was to rally everyone to a single event to kick off "The Lie".

The feedback I'm seeing is as follows:

  • Community events are cool, but they feel a bit too frequent at this point in time
  • The current community event splits the population between three destinations. Would be nice to focus players more to a single activity or area.
  • Players would like to see more rewards that are exclusive to the event, which could drive participation. Whether they be tied to steps or general engagement with the activity, "Exclusive" rewards for stuff like this is key to player excitement.
  • The current goals were far too high, which resulted in a lack of visible progress. As such, folks felt like their contribution had no meaning, and ditched the event ...
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