Choosing between ritual weapons and rewards elsewhere seems odd. Since their inception they were an additional pursuit and reward vector on top of what was offered. I mean, last season we got so many Dawn weapons AND originally 4 ritual weapons until the IB bow was held back. Further, it seems odd to claim "its a reward choice" when all the trials weapons and gear are D1Y1 items.
Perhaps diverting modelling efforts from the $100s of cashshop cosmetics might afford the ability to both support rewards from activities AND these pursuit items? Heck, its not like you cant just throw an ornament up on the shop afterwards (see Recluse getting its 2nd ornament this season). And considering the ritual weapons are no longer getting unique perks, there should be less impact.
The comparison above isn’t simply from a modeling perspective, but other resources and time.
When looking at Trials weapons, you have to consider the time of bringing the models from D1 to D2, but also the process of setting up perks, creating new ones, testing them, hooking up the reward sites, and testing those. There are more then likely many other angles of development that I can’t necessarily speak to, but making a collection of weapons and rewards for the return of an activity that is free to all players (Trials) was prioritized over creating three quest based weapons for those existing activities for this season.
The questions above are great, ones that I can bring to the table. I don’t mean for these responses to come off as the feedback being disregarded, and hope you don’t take it as such.
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