Posts by dmg04

sturgboski

Choosing between ritual weapons and rewards elsewhere seems odd. Since their inception they were an additional pursuit and reward vector on top of what was offered. I mean, last season we got so many Dawn weapons AND originally 4 ritual weapons until the IB bow was held back. Further, it seems odd to claim "its a reward choice" when all the trials weapons and gear are D1Y1 items.

Perhaps diverting modelling efforts from the $100s of cashshop cosmetics might afford the ability to both support rewards from activities AND these pursuit items? Heck, its not like you cant just throw an ornament up on the shop afterwards (see Recluse getting its 2nd ornament this season). And considering the ritual weapons are no longer getting unique perks, there should be less impact.

The comparison above isn’t simply from a modeling perspective, but other resources and time.

When looking at Trials weapons, you have to consider the time of bringing the models from D1 to D2, but also the process of setting up perks, creating new ones, testing them, hooking up the reward sites, and testing those. There are more then likely many other angles of development that I can’t necessarily speak to, but making a collection of weapons and rewards for the return of an activity that is free to all players (Trials) was prioritized over creating three quest based weapons for those existing activities for this season.

The questions above are great, ones that I can bring to the table. I don’t mean for these responses to come off as the feedback being disregarded, and hope you don’t take it as such.

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Aquatico_

I wonder when that "future TWAB" discussing the weapon perk pools and the lack of Ritual Weapons will be.

Hey all,

We are aware of the strong desire from players for pursuit weapons to return for Vanguard, Crucible, and Gambit. Speaking with the team, they are candidates for future weapon allocation in a future season (Note: can’t make any promises yet.)

It’s a tricky balancing act, as pursuit weapons could come at the cost of general rewards allocated for alternate activities (legendary weapons for Trials, as an example)

We’ll be sure to let you know our future plans when we have more information

This week at Bungie, the Fourth Horseman rides again.
Some of you may have heard the legend of the Fourth Horseman - a weapon so powerful, Spider Tanks run from it in fear. Any enemy foolish enough to come within range… ripped apart within seconds by the arc pellets launched from its four barrels. At the invitation of Zavala, you can get your hands on this beautiful Shotgun in Destiny 2.
Let’s say you want to strike fear into the hearts of the Cabal, but feel this already ridiculous weapon needs a little something extra. Keep your eyes peeled for its catalyst by continuing to upgrade Rasputin through Seraph public events, or clear Legendary Lost Sectors of the darkness found within.
And so, we begin another TWAB. Your weekly dose of Bungie and Destiny 2 news. We’ve got some exciting news on a new Twitch extension, an update from the Bungie Foundation, and more. While there isn’t a cat picture hidden in this article, I still expect you to read every single word. No exce... Read more
wickedsmaht

/u/dmg04 and /u/Cozmo23 any timeline for fixes on game instability and crashes? Since the last update Alt+Tab crashes the game, trying to close the game crashes the game, and at random times the game crashes and shuts down my entire computer (happened about 7 times now). This is only happening with D2.

No timeline yet. The team is digging on crashes and error codes.

There was a server side change made which reduced gambit errors, but we're aware that many are still hitting issues within the activity.

Stay tuned to @BungieHelp for updates. We'll get them to you as fast as we can, but some of these issues will take time to investigate and fix.

Much love, all.

Be safe out there.

This_is_Bruhtastic

I found the YouTube video

And it is, in fact, comedy gold

What year is it

Technical-Present

Example 1001 how they are disconnected from their playerbase.

We have collected feedback regarding the following:

  • Lack of Pinnacle Weapons (Players would like to see Celerity as an Adept perk)
  • Players disliking that Glows require bi-weekly Flawless runs for upkeep
  • Armor pieces having a stat range (players want to see these drop at higher stats)
  • Masterwork materials - players would like to see more, so Trials could be in line with Nightfalls

My tweet was illustrating the current rewards, in response to some players who were illustrating Trials as an experience that lacked rewards.

There are indeed rewards, but some players are not currently satisfied with the amount. Cozmo had been replying to a few threads noting the above mentioned feedback items as well. Apologies that my tweet didn't contain all information.

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It's an interesting mix of feedback, to be sure.

Seeing some folks asking "why would you make me play Classic Mix?" Other saying "Wow, it's cool I have reason to go play Classic Mix now!"

Fully acknowledge the feedback we've been seeing about Bounties being the best means of progression. Glad to see some aspects of their functionality are appreciated. Will be sure to pass this positive note to the team.

Are you seeing “pay for card” in the post, or are people asking for it after the fact?

We do our best to remove solicitation when it’s clearly stated on the listing. Will talk to the team to see if more can be done for the companion experience.

When it comes to rewards like these, do you believe we need to explain the entire system to players? Or could we release activities with reward systems that players will experience (and figure out) over time without need for commentary? The immediate reaction here was frustration, but it would have resolved itself when players started earning the armor pieces as they entered lower win streak rewards.

And to lead in to another question, players ask for unique items that can only be acquired by achieving specific goals, or completing difficult activities. Why are these items unacceptable behind that “pinnacle/aspirational” requirement?

Thanks a ton in advance for the replies. Just looking for understanding to better frame the feedback when discussing it with the team!

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Take my Updoot and have a nice day, because I appreciate you and your presence in the community.

Adding some additional info:

Speaking with the team, the plan was for the shader to be the flawless reward, while the title itself was for folks who completed all of the other associated requirements (badge, triumphs). Lengthy time investment on the current raid, which in itself is difficult to the majority of players. While more people will have access to the title, it will still be one of the more exclusive in the title roster.

The bug (flawless shader being required for seal) was tracked and fixed over the last few months, but wasn’t on our radar to communicate. Further, the bug was accidentally removed from our backend patch notes tracking page when an alternate bug was added.

Perfect storm for this to feel like a stealth change, but that was not our intention. We’ve kicked off an internal conversation about the patch note issue to help avoid that happening again in the future.

We’re also talking with the team about seals/titles, and what the current goals are behind them. Do...

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We’re tracking/investigating a few different crashes and perf issues. Will make sure this is being tracked as well!

Holy shit.

We've been seeing this on the help forums, and the team is investigating. Once we have a fix planned, we'll let you all know.

+1

Understand the frustrations with various topics. Appreciate everyone giving feedback in a constructive manner. Hope to see more of it.

<3

Blitzedlegend

Will pass it along to the team

Digesting.

We're going through this feedback (and feedback from a bunch of topics, some of which are listed in the tweet you linked) with the team.

I don't have any new information to bring to the table at this time, but will be sure to let you all know when there is.

Apologies for the lack of heads up on this.

The short of it - a few bones needed to break on Emblems in order to reset them for a brighter future. Some trackers couldn't start at the beginning of your journey, but will be tracking from this day forward.

We'll have some info from the team in the TWAB on their goals. That said, what trackers were most valuable to you?

While we may not be able to bring all of them back, some may be reintroduced in a future patch.

imakesubsreal

All Emblems now have Stat Trackers that can be equipped and unequipped

most important change here

Also where tf are rituals bungie???

Said this on twitter - due to the changes, some players may see ~40 popups when logging in.

Pardon our dust!