Amazing job with the transparency!
Did the team thinking about a pulse revamping? I mean, just spot enemies without any boost is very underwhelming.
Yes, Skills are also on our radar. Not only Pulse.
Amazing job with the transparency!
Did the team thinking about a pulse revamping? I mean, just spot enemies without any boost is very underwhelming.
Yes, Skills are also on our radar. Not only Pulse.
And a forum post on skills and skill power, right? Really interested since without skills this just becomes another shooter, the skills are what lets The Division stand out, or they should at least.
We have a forum post scheduled tomorrow that covers a couple of things, including skills and skill power.
To manage expectations: It's a small update to share some thoughts from the dev team and also give you some more info on what we're going to test on the PTS. It will not answer every question ever asked on reddit about those topics.
We will continue to share thoughts from the devs on these topics that come up on here, the forums, on social, etc., tomorrow is the first try. So let us know what you think.
Did they really say the patch was coming tomorrow? I was under the impression tomorrow was 'server side stuff' and that the 2.1 patch would be coming some time after that. Maybe I just missed it.
Tomorrow server side patch during the maintenance. Client patch 2.1 next week.
This is awesome! Thanks a lot for sharing. <3
We want to change that in the future. I have no ETA for that, but yeah we feel you.
There was a suggestion a couple of weeks(?) back that you'd have a lever which allows you to adjust the target position.
We talked to the dev team about it and they like the idea. As this is purely quality of life it might not happen anytime soon, but generally speaking we'd like to give you some more options on the firing range.
Please wait a bit before nerfing the content. I agree on fixing bugs buttThe patch is 3 days old and people should have given the time to gear up properly. A lot of players tend to overreact (remember when people complained about control points lv3). Challenge and heroic missions difficulties should be challenging, not some content you can face roll into. Thanks.
We absolutely don't want to nerf anything to the ground and expect challenging and heroic to still be very difficult.
But if we see things that just don't feel right, we do want to address them. We will however also not stop after we did an adjustment. If the overall feedback is "Hey, this is now way too easy" we can tune it back up.
We love the game and will continue to the support it.
Hey everybody. I wanted to chime in here after talking to the dev team. A couple of points on the difficulty that is experienced right now:
Thanks for your continued feedbac...
Read moreWe're reading a lot on the balance pass and appreciate all the feedback people are providing. I just wanted to chime in and say two things.
As long as the criticism is constructive we're totally fine with people disagreeing with any changes we make. What we don't want is to just have posts saying "I don't like this, f you Massive" without any context. If you're chill and provide reasons and context we're reading all of your things, even if you might completely bash our balances changes.
We don't consider the changes that came in with Invasion: Battle for D.C. to be huge and they're only the beginning of what we want to do in the game throughout the upcoming weeks and month. We will continue to make the game better. Patches like the Tidal Basin update allow us to implement changes without adding further patches and further maintenance. It makes sense for us, but it's not just convenience. We saw things even before World Tier 5 that were too strong in our opinion. Therefore we change...
Hey everybody. Thanks for letting us know. Can you give us a little more details on when exactly it's happening. So far I've seen:
Can you give me more examples, especially what movements you're performing when it happens?
Hey. Sorry for the delay on these. We've been working through a huge amount of changes and want to make sure to include everything that should (and shouldn't) be in there.
We understand this is very late and we will do better with future updates. We want to provide them today.
We're already looking into that, sorry for the inconvenience! I don't have a huge update so far but we were able to reproduce it internally, meaning we should be able to produce a fix for this but I don't have a time frame for that right now.
As a workaround some players have suggested that entering an ECHO can remove the sound from happening.
The cause seems to be abandoning a project.
This should be fixed with the patch Friday.
*edit: Tidal Basin is coming Friday, not tomorrow. Sorry, my brain was only working off of one coffee.
We're going to look into that. Thanks for the report and sorry for the inconvenience.
Last comment from me before the weekend: The development team agrees. We'd love to give people more ways to express themselves, including changing your agent's appearance.
Nothing concrete to let you know yet, but yes, we want you to be able to look different. it might take a while before we get you guys more options though, just to manage expectations.
This comment is concerning because it makes it sound like none of the devs have ever played the game at higher difficulties on WT4. Because the problems being discussed by the OP basically happen 24/7 there and are blatantly obvious, but your comment makes it sound like you guys have never ever seen or experienced this yourselves. Extremely worrisome to say the least.
Edit: Thanks for the gold stranger! At least there are some people out there with some common sense still!
Our experience with the game is vastly different than for any user. Our dev team has more playtime than anybody currently is able to have. They're playing it while it's being developed, that's is an experience no player has.
That's why we have a community team and why we talk to you guys. We look at things differently, we have different expectations and honestly, we also sometimes just go "well, that's just how it is."
But that's obviously not at all how players are experiencing things or how they feel about certain things. That's why it's important for us to raise these issues and talk about them. You guys giving us that feedback allows those discussions to be fruitful.
And just as a last note: There are a bunch of hardcore The Division and The Division 2 players on our teams. Nobody should be concerned that we're not playing our own game.
Read moreHonestly please ignore these types of threads for atleast a few months. Not trying to be rude to some of these players but these are just growing pains from noobs.
If you have a coherent team with proper builds without retards running into encounters like CoD then there is nothing hard about this game.
Understood. That being said, your wording suggests that you didn't read my whole statement.
We understand that some things are just growing pains for some players. But we also genuinely feel that there will be some things that are not working as they should. Maybe that is the case here.
That doesn't mean that after a bug fix the difficulty will always go down. It could theoretically even go up. But we want to make the decision how difficult the game is, not let a bug make that decision for us.
We've seen comments of this appearing every now and then and have talked to the dev team about it. We will have a look at it and see if there are some archetypes that are not doing what they should be doing.
Keep in mind that some NPCs will rush you, no matter what you do to them, so don't expect all of them to stop doing that in the future. ;)
If you want to add details to it, please feel free to mention exact situation in missions, NPC archetype you feel are doing it too often and also what you'd expect to happen in that situation. The OP has a lot of that detail you can try to copy in terms of style.
Also: This doesn't mean we want this game to be easy. There will be very difficult situations. We do want to look at things that might just be straight up bugged. Bugged difficulty is not what we want.
Read moreThanks Chris! This is unlikely, but will there also be a fix for those of us stuck with fewer Ivory Keys than we're supposed to have in that update as well? If not, no worries, I'm sure it'll come eventually.
From what we understand and how we're seeing it in internal testing: If you're doing the Hunter puzzles "wrong" you don't get a key. For example Hunters that have a theatrical intro where they don't shoot you and basically just appear, some players can kill them right there and then, but they didn't fully do the riddle.
We're looking into this, but some players descriptions are also pretty vague, so if you have any more details (e.g. confirm that above is true for you) that could help us!
Why dont you just jump in the game and "test" it the moment people ask you ?
The reason is pretty simple, there's probably around a thousand things people ask every day. We immediately test things that are breaking the game. While the puzzle is very important to some parts of the community, it also didn't stop anybody from progressing in the game (for example).
Therefore the priority on chasing up on details was pretty low. We understand that that can be pretty frustrating for some people, but it's how we need to work.