Posts by blizz_Posthaste

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Speaking for myself here - I play a lot of competitive Overwatch. I play 10-20 hours of competitive Overwatch every week, and I love it. I used to play flex. I truly enjoy playing a wide variety of characters. Lately I have been focusing on Tanks and Healers, as my friend plays DPS.

Neggy5

Hello, I am a HUGE Overwatch fan despite being Bronze lol. I've got all the Lego sets and OW is a massive inspiration for me going into art and getting qualifications in Illustration. The game really helped me get through my autistic life and I can't stop thinking about it! I want to thank you guys for the accessibility, artistic and fun aspects of Overwatch. Don't listen to the haters (unless they actually are constructive lol).

I have a couple of questions:

  1. How do you feel about Overwatch as a "multimedia franchise" along the lines of Star Wars and Marvel? Have you ever planned about it becoming that big with probably a Cinematic universe and many more genres of games? What did you plan Overwatch to "become" best case scenario?
  2. This question is for the artists, if you were to make your own event theme what would you base it around? I, myself drew a picture of Zarya in 50s rockabilly style that I'd LOVE to see. I sketched it yesterday, thoughts?:

https://imgur.com/a/foAoWTO

Artist answer here - I really like the themes for the lunar new year events, and I look forward to working on those every year. I'm not sure what I would do if I got to create my own event, but the rockabilly idea and sketches are cool!

ryanp91

So I havn't played OW for about a year what has changed which will make me interested in returning

A lot has been added! Role Que, custom game modes, replays, new heroes (Sigma, Baptiste), and a ton of unlocks.

colorfulchew

What is your best "It's not a bug, it's a feature!" for Overwatch?

As a tank player I really like the option to charge or boop with Reinhardt. I believe the internet has recently deemed this 'Flat's cradle'.

Inferuniti

If Ashe can get a golden Bob, is it possible to have golden Torbjorn Turret along with Symmetra’s Turrets?

Golden guns are an ever-evolving topic. On some of the more original characters we ran into tech challenges when trying to add gold versions. One thing to know is that we came up with the idea of golden guns after some characters were already made. Example – Torbjörn turret was made to go molten core before we knew about golden guns. When we tried to apply the golden shader it broke molten core. As time goes on, workflows and tech improves, we get more and more flexibility of where we can add gold to a character.

Joefus76

Have you ever considered in the past doing a skin art contest and the winner gets their skin in the game?

Back when we are working in the office we have a hallway dedicated to fan art. It varies from entry level to professional level, and it is all inspiring. I regularly spend time looking at this art and seeing what the community is coming up with. We're always inspired by the community and it's art, but we don't have immediate plans for that kind of contest right now

nimbusnacho

No offense meant. I love you guys but... it doesnt feel like an 'option'. feels random.

Try putting them on the left side of your screen for charge, and the right side of your screen for boops.

Drakon519

Was there any hero abilities that you thought would be easy to implement, but ended up causing major issues, or maybe caused you to completely scrapped the ability? My other question is what is the funniest bug you ever came across during development?

Answering from an Art point of view here.. Brigitte Flail - This seems like a straight forward idea, but it turns out making a flail with a extending chain in a 1st/3rd person game can be challenging.

On question 2 - I have seen a lot of crazy bugs, even some from here on this reddit. One that comes to mind was the discovery of 'Depressionwatch' where many of the characters were exported without facial animations. Another OG bug that comes to mind that will always make me laugh was when Widowmaker's butt inflated on reload.

PokeAust

Not a dev but I’m assuming scatter arrow fits the first question

Scatter arrow was pretty straight forward, and then used simple geometry.

ArdhamArts

Interesting, why is the flail so challenging?

Figure that's why I don't see it so often.

There were many challenges, here are two specifics.

We had a hard time coming up with a look we liked for the chain. Most flail reference we found had the chains at a fixed distance. It was hard to find reference of something swinging like a flail, but also having an extending/contracting wire/chain. We ended up swinging an XBOX controller around, controlling the distance of the wire with our other hand.

Once we had a target look, getting it to move like that in engine was an animation challenge. We had to come up with a way to break up the animations and models for gameplay, but still get the look we liked from the XBOX controller video reference.

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ItsZen_EXE

Hey! Aspiring game developer here. I was wondering what some of the core aspects of creating a new hero are for you guys. What steps do you take in creating a new hero? Also, what are some of your core balancing values when it comes to heroes in general, or adding new heroes?

I think one of our core processes that helps us be successful is finding ways to fail early and fail fast. For us this usually means prototyping abilities with really rough blockout art until we have a kit we generally like. Keeping things in this rough state means it is a lot easier for us to change direction or iterate.

ShottyBiondi

To those who have an answer, what's the funniest bug you've ever ran into when designing/building heroes? Thanks in advance!

One time I accidentally replaced Ana's dart projectile with Ana's ragdoll. That meant any time I shot Ana's rifle a dead Ana shot out of my gun hehe.