WyomingMyst
Hello Overwatch Development Team,
Are there any current plans to continue to improve the player behavior experience for the game (increase penalties for leaving Competitive matches, harder crackdowns on abusive chat, etc.) and has there been any consideration to allow community-level moderation in the game where players review random matches for suspected disruptive behavior (similar to Counter Strike: Global Offense’s “Overwatch” program)?
Also, what is Jeff Kaplan’s favorite kind of milk tea?
For context, as one of the forum MVPs on the official forums, I have seen constant debates of the following issues:
- The perception of “smurfs” – I agree with original statements from Jeff Kaplan that smurfs are more of a perceptual problem if anything, but can be rooted in disruptive behavior such as throwing games for no reason. Note that I consider the concept of a smurf as some who deliberately manipulates the skill rating on an account to play in a lower rank. I don’t consider smurfs are the same as having an alternate account where the player is trying their best with no restrictions, but I do consider “Unranked to GM” challenges that play in a limited fashion (such as only with one hero) harmful and disruptive to the community.
- From what I have seen, players are more frustrated than ever with teammates leaving matches (especially in Competitive Play). I think there would have to be some context to how often players appear to be deliberately leaving and appear to be disconnecting (I know we can’t tell if a player forcefully disconnects versus a technical issue). Still, it seems like the leaver rules have had little challenges actually to deter leaving in all game modes or deter players from trying to play Competitive with known technical issues.
- It’s been two years since the introduction of the Endorsement system and Looking-for-Group tool. While both made an impact in our community behavior, it feels like our mentality is starting to numb in regards to promoting cooperative play and grouping up. As a personal example, I gave up trying to get to Endorsement Level 5, and Loot Boxes are not an incentive to me anymore.
Thanks for considering my questions. Please continue to stay safe!
UPDATE: (I didn't realize Scott answered my original questions so I reverted my edits)
Several cool questions here, so let's go?
Are there any current plans to continue to improve the player behavior experience for the game?
Funny you ask that, but we're going to make the penalties for leaving competitive games a bit more severe in an upcoming patch. (More details then!) We're ALWAYS looking to improve the player behavior experience, and there's several interesting initiatives for identifying bad player behavior that are currently in the pipes. We'll be able to talk more about them when they get closer to being real.
Have we thought about creating community moderation tools to allow players to review matches for suspected disruptive behavior?
It's been discussed, but we'd rather look into more internal solutions to try and identify disruptive behavior like throwing, feeding, etc. Community involvement is still super important though, as reports players who do bad things helps us tremendously. Please continue to do that, it really helps!
"Smurfs" are another topic we're discussing, but it's important to note that there's a lot of different issues here. Let me start by saying if you throw a bunch of games to derank so you can then rise back up to a higher SR, that is considered gameplay disruption and action can be taken against that account. Don't do that, folks.
Things get a little murkier when the "smurf" is a brand new account. We have multiple different systems in the matchmaker to try and identify new players skill and adjust quickly such as win streak bonuses, increased rate of MMR change for new players, and we still make some adjustments based on your personal performance until the player reaches a high SR. We can tune these more aggressively, but it can create negative consequences for players who actually ARE new. So we're looking at some new ways to identify skill so we can quickly identify the players who skill and SR don't match. It's a tricky problem, but we're working on it.
With regards to your second leaving question, I'm not sure exactly what you're asking. Leaving is disruptive, but there's always going to be a certain amount of it. Real life emergencies can intervene, internet connections sometime go down, computers crash, etc. What we try to do is to make sure there's never a gameplay incentive that encourages people to leave, and put in place penalties significant enough to discourage people from leaving simply to be disruptive and spiteful.
With regards to the Endorsement system and Looking-for-Group, both have had a noticeable long term effect on creating a more positive Overwatch community online. Has the positive effect lessened over time as the community has lived with the system for all these months? Of course, but that's not entirely unexpected. Endorsements weren't added simply to reward good behavior, but promote and recognize the players who make playing Overwatch a more positive place for everyone.