I did. Forwarded - it's been a while (I took a day off the interwebs) - have you been able to get in since this?
Going back to what others have said, diablo had some randomness in enemy design also. They had some elites with different abilities that were randomly assigned to make for unique challenges. Consider adding something like that to your game, at least in the GM difficulties to add for greater challenge. A bump in difficulty should NOT just be more enemy HP and damage. New fight components, more adds, more elites, more challenging strategy, but do NOT go the division route of more HP bullet sponges.
Also, as you consider endgame and the loot reward cycle, allow some reward for all endgame activity. Maybe you unlock elite missions by returning items earned for daily faction missions. everything in diablo gets you something in endgame. No time is wasted. No content is wasted. The have bounties, they have boss runs... lots of content to maintain the loot reward cycle. What I hear is that after you complete the main campaign you can't go back and do it again on a higher difficulty? Why?? You made the content. Why limit it to one and done? Give people a reason to redo that content and they will spend time doing it (BTW fix looting so you can't get loot from an encounter until you complete it to fix people farming titans).
Finally, I'm really surprised your gear/loot system is so far off from your other games. Mass effect had a way more involved gear leveling system. You had to level up your guns in multiplayer. You also had sockets in both dragon age and mass effect for modifications to the gear. More gear customization to fit your build is what you need. It provides more drops for people to collect and farm for. It also provides more control over the stats of their gear so they are not at the mercy of RNGesus.
Anyway. I'm having a blast playing the game. Please fix the play loop so I can keep playing it and so that content isn't broken down the line.
Thanks for the feedback!
Yeah. Just dont lose morale. It also seems the criticism is fake, there might be a campaign against this game for some reason and all of the criticism here is Influenced by YouTubers.
Thanks!
Thanks. I tried before release, had a thread on it, mostly got beat down.
Hope you guys turn it around, lots to do but you have a fun game.
My 10hr X1 trial went so bad (crashes, screen tears, reboot with plug pull, out of time now with troubleshooting) I'll have to wait on diving in unforunately :(
Original X1, haven't had troubles like this with any game across my library including alpha / beta / pre-release / emulated, if you need someone to work that I'd consider re-entering that pain, gamertag there is CKazz.
Cheers
I am hoping almost all of those issues are related to stability and performance, which have improved substantially since the demo weekends, especially after the day 1 patch. Maybe try again and let me know (if you're willing of course!)?
Lots of good suggestions here. I'm all for using up the available space but PLEASE do not make icons and images smaller. Players like me have enough trouble seeing game information at times as is. There's plenty of usable space to rearrange things though.
Noted!
Got the same issue with my bluetooth headset. Turning it off and on helps but would like to get to the bottom of it, will be happy to provide anything if needed.
Can you confirm that all of your audio devices and outputs in windows are set to the same sample rate and bitdepth? Also can you try wired mode?
While we're on the subject of whose responsible for the Audio....when I played the public demo, something struck me as amusing: The sound file that plays after you 'fix' a relic sounds awfully similar to that of what I recall is an obelisk in Andromeda being reactivated.
Ironically, that sound file fits in Anthem better than it did in Andromeda. I'm glad that Andromeda, or at least the good parts of it, live on in other projects.
Hehehe - yeah it's hard not to 'steal' from yourself - we often forget exactly what we did and partly replicate it again in newer games :)
Please check if white/green or even blue items are really supposed to be dropping from GM2 dungeon chests, seems a little ridiculous.
Yeah that was brought up on the tuning side - not sure what the plan is but it's been called out numerous times. Thanks for the feedback!
You make it sound like herding cats.
Just find one when its distracted. Tie a rope around it and drag it to reddit!
I have two (lovely) cats - I'm pretty sure they would destroy me if I tried to rope them though lol!
Can you pretty please move the out of mission bounds message so I can see my heat meter? Like, emergency hotfix for this?
Also, I'm not sure the answer but the whole out of mission bounds thing feels too overbearing. I get it if I'm lost or wondering around on my own but it comes up when I'm just a little behind. Maybe add some delay (20 seconds?) before it appears and shorten the countdown itself (5-10 seconds shorter) so it comes up less frequently but still accomplishes the goal of keeping the mission on track.
Yep - many people have brought this up. It's on the list of things to address, although I don't know what the exact plan is.
So there appears to be a really easy way to farm MW and legendary gear. Putting game on GM3 and doing free roam and farming a route with likely chest spawns. This seems really bad for the game if the best way to get gear is not doing strongholds, contracts, etc. you can see this at www.twitch.tv/datmodz
Thanks, we will look at this!
Please be sure to remember that just because people complain about some things doesn't necessarily mean that most people are bothered by them.
In particular, while I think that the game needs to do more to notify people that teammates are down (a HUD indicator would be nice, as well as an audio cue), I don't think that letting people auto-revive in the no-respawn areas is a good idea - beyond the fact that it will lead to people zerging the objective, it also discourages people from reviving their teammates, and encourages people to just fly around and dodge until people auto-revive. That's bad.
Totally agree! We are working on polishing up the entire downed experience :)
In all that research you guys didn't find the absolute necessity of having a character stat screen at all? Because that is a HUGE fundamental flaw in the game.
Honestly, I can't speak for UX and Design - but I do know it's very much on their radar.
I super appreciate how involved you are in this thread, in reading feedback and passing it along even when you're not directly responsible for the systems themselves. Thanks so much!
You're welcome, thanks!
You guys keep at it. Don't get demorilzed for the negative reviews from Youtubers: they do it for the clicks and for shilling because they get payed off. Specially Skill Up, brace yourselves for impact. The rational people know that the game has a lot of potential because its core is brilliant, and your content for it will deliver.
Yeah I think we have to be ok with taking criticism - not everyone is going to like this game or be nice about it. That's art. Thanks for the support!
With the Crazy maneuverability offered by the game i would love to see Chase quests, ones that really push the limit of how you handle your javelin. (Being chased or chasing both works :) )
You can take inspiration from some other genres as well. You dont have to be like only shooters. Have a look at some of the older space sim games like Descent Freespace. They had great mission variety
Or even the Far Cry 5 stunt challenges..those are cool.
I’ve never seen a developer being this responsive towards the community’s concerns. I love it, and it gives me a lot of confidence in the game!
Awesome! We are here to stay. Thanks for the support!
Colossus has no way to avoid elemental damage causing overheat. This is especially annoying against Titans. Allow the shield to absorb the status effect without our engines overheating.
The Colossus Shield should also protect from stunlock attacks since the shield is the "dodge" of the Colossus. Especially in GM1+ stunlocking is the cause of 90%+ of my deaths.
/u/BioWareJer - tagging you since I've seen you be active here. Would love this feedback to get passed on if you can :)
Stunlocking at high difficulties has been brought up a lot, it's being tracked.
Thanks for the quick feedback!
You're welcome!
The Tier II and Tier III challenges for the 'Bombadier Grenade Launcher' appear to be missing entirely. They're not in the challenges list, and cannot be completed even when their objectives are met.
I can't say yet if that extends to other Grenade Launchers as I haven't cleared those yet.I've been clearing weapon challenges all day, and the others seem to all be working perfectly.
Edit 1: The Tier II and Tier III '
Master' challenges also appear to be missing? That's a question, because the Tier I versions are all named ' ' implying there are other tiers, but I can't see them referenced in any of the 'meta' challenges. Edit 2: Confirming that the Tier II and III challenges for the 'Aftershock' Grenade Launcher are also not present.
Thanks for the info - I will pass it on!