Posts by BioWareJer

yakri

Please give serious consideration to releasing notes on what each bonus actually does in particular.

Right now it's extremely frustrating because there's no way to know if some drop is better than some other drop because you don't actually know what either of them even do in some cases.

Just a small amount of work here would make a huge difference to us.

Yeah, that has been consistent feedback. People need info and STATS!

echof0xtrot

if so, what was the thinking behind the relatively same-y nature of the objectives in quests?

  • kill all enemies in an area

  • gather echoes

  • defend a point from more enemies

  • gather relics

  • a handful of puzzles

  • boss fights

will future live content take this repetition into account when developing new objectives? I know people always shit on escort missions, but hell, even adding a few of those would spice things up.

was it a monetary concern? a worry that it would take too much time designing varied quests objectives? just because everything embraces its own grindy nature doesn't mean there should only be a handful of different things to do.

Well I think most games built for replayability are made up of the above list (or another subset) - I think it's always a time issue, not monetary. We needed good building blocks to create repeatable content - I would assume (again I am not a designer) that things will become much more varied over the course of live service. That's usually the case, especially when we have fans guiding us with feedback!

yakri

Well to be fair, half the reason why there might only be 10% horseshit going around is the incredibly aggressive post deletion here by the mod team.

They can't delete stuff in my inbox :)

yakri

Well to be fair, half the reason why there might only be 10% horseshit going around is the incredibly aggressive post deletion here by the mod team.

But yeah, I get your point!

Greenmoon234

This is great to here. Thanks for being so communicative. I feel like I see a dev comment every other post. Keep it up!

Thanks!

CKazz

Part of the trouble here is you have QoL meeting real 'field builds' type stuff.

The issue got even more troublesome taking away pilot skills and throwing them on loot.

IMO needing Harvest, Pickup, Flight Time doesn't work well as you should still be able to design a great synergistic build delivering the pain and hurt. Since who wouldn't want more Harvest, Pickup, Flight Time these types of things were Javelin agnostic and a perfect thing for Pilot skills... which you removed...

Good feedback - we have it tracked and a lot of folks agree with you.

Kryptosis

Btw I think you guys are really nailing the community interaction too. On the front lines facing the (often unfair) criticisms in stride.

As someone in the industry myself I know how hard it can be to not allow the sometimes wholly misplaced unbridaled hate of anonymous users to get to you. So I just wanted to say keep it up! You guys have made something really incredible here imo. I'm 15 hours in and I hope to stay engaged for a long time.

Thank you! People are allowed to be pissed - if a response is totally toxic we won't engage, but if they are good folks who are just angry because of [x], then I feel like we should try to engage and at least explain why it's happening, even if we can't fix it right away.

Psychotic_gecko

The only issue OP brought up that should be relevant at the moment (Ealry Access) is the inscription information. Other changes can/will come down in time as the game grows. Although maybe passing along that Masterwork/Legendary items should only have 1 other weapon inscription on it, instead of having 3 different weapons when we can only use 2 at a time... but again the tweaks will come in time. Thanks for the hard work on the game so far!

Thanks!

DeliClerk001

Please do not take away my ability to stack inscriptions on all pieces of gear. Add rerolling specific inscriptions, that much is needed. But absolutely do not take away from someone trying to stack +harvest on every piece of gear to enhance endgame mat collection or others that want to experiment with inscriptions and builds. That's all I ask.

Noted!

Leimone

Glad to hear! I love the game and want nothing but for it to succeed.

Thanks!

horrificabortion

Check the rising tab. There are plenty of posts just like this offering constructive criticism whilst being respectful. You act like this is the only post where the community is trying to work together with respectful criticism

hehehe...well I have been pretty busy responding to folks with issues so I haven't had enough time to dig REAL deep - I am confident about that being true, just based on my inbox which is 90% positive and respectful whilst being constructive. I just wanted to chime in on one that I liked and was being actively discussed by the team. I wasn't intending to infer that it's a rare case :)

Phobos_Productions

Don't want to sound rude, but whoever designed it did poor research and had no idea what makes a good looter / shooter

The people who designed this game did a ton of research and are avid Diablo/Destiny/Division players - it's really hard to make something 'new' (that isn't any of those things) and nail it out of the gate. We had ideas, some will work and some most definitely won't.

Now that it's hitting the general public we will see what's working and what isn't in real time and be able to make changes in order to FIX these issues and give people a great experience long term (if they will stick with us or consider coming back). Either way, I don't think the problem is having 'no idea' - it's having a different idea and be willing to try to create that.

It's not perfect but hopefully together we can make it as close to perfect as possible :)

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Leimone

I'm currently farming GM1/GM2, freeplay & legendary contracts with a bunch of friends.

When more people reach this stage (you'll be farming GM1 for masterwork & legendary items once you reach level 30) people will really see how poorly the loot system works.

Before I point out the big flaws with the system, let me start off with saying that I absolutely LOVE the gameplay, the flying and the combo system, it's insanely fun and BW nailed it.

  1. When you get a MW/Leg item drop, the affixes can be completely useless which is EXTREMELY underwhelming & frustrating. I do not want 20% Harvest Bonus on my Seal, neither do I want Pistol 18% Ammo as an affix. The difference between getting 20% Harvest bonus and getting 100% Element Damage or getting 200% Gear damage is HUGE. The game should give you relevant affixes to your weapons/seal/components, but the numbers should differ so have a sense of "always progressing" by getting higher percentage stats on your affixes. People will 100% quit when they've gotten 3 duplicates of an item they need but with useless affixes, it's just not fun and MW drops rare and leg drops are very rare to drop.

  2. Affixes on items don't make much sense and there's no information about them. BW should right now just release a list of what every affix does. WHAT does "Gear 15% speed" mean? What does "Support +23% Luck" mean? What does "Ultimate +13% speed" mean? These are 3 examples out of 10-20+ different stats that no one I've spoken to understands what they do.

  3. Why is there no reroll system? Why can't I reroll the affixes on my masterwork/legendary items? I'm guessing BWs "solution" is to get people to craft the same item over and over again, but with the affixes being so wide spread and the %numbers varying between 1-200 it's very unlikely you'll get something that works for you,

To have a sense of progression and getting a dopamine kick out of MW/leg items dropping, things have to change.

If you've played vanilla Diablo 3, this game suffers from the exact same issues and I don't understand how BW launched the game with these issues. Loot 2.0 is what this game needs.

This is really useful and constructive feedback - It's being actively discussed in our live ops channel. Not sure what the outcome will be, but I wanted to call out this post as a great example of how we need work together to address issues. Thanks for posting.

BioWareJer

Sweet! Feel free to kick off a thread for this, a lot of folks are hitting it.

Also was Finding Old Friends available to do (outside of quickplay) after you crashed out? Trying to debug.

Tyrosus

Hey. Sorry to be a nuisance, but where are we on this?

So it looks like some folks had crashed out during 'Finding Old Friends' and it bugged their plot data on the server.

Can you try doing a quickplay of that mission again and re-completing it and see if that changes anything? Let me know either way, we are still actively looking at this for you and many other folks!

captainxela

Well here is my screenshot anyhow! https://imgur.com/YE2aHUo But ill go give that a shot! I had to try that mission 4/5 times before it stopped crashing after the cut scene and having to start again...guess watching the cut scene one final time is better than starting the entire game over.

Thanks - keep me posted.

orionaegis7

I did a reinstall and it at least gets to the first cut scene.

First scenes/missions are not on the server, technically, but keep me posted!

captainxela

That couldn't have gone more perfectly, first quickplay I joined was that quest....at the end of the final encounter, pretty much just watched it load in then back to Fort Tarsis. Can confirm that has opened up the tabs in my Cortex now, will go check the doors now! Edit: Yep when i go to the doors the quest/challenge pops up with progress bars, seems we have the fix.

Sweet! Feel free to kick off a thread for this, a lot of folks are hitting it.

starwolf16

Hey u/BioWareJer, is there any chance you guys will ever release the OST musical scores? I really would love to play the sound tracks with my orchestra

Yeah that's a possibility - I will have to vet it with legal and ask Sarah (technically we own it, but she created it so I would want her blessing for sure!). I'll let you know!

spidii

The music is definitely incredible but I'm equally impressed with the sound design - from the guns, the javelins, landing, boosting etc... it all has such an impact and the majority of that is the sound. Gives everything you do serious weight. Absolutely love it.

Thank you! This is why we do it :)