Posts by Alistair_Mc

HyDRO55

[BUG] Whenever you place a turned on Ceiling Light 1.5 walls high, centered above a large planter filled with crops, the light bonus doesn't apply to the corner crops, only the middle row and middle column (a + pattern). This is problematic for corn since if the Ceiling Light is placed at a normal single wall height, grown corn crops physically push the Ceiling Light to the side. Also having lights 1.5 walls high is aesthetically pleasing due to the light spread and the lights being out of the way. To get around this at the moment, I'm forced to place a Ceiling Light for each column - three total lights - when a single light should suffice.

[BUG] During sunrise and sunset, if the crops have view of both the Sun and a Ceiling Light, the crops seem to register the Sun's diminishing / returning light, rather than defaulting to the Ceiling Light that's turned on above it.

Note: Both bugs existed on staging, but persist now on release branch.

Bug 1 - Ceiling lights are currently intended to be placed directly one wall high, we'll consider increasing this.

Bug 2 - Thanks, we'll look into this.

abucketofsloths

I pulled an arrow out of a minicopter while flying it and got kicked from the server.

Thanks, we'll take a look into this.

NippleSnipplez

Every time I open the game it immediately crashes without giving a warning, verified integrity of game files and it's still happening.

Please can you submit a ticket at our support site so we can grab some logs. Troubleshooting these type of issues over Reddit is not easy, unfortunately.

https://support.facepunchstudios.com/hc/en-us/requests/new

renan0803

Facepunch should really do a repass on all the electric items, making the basic ones default BPs.

As a trio group, we have never used any electric equipment. Most of the equipments costs HQM, and you need to find all the pieces to make a useful circuit.

Now we have even more components for farming... I know you can buy some of them on vendors, but the basic stuff should be a default BP.

Their crafting cost is already a good gap for players to grind for.

Electricity is for mid-end game, we currently have no plans to make any of the electric items default BPs.

You start with a rock and primitive BPs then advance in technology - We do have plans to make researching more linear and we'll reevaluate the costs.

TuggyMcPhearson

Do they also make people wet? Would be neat for snow base defense.

Not currently but this is planned.

LonelyWoof

How is that even a question, the balance changes are requested day after day on here

They're all read and discussed internally.

romedy_cussel

I partially agree with what he said, while this farming system is cool it is also pretty useless. Why spend all this time making a huge advanced farm when you can just go to a river and get a stack of pumpkins or corn. Maybe something can be implemented to where the crops can be sold to an outpost or put in the composter and use fertilizer as some sort of explosive. In my opinion, farming would just be a waste of time if all you get is food.

Maybe something can be implemented to where the crops can be sold to an outpost or put in the composter and use fertilizer as some sort of explosive.

You're able to sell some crops and foods now at the Bandit outpost in exchange for scrap.

Fertilizer bomb is something we're considering for future updates.

DevinOlsen

This months entire update is focused on something that so few people seem to care about. Meanwhile there are balance and QOL changes that remain untouched... Who is asking for farming to be facepunch's focus?

What balance changes and QOL fixes would you like to see?

Deriksson

But do sprinklers put out base fires?

They do!

Did you guys not like your April fools surprise?

We'll have this issue fixed in this Thursday's patch.

Thanks, we'll look into this one.

There is a known issue if you're running boardless fullscreen with the discord overlay enabled.

Please try disabling the Discord overlay and try again.

Is the server hosted in Australia?

(Please can you send me the map seed and worldsize and I'll check this out)

If we give you molotovs do you promise not to burn down all the nakeds wooden shacks who have been on the server for less than 10minutes?

We'll look into this issue, thanks for highlighting it.

We're planning on reexploring.

Have you tried making sure your Steam is running the latest version? and ensuring you're opted out of any Steam Betas.

Dawid_Tokyo

[BUG]
No scientists are spawning on cargo ship

I have 4 servers and none of them had scientists on cargo ship

Thanks, we're currently investigating.

We've since released a fix for this issue.

prettyfuckingfarfrom

[BUG] Other players can turn off the recycler you’re occupying

Thanks, we'll take a look.