Posts by aeneia

SecretDeftones

Survey? I didn't get any survey.
I would like to point the menu; isn't really good.
I couldn't see my rank, if i'm locked, the progress, what i have or not but the rest of the game was INCREDIBLE.
It's just menu UI...that's all.

Not everyone got a survey. For each survey, we need a few hundred (in extreme cases, a few thousand) responses to get a picture of what players are feeling. With hundreds of thousands of folks in the beta, some folks didn't get randomly selected.

And I'm actually one of the devs who's identified changes we need to make to the menu! So those will be coming :) Thanks for the feedback on that!

ProgRocktopus

On a personal note, I really appreciate everyone who took the time to play the beta, report bugs, write up feedback, read the stuff we wrote, make community content, or otherwise did work trying to make the game better for everyone. Your contributions matter.

It's been a humbling, constructive, and fun experience working together with you all. Here's to launching this thing and keeping the collaboration going!

And a huge thank you, as well, to the players who filled out our surveys!! You're helping us to make better decisions about gameplay, characters, competitive, pricing, skins...everything, really.
So thanks, fam -fistbump-

ThinkingSentry

Inb4 you make Jett refill her ult if she gets a kill\* with it as it's technically knives... Oh, wait.

(edit: added the "ll" in kill because I forgot it like a dumbass)

LOL clever. Love it.

abszr

Lol, I guess it would be a bit too OP giving 3. Whatever happens, something needs to be changed to buff the reward of knifing. It's way too unrewarding right now, especially considering how hard knife kills are compared to CS:GO (not that this game is CS:GO, but you probably know what I mean).

Totally know what you mean. Another poster had a good point, too -- that right now, since there's no benefit to knifing someone, it's purely BM. If you get knifed, you're like, "Damn, what a troll." If there's a reward, even the person who's killed can be like, "Yeah that was a little troll, but I can see why they did it." All good points IMO

ItsUnloadedNow

I don't really think knife kills are "humiliating". If they are you're probably taking the game too seriously. When I get knifed I see it as a high level expression of skill by an enemy, especially if the teams are pretty even. And since knife kills are so hard to get it should be rewarded in some way or another, whether it's this orb idea or extra cash.

shame of getting embarrassed

I'm with you there; I was just riffing off the language used by OP. I'm not nearly good enough at the game to allow myself to be humiliated lol.
And I agree that a reward would feel really good. But personally, I'd prefer something that adds to my experience, instead of detracts from theirs...like a unique kill banner or extra combat points or something. That's what I meant by rewards versus penalties.
Just my two cents though :)

SpyX370

What about two ult charges instead of 1?

This idea, I like! Reward the player who did it, rather than penalize the player who got killed. And it benefits their team, too :)

abszr

How about 3? 2 Doesn't even seem enough to justify the risk of knifing.

INSTA ULT!!

zeroingenuity

In a competitive environment as things are now, knives are high risk/no reward. Using a knife is STRICTLY a BM display. Adding a high reward means there's a justification for actually attempting it that is NOT just to BM. If a player can say "that knife kill was some bullshit but I can understand why he did it" then he isn't saying "that kill was bullshit and there was no reason for it."

I really like this line of thinking. You're totally right. With no rewards for knifing, there's no reason to do it unless you're just BMing.
By adding a reward for knifing, I think it actually improves the experience for all players, even the one who gets killed.

aeneia

shame of getting embarrassed

I'm with you there; I was just riffing off the language used by OP. I'm not nearly good enough at the game to allow myself to be humiliated lol.
And I agree that a reward would feel really good. But personally, I'd prefer something that adds to my experience, instead of detracts from theirs...like a unique kill banner or extra combat points or something. That's what I meant by rewards versus penalties.
Just my two cents though :)

Another poster recommended giving the killer extra ult points, and that would make me happy too =D

Hmm... While I do love the idea of providing a reward for knife kills (since they're WAY harder to obtain), do you think it's fair to equate rewarding one person with penalizing another? "I feel rewarded by not only humiliating, but debilitating another player" doesn't seem like it would translate for everybody.

BubbleCast

Glad to see this insane Transparancy, I've been playing League, and gotta say, there were moments when the devs did manage to make my game experience bad as an ADC main, but they always listened to everything the community wanted, and thus we have season 10 where everything does feel nice.

I have high hopes with you on Valorant, especially with what I see from the current feedback in Beta, keep it up :D

:< thank you fam. We'll do you proud!!

riotriviera

This is there because the player could have requested for 2 parties, joined the third one, and in the queue for 3 mins, then party 1 invited them. This would mean they will automatically get pulled out of their current party and instead join party 1. It definitely could be improved, but it's not very straightforward ...

well said Rivi. I agree that the fix isn't super easy, but it's definitely a QOL thing we can look at!

oneironautic-records

All it takes is one rogue dev to be bored/frustrated with what they're working on currently and decide to do that instead. xd

Lol! I can see how it seems that way...but checking in changes to our game is actually a super involved process! If people just went in and changed things all willy nilly, our builds would be broken like...all the time lol.

Sxcred

Thanks for the response :)
It's hard to visualize the logistics behind games and all the people involved in making things work. It's not as simple as adding in some code to change something like a lot of us would like it do be.

0.50 seems like a great step forward, can't wait to see what you all have in store!

Love to hear this, fam :) And yeah! It's a super involved process that requires a lot of moving pieces to be aligned. I'm so happy you're happy with the patch, and we can't wait to deliver more epic sh!t =D

Sxcred

So interesting how large companies work, does the social team handle all social aspects of the game including the in-game friends list system/UI?

Currently, social is mixed in with a team that handles lots of things! I'm sure it'll shift around once we formally launch and our needs get more robust. But typically, we like to organize into teams that are focused on the player experience. For example, we have a STORE team. That team is made up of engineers, UX folks, rev strat, producers, etc., who all work in the same space (store). Members of this team can also work on other teams, depending on their responsibilities. I've found that this helps us to create one cohesive experience for players. :)

BearsRdangerous24

another QoL change to consider is that when a player is invited to join a party AND has requested to join that same party, they should just automatically be added. It seems unnecessary to have the additional interaction when both the inviter and invitee have already agreed

Oooh yeah, I'd have to agree with you there lol

Hey fam! Just wanted to let you know this was seen, and I'll escalate it to the social team.
Just a heads up, I doubt we'd be able to fix it anytime soon (since we're hard at work on game-critical fixes!), but we can at least put it on their radar <3

...any of y'all watch Rivington's stream last night?
This was literally us.

STOP MEMEING ABOUT MY LIFE YO

...have you found the other bears?

...

...

;)

TSMVillain

riv is so good! I didn’t expect it considering hes not high rank in league but I guess its a different skill

oh totally. FPS games are how he got into esports. He's been waiting for this moment for a loooong time lol.