Posts by a_sites

Hey everyone,

Servers are unlocking now in all regions. Apologies for taking longer than expected (4 mins over the 12 hour estimate). Fortunately, we should not need to perform this specific type of maintenance again in the foreseeable future for PC.

And though there were no significant updates made to the game - https://twitter.com/AndySites/status/1221967535689494530 - please reply to this thread if you encounter any new issues once you're back in.

Thanks for your patience.

Andy

Read more
Snaz5

“Always tell the captain it’ll take twice as long to do somethin. He’ll ask you to do it faster, then, when you do it in half the time, you’ll look like a genius!”

We're 47 mins away from the 12 hour mark and I haven't given the 30 min heads up. We might be going over the original estimate by a bit.

Your logic might not pan out with today's maintenance...

Thank you for posting this, u/RoyAwesome

If you encounter any cheating/hacking/etc, please follow the links that he posted. Aside from our proprietary anti-cheat/anti-hack functionality, we are in constant contact with BattlEye to report both new hacks or specific hackers that are being shit bags in our game. They often help identify the issue and deploy a fix within an hour or so. The faster someone is reported, the sooner than can be banned and their specific hack/cheat identified and prevented.

Thanks,
Andy

AGD4

If it doesn't displease the mod, I would like to make a side comment:

Should the community find it acceptable that we have to go this far out of the way to report a hacker? Opening a ticket feels a lot like work, to which many who work in IT can attest. Why is the onus on us to do RoguePlanet's job?

You're right that ultimately its our game and our responsibility. But if you do report through the linked Roy posted, it will help expedite the process and we appreciate the help.

The "data migration" reference is probably TMI and will cause widespread panic, but for the sake of transparency, we wanted to provide a bit more detail than just "servers coming down for maintenance for up to 12 hours!".

That said, its literally a necessary database maintenance that just needed to happen. And given the time required, it there would be no ideal window that didn't impact someone's prime time.

This particular maintenance will not need to happen again for a long time.

DerpyNirvash

Did someone make an insignificant change that shouldn't have effected anything before the downtime, and it broke everything?

There was a live server issue that is causing this. As Wrel mentioned, Ops is troubleshooting and should have it fixed soon. No characters have been harmed, or lost, in this incident.

PTS is locked right now and will be used for used for beta testing the Feb update. We plan to unlock once the Feb update is ready for full-scale public testing. More details to come in the next few days.

Hello all,

The publish completed at around 10am (Pacific) and all regions should be accessible. Please reply to this thread if you encounter any issues related to the update (bugs, perf, etc) or with any general feedback on the changes. The team will be monitoring throughout the day and hot-fixing if necessary.

And if you missed the details on the Jan update, here they are - https://forums.daybreakgames.com/ps2/index.php?threads/january-15-2020-empire-strength-pc-game-update.253158/

Thanks,

Andy

Read more
GerryG68

At work, anyone wanna copy patch notes?

Nah

Hey everyone,

You might have noticed that PTS became inaccessible after the January game update was published earlier this week. Without going into too much detail, we will be using it to perform some extensive *closed-access* testing of a fairly sizable update that we plan to release in Feb with some select members of the PS2 community. More details to come when the time is right. But I wanted to make sure you all knew the reason why PTS was currently unavailable.

Andy

zigerzigs

I am at once excited and terrified.

If the letter is to be taken at face value, we're finally getting what we wanted: DBG is going to stop putting its dick into the PS2 team's design and let the devs do what they think is right.

I'm guessing we're going to find out real quick whether or not that's true, and whether or not it's going to have the effect we thought it would.

Edit:

I know the devs are on radio silence because of the impending reveal of super secret content, but it would be really cool to hear from one or two devs on details not covered in the letter so that I can be more excited than terrified.

There are many reasons for the decision to branch into the separate studios, but one is being able to commit and focus fully on the individual franchises/games...

First, the team and I didn't win the lottery/rob a bank/etc and purchase the Planetside IP - Daybreak is still our parent company and publisher.

That said, let me provide an example of what I mean by commit and fully focus...

Over the years, as projects at DGC required additional support, often times devs (programmers, artists, designers, production, etc) would be pulled from one project and moved over to the other for weeks/months/indefinitely. Sometimes devs wanted to be moved onto the new project, sometime not so much. This is fairly common practice in game development, so nothing new. But it hit us (the Planetside team) especially hard starting in early 2017, when H1 was setting the world on fire and they were in desperate need of reinforcements. While it helped H1, it was at the cost of providing PS2 the ...

Read more
YouMeanNothingToMe

I remember PS:A having some super hyped closed-beta testers, and we all know how that turned out.
I'll remain a little bit sceptical until I see the content for myself.

You're right. Roadmaps, hype and talk is great. But we know we need to deliver to get skeptics to believe.

WhatPassword

I do like the idea behind that - but why absolutely dismantle veteran employees before doing so? Who even is "close to the project" besides Sites and Wrel now?

The PS2 team has nearly 3x the devs than just a couple months ago. Majority of whom were part of the PS2 launch back in 2012 and some from the original PS1 launch in 2003. But most worked on PS2 prior to needing to move over to H1 back in 2017. Everyone that is part of Rogue Planet is all-in for Planetside today and its future.

So I can say with 100% certainty that we did not "dismantle" veteran employees.

WhiteVorest

I'm quite sure that names were invented by someone from one of dev teams (people who play games), then presented to upper clowns (who do not play games) and they didn't caught reference.

We came up with the name. Daybreak was not involved in the decision.

Ansicone

Andy Sites said it will be on 31 Jan or earlier...

That's the goal, but sometimes Andy Sites is an optimist. Either way, we want to make sure its ready, which is why we have started the closed testing process for feedback and will be ramping up as needed.

NagaSlicer

Wrel looks kind of unhappy. I hope he's okay.

We call it his "Resting Wrel Face".