Posts by UbiInsulin

ElectioneeringXCVIII

If it does turn out to be a looter-shooter (which it seems it is) I don't know how it's going to compete with Borderlands 3. These games require a lot of investment if you want to get the best gear and they can get very repetitive (moreso than Wildlands).

Breakpoint is a military shooter. We've said in multiple places (one of the articles pinned up there, and the devs themselves on stream) that headshots to enemies not wearing helmets means a kill.

We haven't gone into too much detail with how gear acquisition will go, but I'm not sure whether you mean "looter shooter" in terms of the literal looting or in terms of spongier enemies.

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This sometimes happens with store listings on non-Ubi platforms. It's a placeholder. We're still on for October 4th. :)

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antoineflemming

Any reason why Ubisoft is delaying the Walker costume release? We know it's in the game files, and Ubisoft originally said it was coming "in the coming days."

The Walker costume is coming after May! We'll let you know more details ASAP.

antoineflemming

/u/UbiTone /u/UbiInsulin

So, does this tiered loot system mean there are multiple versions of one weapon (like, a gray, green, blue, purple, and gold M4) or does this mean each weapon is a certain tier (like, maybe an M16 is a green weapon but an M4A1 is a blue weapon)? I don't want a system like the former, where we have a bunch of junk in our inventory because we have multiple copies of the same weapon, just at different tiers/rarities. I don't want that.

One thing we want to reinforce is that Breakpoint is going to be a military shooter, and the weapon tier system won't affect that. Tiers won't change damage.

I don't have a precise picture of what the system will actually be like in practice yet. I would stay tuned for E3, gamescom, etc. :)

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shocked_pikachu_face

I wanna ask them where walkers costume is at for wildlands. They've Been pretty quiet about that.

It's coming after May! We'll have more exact info for you ASAP.

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Whew. Nbd.

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Philosoreptar

I’m really disappointed with the tiered loot system like Division and Borderlands— this is going to make weapons as you progress through the story feel like they shoot nerf darts instead of bullets.

I’m not looking forward to having to grind to keep my gear in line with my level so I’m not shooting enemies 30 times and they’re surviving.

We've mentioned in several places that "headshots kill." I believe the devs said so on the livestream, and we also have this in an article we just posted.

The enemies may be the toughest you have yet to face, but Tom Clancy’s Ghost Recon Breakpoint is a military shooter game. Unless the human enemy is wearing a helmet, like the Heavy archetype, headshots will be one-shot kills if you’re able to land the hit.

Read more

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Tomahawn

Apparently it doesn’t affect damage, just handling, ADS speed, etc.? If that’s the case I’m fine with it

Yeah, we do want to reinforce that it's a military shooter.

The enemies may be the toughest you have yet to face, but Tom Clancy’s Ghost Recon Breakpoint is a military shooter game. Unless the human enemy is wearing a helmet, like the Heavy archetype, headshots will be one-shot kills if you’re able to land the hit.

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Ghost_lead_Nomad

I am also but hey, memes

Meme away, this one made me laugh. :)

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Hey there! It is indeed a known thing that we have reported to the team.

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Forum Streamline Icon: https://streamlinehq.com
Hey there! We can't investigate this via the forums. You can request an appeal at support.ubi.com , but keep in mind that it may or may not be overturned depending on the exact case.
Closing this thread because these types of posts can sometimes attract flaming.