Ghost Recon: Wildlands Dev Tracker

(2019) Breakpoint looks great, but rumors of tiered loot/enemies has me concerned

This thread was added on May 13, 2019, with posts from UbiInsulin.

Original Post

I'm really looking forward to Breakpoint. Without AI teammates and the new stealth mechanics I plan on playing this like a spiritual sequel to MGSV.

My main concern comes along with my preference to play stealthily. I rely on close quarter combat and suppressed headshots. I do not want to sneak into a base, shoot somebody in the head with a suppressed M4 and have them shake it off like I just threw glitter at them. I think it's a huge mistake to bring ghost Recon down this path. We already have the Division 2 which, in my opinion, is the best looter shooter available.

I know this is a bit of a rant, but this really makes me nervous. Almost like a forced tier one mode which I did not personally enjoy. Hopefully Ubisoft makes some changes to make the shooting and damaged models realistic. Bullet sponges have no place in a Ghost Recon game.

End rant

Edit: It sounds like I may be jumping to conclusions. I hope Ubi explains the tiered system in depth soon.

antoineflemming

/u/UbiTone /u/UbiInsulin

So, does this tiered loot system mean there are multiple versions of one weapon (like, a gray, green, blue, purple, and gold M4) or does this mean each weapon is a certain tier (like, maybe an M16 is a green weapon but an M4A1 is a blue weapon)? I don't want a system like the former, where we have a bunch of junk in our inventory because we have multiple copies of the same weapon, just at different tiers/rarities. I don't want that.

One thing we want to reinforce is that Breakpoint is going to be a military shooter, and the weapon tier system won't affect that. Tiers won't change damage.

I don't have a precise picture of what the system will actually be like in practice yet. I would stay tuned for E3, gamescom, etc. :)

flair: ubiresponse