Posts by UbiInsulin

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Thank you for organizing this as a multi-choice poll. Made for some interesting results. We're continuing to send feedback of all kinds about the difficulty to the team, btw.
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Thanks all for the feedback! I'll make sure to forward it.
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Closing this thread as the original post is pretty clearly meant to provoke responses from other forum users who don't share this viewpoint.
Remember everyone: there's a lot of different content in TD2. It can be played solo or in groups of varying size. People don't always have the same builds when they're playing this content.
Difficulty is going to be highly subjective, so please don't flame each other over it.
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Originally Posted by Vastten
Mario Cart.
Think about it you got loot from boxes and you would shoot them at other drivers.
Read more
Hey all, this thread has been really informative due to the amount of details you've all mentioned about exactly which parts of the game feel unfair. It's pretty clear to me that your mileage is going to vary based on whether you're playing solo/co-op, and whether you're playing end-game content.
Please keep this up, and remember to avoid the flaming. Everyone's going to have different opinions on this topic.
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I've noted the concerns about the athletic prowess of the game's enemy NPCs. Thanks all for the discussion!
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The concerns with the TAC-50's accuracy have been forwarded to the team. In regards to the weapon's overall strength, I'd like to ask how you'd feel the weapon would be if it had a reasonable level of accuracy?
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I think the more deliberate style of healing is an intentional balance choice, but it's open to discussion of course.
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Originally Posted by GetMused
First off bad comparison, imho. Second, if someone “thinks” it’s to strong and needs looking is the same thing whensomeone says screams nerf. They’re asking the devs to look at something bc they think something is wrong. The difference is the person that yells nerf is being aggressive and the person that asks “can you look into it” is being passive aggressive
Can you let us know why you think the CTAR is fine as is? Balance tweaks are going to happen in TD2 at some point (simply because it's a video game), so rather than getting into whether calling for nerfs is okay, let's focus on the gear that's being talked about in the original post. Read more
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We will have news soon! We know there's a ton of interest in this and that you want more info. For now, I recommend checking Twitter and the website for updates.
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There are some issues (both audio and game freezing) caused by background software for Logitech headsets/speakers ("Logitech Gaming Software"). This doesn't seem directly related to that (Turtle Beach is a different company), but I figured it might be worth mentioning.
In any case, thank you very much Hideookino for sharing. If anyone else gets good results from this workaround, please let me know. I'm sending this thread to the team.
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Originally Posted by III_Hammer_III
Are you really forwarding statements like "the AI is a joke", the worst I have ever seen" to the devs?
I like to phrase the stuff I pass on in as actionable a way as possible (as people have probably noted from a lot of my posts requesting more detailed feedback ). "The AI is a joke" is pretty vague. I was referring to the particular types of feedback mentioned in my post. Read more
Originally Posted by scarpant96
They asked about the ladder one, not the first video. So yes I think he watched the first video, saw the location, watched the second one and didn't see a location. Not sure his is the stupid answer.
Indeed, I specifically asked about the second video. Read more
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Originally Posted by andyrob102
There's a chat going on elsewhere on the forum and I think they're making the same points.
I think everybody's right.
In the story campaign, the ai was the best I'd ever played against. I loved every part of it.
But in the end game there are scenarios where they are overpowered and therefore become over aggressive and I think that's the point the op is making and I agree.
So a lot of what I see about the AI itself in terms of enemy behavior is positive. That being said, there's always room for improvement, and other people have brought up issues with the hostage AI, unfair-feeling spawning, and uncanny accuracy. We're making sure to forward all of these thoughts to the devs. Read more
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I'm closing this thread as it's just becoming a flame war between people who play the game differently.
We understand you all want news about WT5! Stay tuned to the usual spots for updates: https://twitter.com/thedivisiongame . Read more
Originally Posted by Infernowar
Enjoy captured by me

aaand
Can you let me know the location of this ladder so I can report the issue? Thanks for these videos and letting us know the problems that are impacting you in-game.
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We've seen other folks mention that it's frustrating when enemies spawn behind/on top of them, and we're making sure to gather this feedback for the dev team.
djriggz

This isn't just when interacting with project officers. It's everywhere.

Correct, they know it's a broader issue with the Mods section of the menu.

Hey all, this is on our Known Issues list as "fixed for an upcoming update":

[UI] Navigate Categories and Mark as Junk are bound on the same menu when interacting with project officers.
Status: Fixed for an upcoming update

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Thanks for your detailed feedback, OP!
First, we have a Known Issues list that mentions many of the bugs you touched on in your post: https://forums.ubi.com/showthread.ph...ted-March-19th .
Some progression issues and the problem with dailies/weeklies not resetting if a player was offline at time of reset were resolved in the last patch: https://forums.ubi.com/showthread.ph...arch-22nd-2019 . We've performed a fair number of maintenances/patches that were specifically to solve important bugs: https://forums.ubi.com/forumdisplay....-Server-Status , including the skills issue. We've so far had a patch of some kind every few days since the game went live.
In terms of the less "bug" and more "feedback" parts of your post: we've been relaying the UI concerns as well as the desire for more customization options to the team. Read more