Thank you for organizing this as a multi-choice poll. Made for some interesting results. We're continuing to send feedback of all kinds about the difficulty to the team, btw.

Originally Posted by Vastten
Mario Cart. Think about it you got loot from boxes and you would shoot them at other drivers.
Originally Posted by GetMusedCan you let us know why you think the CTAR is fine as is? Balance tweaks are going to happen in TD2 at some point (simply because it's a video game), so rather than getting into whether calling for nerfs is okay, let's focus on the gear that's being talked about in the original post. Read more
First off bad comparison, imho. Second, if someone “thinks” it’s to strong and needs looking is the same thing whensomeone says screams nerf. They’re asking the devs to look at something bc they think something is wrong. The difference is the person that yells nerf is being aggressive and the person that asks “can you look into it” is being passive aggressive
Originally Posted by III_Hammer_IIII like to phrase the stuff I pass on in as actionable a way as possible (as people have probably noted from a lot of my posts requesting more detailed feedback
Are you really forwarding statements like "the AI is a joke", the worst I have ever seen" to the devs?
Originally Posted by scarpant96Indeed, I specifically asked about the second video. Read more
They asked about the ladder one, not the first video. So yes I think he watched the first video, saw the location, watched the second one and didn't see a location. Not sure his is the stupid answer.
Originally Posted by andyrob102So a lot of what I see about the AI itself in terms of enemy behavior is positive. That being said, there's always room for improvement, and other people have brought up issues with the hostage AI, unfair-feeling spawning, and uncanny accuracy. We're making sure to forward all of these thoughts to the devs. Read more
There's a chat going on elsewhere on the forum and I think they're making the same points. I think everybody's right. In the story campaign, the ai was the best I'd ever played against. I loved every part of it. But in the end game there are scenarios where they are overpowered and therefore become over aggressive and I think that's the point the op is making and I agree.
Originally Posted by InfernowarCan you let me know the location of this ladder so I can report the issue? Thanks for these videos and letting us know the problems that are impacting you in-game.
Enjoy captured by me
aaand
This isn't just when interacting with project officers. It's everywhere.
Correct, they know it's a broader issue with the Mods section of the menu.
Hey all, this is on our Known Issues list as "fixed for an upcoming update":
[UI] Navigate Categories and Mark as Junk are bound on the same menu when interacting with project officers.
Status: Fixed for an upcoming update