Posts by Toolguy

All these issues are being worked on, I believe the “server gets stuck on shutdown” will be in the next hotfix (but don’t quote me on that, I’m not on the dev team, all I know is that I transmitted the informations and somebody fixed the issue, just not sure when it will be deployed).

For the rest, please check the forum posts by @Ignasis where he publishes the various fixes.

I wish I had an answer for you, but right now I’m helping with some urgent things, and I’ve no idea how long that will take.

Interesting, I transmitted the message, not sure if that can help, but at least some people will know :slight_smile:
Thanks!

1.0.47 is the new official version, with all the issues that happened with the recent Exiles patch I spent more time digging for information to help the dev team than on the Launcher, but apparently it’s deemed good enough to be Official, so there it is :slight_smile:

(And just so you know, the dev team is working around the clock over multiple offices to try to nail down all these issues once and for good, and making sure that all the things like being able to run a client and server on the same machine, same local network, direct connect, query port api, etc… is working properly.)

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As mentioned in a post a few weeks ago, this thread is not a support thread for actual game crashes or issues, or patch related problems: The dev team does not read any of these messages, because this is purely a support/dev thread for the Dedicated Server Launcher, so please do not post here.

Regarding the specific issues, the dev team is aware of:

  • Some servers crashing on startup
  • Some servers failing to send crash reports
  • Some problems with Unicode characters not appearing in server names
  • BattleMetrics and other services relying on the Steam API not being able to get data
  • Server trying to update mods that have static local paths

If you have posted here about a server/game crash or bug that is not specifically related to the Dedicated Server Launcher, please copy the information to one of the correct support threads, your off-topic messages here will be removed.

Thanks for your understanding.

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Is it the Windows firewall, or some other?
Normally you can manually select applications that are allowed to talk to the network.

Maybe that’s relevant to you: https://winaero.com/blog/allow-block-apps-firewall-windows-10/

See Messages

Which reminds me I need to add {reason} to the list.

So, for the first one, is it a long path that happens to have spaces in it? Could you give me the actual full path you used so I can try to replicate that identically?

For the second one, could you try to:

  • quit the server launcher
  • edit the ini file to add your line
  • manually launch the game server
  • check now and then if the line is still there
  • if still there: close the game server and check again

if the rating server string is still there, then it’s a launcher issue, if it’s gone, it means the Game Server itself did not like the string and removed it.

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Basically this options means “Don’t run SteamCMD”, just launch the server immediately.

SteamCMD (as far as I know) does not have support for “downloading stuff but not install it”, there was some discussion for having the possibility to run SteamCMD on the side to download updates on the side, so multiple launchers would not all get the new version, but that was getting very complicated to manage so I dropped the idea.

I know there will be another patch coming to fix a lot of things, so I want to make sure that the server doesn’t update the software it is running until I know everything will work - kind of how the last big update broke a ton of things.

I guess you could get creative, and use TWO different instances of the Dedicated Server Launcher, one that auto updates and one that does not, you play on the one that does not up...

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The new text only appears if you explicitly insert {reason} in your message.
If your message does not contain this string, the new version will behave as before

That may not be this week, unfortunately other things came of higher priority!

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I see, it may take a few versions to get it right, because basically it’s not just “click a button and something happen”, it’s like a giant state machine that tries to do like checking stuff running or not, needing to be patched or not, calculating when the next restart needs to happen - taking into consideration that people can change the values in the UI so it has to be dynamic -, and then on top of that the manual restarts and the auto-update restarts, so a bit many moving parts.

We will get it right at some point :slight_smile:

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Could you try that one?

Dedicated Server Launcher 1.0.48:

  • Updated the magic tokens so they are also applied to RCon messages
  • The {reason} magic token should now work properly with the automated restart messages as well

http://cdn.funcom.com/downloads/exiles/DedicatedServerLauncher1048.exe

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Here goes a small beta version with some bug (I hope) fixed

1.0.47 (25 may 2020)

  • Fixed a bug in the UI framework which would truncate the values to 2048 characters (problematic for the list of mods when using fullpaths) (veekay)
  • Added a {reason} magic token to the Discord messages, allowing to insert the reason (in english) for why the Launcher decided to stop or restart the server (Fritzli)
  • Removed the “Documentation” link in the Help menu, and fixed the “Forum thread” to actuall point to the correct support thread
  • Updated the about dialog to mention 2020 instead of 2019
    Dedicated Server Launcher 1.0.47

Regarding the {reason}, here is how you use it:

DSL_Reason DSL_Reason1298×764 119 KB

I did not have the time to make a test for when there’s an actual mod update, and I did not check all the cases, so please tell me if it fails in certain cases.

Regarding the 2048 limit, please test that violently, I changed code that is actually used in some production tools, would be a shame if it mistak...

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@funtimes informed me it was an actual configuration issue on his server which was not setup to the correct time and day, so other people, make sure your servers are correctly configured:

  • Use SNTP (Simple Network Time Protocol), also called “Internet Time” so it’s properly updated automatically based on some ultra accurate Atomic Clock somewhere else in the world
  • Making sure you selected the right time zone and correct DST (Daylight Saving Time) settings

For this type of question you are better asking on the other forum threads, try to search for “whitelist” and “blacklist” for more information.

Besides...

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Good, I like it when there’s a logical explanation :slight_smile:

We had some issues like that around christmas/new year eve for some players and not other, and then one week later it auto-magically solved for them as well… I have a vague theory that there’s something wrong on the Valve site involving time stamps for some time zones, sometimes, but I could not come up with any valid proof.

One thing you can try, is when you notice there’s an update and that the DSL does not react, to click on the “?” to force a mod check, and copy (CTRL-C on the dialog) and paste here the result so we can see the local and remote time stamps as calculated by the launcher, then we can compare that with the Steam workshop page for the exact time of the update.

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I guess it’s time to promote 1.0.46 to current Official Version then :slight_smile:
Thanks for the feedback!

Oh, so that’s a virtualized Windows 10 running under Ubuntu…

Just to check if it’s not some stupid path length issue, could you try to install on a shorter path, like
C:\DSL instead of C:\Users\wvb\Desktop\DedicatedServerLauncher

For the logs and screenshot, I guess you could put that on some shared hosting, it’s not like it’s super confidential :slight_smile:

Now, why the DSL can’t find the server… all I do is to get the process id based on the path, and then I use that to get a process handle so I can fetch the up time, memory usage, etc… so a possibility would be that the launcher has not been given all the access rights to all the processes, not sure if you can control that?

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Can you confirm that the running server is the one installed and launched by the Dedicated Server Launcher, and not one you manually ran from somewhere else on your disk drive?

Can you give me the full install path of both where you installed the Dedicated Server Launcher executable and the full path of the running server? (maybe there are special characters or paths or other things that confuses the launcher)

Which DMP files, for the Dedicated Server Launcher, the ones from the game server?

Regarding server crashes, please post these on the relevant parts of the forum, because:

  • Community management people don’t follow the Dedicated Server Launcher thread, it’s too long, too many messages, and I’m already there so they are (rightfully) skipping it.
  • I’m not a programmer on the Exiles team, so I don’t have more clues that you about some random crash that happened on your server, so posting here will not help.
  • It adds noise to this thread, making it difficult to everybody to find relevant information for what this thread is: How to setup your server.

I may even start deleting messages that are off topic, so please people, help me keep this thread useful :slight_smile:

Thanks!

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