Posts by Toolguy

Good!

Doctor, based on the symptoms reported by @SaIInS, do you have any suggestions about what may be happening?

Have you tried running Exiles while all the other servers are not actually running?

Have you tried running with the Resource Monitor open, to see what’s happening when all that is running (disk, cpu, memory, network usage, …)?

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I believe that’s the core of the issue: I hate to disappoint people about my engineering talent, but the whole Server Launcher / Game Server in term of building accuracy is closer to a “1950 VW Beetle” than say a “Philippe P Perpetual Calendar Chronograph.” :disappointed:

What that mean is that you should allow for ample time for things to start, stop, get checked, etc… also the concept of “uptime” is more or less fuzzy since it’s based on when the process was started, not really about when it was ready to accept connections.

So, instead of 24/4=6, minus 1 minute, I would suggest to just set a minim up time of say “3 hours”, this way there’s ample room for flakyness :slight_smile:

I’ve even added rcon settings in the Additional Comman...

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Actually, when I published my version 1.0.39 yesterday, I noticed that clicking the Stop button on the launcher did not actually stop the server at all, but the same thing happened when I tried a few of the older versions, so indeed I suspect it’s game related.

I just tried again 10 minutes ago, and there was a patch, and after that it restarted correctly, so maybe that was a small hiccups that got fixed?

@Ignasis have you heard anything about servers getting stuck when trying to shut them down?

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I just published a new beta which should help with these issues:

  • Changed the default value of MAX_PLAYER to avoid it to reset when set to 40 (many players)
  • Slashes in paths to unmanaged mods should not get replaced by underscores on loading anymore (@Vitrius)
  • Hacked around a solution for the dialog being truncated if the screen resolution is smaller than 1205 pixels (@Sher)

You can get it there, or in the first post: Dedicated Server Launcher 1.0.39

Anything above 1% packet loss is considered “very bad” (95% packet loss basically means the connection is useless because the system will spend more time trying to resend packets than actually transmitting data, and most systems will probably just not ev...

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Common applications eating your CPU and memory budget like a Cookie Monster, definitely.

I don’t use Adobe ARM, so I can’t comment on that, but it’s quite common to have services in the background doing very intrusive updates that kill the performance of even the strongest machine.

Hopefully your problems will be solved after that, but keep monitoring :slight_smile:

EDIT: If you only use Adobe to read PDF files using Acrobat, you can use Sumatra PDF instead, i’ts very compact, very fast, and uses almost no disk space at all :slight_smile:

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Running with the Resource Monitor on the side could help find out if the stutter is caused by memory, cpu, network or disk usage: Keep it on the side of the screen so you can see the small graphs and see if they spike.

Common culprits have been things like anti-virus deciding to scan your files while you play.

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Other than the crazy amount of warning messages, the most probably culprit seems to be the timeout/latency on the steam connection.

LogNet: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 0.03, Realtime: 9.83. SteamNetDriver_0
(...)
LogNet:Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection. Elapsed: 60.02, Real: 60.03, Good: 60.01, DriverTime: 243.45, Threshold: 60.00, [UNetConnection] RemoteAddr: 192.168.0.1:60807, Name: SteamNetConnection_0, Driver: GameNetDriver SteamNetDriver_0, IsServer: YES, PC: FunCombat_PlayerController_C_0, Owner: FunCombat_PlayerController_C_0
LogNet: NetworkFailure: ConnectionTimeout, Error: 'ConnectionTimeout'
LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 192.168.0.1:60807, Name: SteamNetConnection_0, Driver: GameNetDriver SteamNetDriver_0, IsServer: YES, PC: FunCombat_PlayerController_C_0, Owner: FunCombat_PlayerController_C_0, Channe...
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Do you have any idea of what may have changed between?

If the server was running fine with the previous configuration, there’s no obvious reason about why it should start to fail.

Did you do anything on the machine, like installed some other software, rebooted the machine and had steam running, … ?

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The only things the DedicatedServerLauncher tool is touching (and only when you press SAVE) are the following files:

  • Engine.ini
  • Game.ini
  • ServerSettings.ini

that’s it, nothing else.

I redownloaded the ded tool and saved it on my HD, copied nothing but the modnumbers and ports used in. The Problem is gone.

I suggest comparing the files in the folder where it’s not working with the ones where it’s working, see what differed.

Am i not allowed to use an SSD w.o. risking it to fail again?

I’ve done my tests on SSD, HDD and SSHD, there’s no reason why SSD should be more vulnerable, it’s actually recommended because patches and startup times are faster on SSD:

The servermanager thingy is already spitting out errormessages about beeing unable to spawn some npcs and other things.

The Server Launcher does not spitt any error messages abo...

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I can confirm it’s a bug in the tool.

Entered 880454837,D:\Downloads\server\gameserver\ConanExiles\Liveserver\DedicatedServerLauncher\ConanExilesDedicatedServer\steamapps\workshop\content\440900\880454836\Pippi.pak,1234 in the UI

Got
DedicatedServerLauncherModList=880454837,D:\Downloads\server\gameserver\ConanExiles\Liveserver\DedicatedServerLauncher\ConanExilesDedicatedServer\steamapps\workshop\content\440900\880454836\Pippi.pak,1234 in the ServerSettings.ini

but indeed got 880454837,D:_Downloads_server_gameserver_ConanExiles_Liveserver_DedicatedServerLauncher_ConanExilesDedicatedServer_steamapps_workshop_content_440900_880454836_Pippi.pak,1234 a few seconds later in the UI

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No, it’s not supposed, maybe it’s a victim of some changes I had to do to sanitize the inputs when supporting non latin languages.

Could you send me the complete input you tried to set up (before it get converted to _ symbols, so I can try to reproduce that in real conditions?

Assuming no bug, the auto-update should only apply to the mod you reference using the mod id.

If you put the full path to one of your mod files, it will be added to the modlist.txt, in the order you’ve put it, but it should normally be skipped by the auto-update process.

If that does not work, then it’s a bug and I need to fix it.

And yes, SteamCMD… IKR… sorry!

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Maybe try to install “process explorer” (or something equivalent) and let it running on the side, so when you notice your machine starting to suffer, you can see which process is starting to eat at your cpu, memory or disk.

I’m not sure if you are running IE “out of the box”, but these days, running a web browser without ad-blockers or java script catchers is a sure way to end up running some nasty scripts in the background.

Myself, while trying to find some very old version of some unsupported middleware library, I ended up on a website that had been hijacked trying to serve webpages full of bitcoin mining scripts: Just for the fun I try to run one in a sandboxed environment, and the entire machine collapsed until I killed the web browser :slight_smile:

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Sorry, I should have been more explicit: It’s the client information I’m caring about, since that’s the client system that freezes, not the server.

What are the chances of a network card going bad?

Actually, at work we had to install (good: Intel) network cards on most of our machines than used built in motherboard Ethernet because we were using so much network traffic with our distributed builds, client-server connection, steam downloads and uploads, etc… that it was starting to impact build times and sometimes even the ability of moving the mouse because of the high cpu usage.

But freezing the system completely for more than a couple seconds, no, I’ve not see that.

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Good :slight_smile:

(And yes, it looks weird, but there’s an actual technical explanation, there’s a quick fix for it, but there’s also a proper fix that I’d like to do instead…)

Were you trying to set the number of players to 40? If yes, try 39 or 41 instead.
It’s a known bug, just did not have the time to publish a fix for it :slight_smile:

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I don’t have enough elements to give a fair assessment, but to me it sounds like an hardware or operating system issue.

Before digging more in things that could be totally unrelated, could I suggest a number of things to check just so we can eliminate a culprit:

  • Install some temperature monitoring software (that checks both the motherboard, cpu and gpu) and run some stress software, like what is used to t...
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Ok, so after discussing with my honorable colleagues, their answer is that basically the client never received the “handshake” from the server, most probably because of a firewall issue.

They suggest you try disable the firewall on your client and try again (if it still fails, give a shot at also disabling the server side firewall), if that works, it means you need to re-enable the firewall, but with correct rules to allow both...

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In the server logs, do you see at least the attempt at connecting, and eventually some error message explaining the problem?

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For video games it’s more a case of ease of development: The system/network part of Linux is pretty standardized and reliable, but the audio/video/drivers part is not, which makes developing the game client on Linux quite of a challenge, so naturally teams use Windows to develop.

Our previous tech (Dreamworld), used on Anarchy Online, Age of Conan, The Secret World, Lego Minifigures Online, … was relying on Linux servers, so it’s not that we don’t want, it’s more a case of Exiles being the first large project Funcom worked on using the Unreal Engine, and in the list of challenges to overcome, getting the Linux server out was not as high in the priority list as say “make the game fun to play” :slight_smile:

Correct :slight_smile:

If you have ...

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