ricardooo2
I would like to see all the weapons damage details first. Like I assume that slower rate of fire weapons will get a huge buff. Like 2 lesser bullets to kill at range. This will actually be a great update for balance.
Right now there is zero reason to use a slower rate of Fire weapon. As the fast rpm weapon kills with the same amount of bullets. Just master the recoil.
This is one of the rationales here indeed. It's not a blanket increase across all types and all ranges (that is indeed not a great thing).
Will it feel different, yes. It will. We will monitor closely if this is too heavy handed - that's why we have goals and safe guards to measure against.
The tempo of the Pacific maps (mainly due to distances, free spawning vehicles, and space in general to react) really showed a tempo and flow of the game we like, and we hope all these changes taken together will increase the good parts of this. We're bound to get some things right, and others less initially, this is a process and we'll look at all kinds of things to streamline the experience and unlock more of that classic sandbox.
One example of a goal/safeguard:
Goal: we want better differential between Weapon classes in terms of range (and open up for bigger differences between low and high rof etc),
Safe guard: flanking needs to be possible still, going up against an oblivious squad tha...
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