Posts by Soren_GSG

SergeantKovac

What happened to all the female dwarves! It gets awful lonely on the space rig. AKA: Will other genders of dwarves ever be available in the wardrobe or something

Female dwarves, along with many other large features/content, were pushed into the future. At least they were pushed beyond 1.0, so we removed them from the Roadmap to not give false hope. But they are not gone from our wishlist of things to add. So, yes, it might happen later on, but it's not planned at the moment.

TheOtherBloke

Will we see more options for mobility tools in future? The same question goes to Utility slot and any other slot that currently only has one option currently.

Will there be alternative ways to spend nitra? For example calling down an armed support mule, a fixed turret, shield, or other such things.

On the Nitra question:
Back in Closed Alpha (so more than 2 years ago), we had an option in the game for calling down a fixed turret using gold. You could also call in stationary light. But both of these were cannibalizing on class abilities and tying it into gold also created some unwanted friction.

We could consider something for Nitra resource instead, but the risk would be that less experienced players might spend their Nitra on some one-time help and then later lack it for ammo. The Nitra balance is less of a problem for experienced players, but you might still get some friction in the group if someone uses the Nitra. This would probably just be fun in a 4-player with close friends and voice-chat but might be frustrating in a public game.

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ArcticEcho

More biomes? :O

Yes :-)

TheOtherBloke

Will we see more options for mobility tools in future? The same question goes to Utility slot and any other slot that currently only has one option currently.

Will there be alternative ways to spend nitra? For example calling down an armed support mule, a fixed turret, shield, or other such things.

Mobility tools (or traversal tools) are the least likely to get alternate options. We believe, that with the current setup, there is a delicate and well-oiled balance in the game and any changes/additions here would need some serious testing at least.

The Utility slot could be a candidate for future alternate options. But each time we add more things to existing classes, we are probably pushing any realistic options for an entirely new class further into the future.

MrDrCactus

Would you be open to expanding the thematic differences between a deep dive and a normal mission? While I enjoy the challenge presented by dives, I think they do feel a bit samey compared to just playing normal missions.

I think it would be cool if the final stage of a dive looked a bit more like a glyphid nest/hive hybrid biome, similar to how Dread cocoons, and swarmer tunnels are. Could even have gameplay mechanics that alter what types of enemies appear.

We hope (and expect) that by adding in more unique Mission Types this should also greatly help on the diversity of the Deep Dives. And yes, much further in the future it wouldn't be out of the question with mission types unique to Deep Dives.

TheOtherBloke

Do you have any plans or ideas in the works for new coop games?

Do you have plans to expand on the DRG lore, ie with more games of different genres set in the same universe? (xcom type game where you play as the mission controller comes to mind). Myself and my fellow bearded (and beardless!) miners are often wondering about the other drilling companies, and other races that exist in the universe of DRG.

When we started Ghost Ship Games, we coined the phrase "Co-op First" to help us stay laser-focused on our first game. This also helped fans to know what they were buying into.
And this has been so successful that we, for now, are sticking to the Co-op First mantra.

Will we in the future develop a game that is not co-op focused? That's a possibility, but I think it would at least have a co-op mode as well.

And yes, DRG has evolved beyond our dreams, so expanding IP (in any form) is also a possibility. Btw, we have previously stated that the only race we talk about is the dwarves. And for any future products that will still be the case.

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Implodededbrains

Few questions

  1. Are there any plans on any new missions types?

  2. Are there any plans for "preset" or "scripted" missions. Such as revealing lore or exclusive events happening?

  3. How much content from the subreddit influences the game? Such as simple things people think should be tweaked, great ideas, beautifully drawn cosmetics (I'm looking at you person who drew all of the dwarven headgear sketches), etc

  4. Like how there is weapon variety, and you can swap between 2 different weapons for primary and secondary, have there been any thoughts on doing contracts to swap gadgets out?

  5. How have you made such a good game?

  6. ROCK AND STONE!

Thanks for the great game!

  1. Yes, highest priority post-launch is a new mission type
  2. No, but we might later add some rare events that can give hints towards the lore
  3. We share some of the content from Reddit inside the office Slack, and there is no doubt it influences our decisions. Like the split-up of Frameworks and Paintjobs was something we had discussed and then the post with all the glitches and all the cool combos helped us take the decision
  4. Gadgets, especially the traversal tools, are much more tricky to replace than the weapons. So, no, not any plans. Thoughts, yes, but plans no.
  5. First we update 1, then Update 2, then Update 3 .... rince, repeat.
    But more seriously, it was mainly due to us releasing into Closed Alpha so early and just iterating based on feedback and our own judgement
  6. TO THE BONE!
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Jayoku_Houtenjin

Is there plans for more weapons? I really liked the separate playstyles the new weapons introduced and i was hoping for some more options in the future.

Also personal request but could we get a sticky flames pgl overclock? At the moment i use the nuke launcher for the radiation aoe damage and its quite useful but for my play style the large direct damage -ammo kinda doesn't do well for me.

No current plans, but we do have ideas and the system/game is now built for new weapons to be added. It's a big task since we have to add new weapons for each class and create Mods and Overclocks. But the impact will likely be worth the effort, so it's more a matter of prioritization.

Theonetruen00b

Are we ever gonna get a perma-Steeve pet for the launch bay? Also, any news on solving connectivity issues?

We have read suggestions on Loot-bug pets on the Space Rig, and lately, Steeve is a popular request as well. There is a technical hindrance to the fact that we don't have a navigation mesh for AI on the Space rig. So, they would not be able to move around. But even if we solved that, we have not decided if we think it will be a good idea or not.

Soren_GSG

Loot bug plushies? We have never heard that request before!

Our publisher, Coffee Stain Publishing, has recently made a deal with a well-known merchandise company, so we should be able to announce something soon on this.
The first focus will be on easy stuff like t-shirts and coffee mugs.

I checked with Coffee Stain and we can announce the merchandise partner to be For Fans by Fans
Nothing is live yet, but as you can see, they have a pretty big arsenal of merchandise

uhrguhrguhrg

Beer themed coffee mugs?

We would love to do the actual beer mugs from the game, but that's probably going to be a little bit complicated.
Beer-themed coffee mugs sounds doable!

loltotally

Any plans on cross play between Xbox and Steam versions? What about cross save?

We have investigated the options and also considered the demand.
Our current situation is that we are using the built-in peer-to-peer network on Steam (Steamworks) for Steam players and a similar solution (called XIM) for the Microsoft versions on Xbox and Microsoft PC Store. This means that any cross-play needs to be a new network layer that covers all those platforms, including voice chat and friend connections - and it needs to work for peer-to-peer.
So, for now, the answer is no, we don't have specific plans to do this, but the future might open up easy opportunities for us to jump on.

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bastie2606

ok then let me start:

1)Will there ever be tool overclock like for the flare gun LMG platform and so on?

2) Will the new Bosco skins also be available for weapons?

2) Bosco Paintjobs and weapon Paintjobs are created separately, so as such no
But we have only recently done the split-up with Paintjobs, and we will likely create more skins for both Bosco and Weapons in the future. And some of those might share a theme.

JosPra

new missions type are their primary goals once the game officialy launched, c.f. their updated roadmap for 1.0 and onward

Yes, more mission types are high priority post-launch
We have many ideas for these and have seen/read fan ideas as well.
The current game loop really needs at least 1 or 2 distinct new mission types for the randomness to feel right.

Lykrast

First I want to thank you for this amazing game, it's been a blast those past two years!

I've got a lot of questions:

  • There are several weapons that feel kind of underwhelming (mostly the scout base weapons, the engineer base weapons and the experimental plasma gun for the driller). Are there plans to rebalance those so that they're closer to their alternative?
  • Will secondary equipment (shields, c4, flare gun, platform gun, zipline...) get more upgrades, and potentially overclocks? And could armor/flares get that too eventually?
  • Will the upcoming lore terminal give us information about the minerals and all the creatures?
  • Will more areas and/or a new class be added eventually?
  • Could we get loot bug plushies and/or the beautiful beer mugs the fancy beers come in?

The Miner's Manual (which used to be called Lore Terminal in old roadmaps) will contain a LOT of information. Both in the form of text, numbers, pictures, and diagrams. This will include, among many things, info on Minerals and Enemies. We are still implementing this so all details are not finalized, but it's moving along rather nicely and we expect some if it to part of Update 29 (slight spoiler for the Roadmap later today!)

Lykrast

First I want to thank you for this amazing game, it's been a blast those past two years!

I've got a lot of questions:

  • There are several weapons that feel kind of underwhelming (mostly the scout base weapons, the engineer base weapons and the experimental plasma gun for the driller). Are there plans to rebalance those so that they're closer to their alternative?
  • Will secondary equipment (shields, c4, flare gun, platform gun, zipline...) get more upgrades, and potentially overclocks? And could armor/flares get that too eventually?
  • Will the upcoming lore terminal give us information about the minerals and all the creatures?
  • Will more areas and/or a new class be added eventually?
  • Could we get loot bug plushies and/or the beautiful beer mugs the fancy beers come in?

Loot bug plushies? We have never heard that request before!

Our publisher, Coffee Stain Publishing, has recently made a deal with a well-known merchandise company, so we should be able to announce something soon on this.
The first focus will be on easy stuff like t-shirts and coffee mugs.

ZeroSignal_

From all of you at the office, who's got the best beard?

None of us has any remarkable beard/mustaches
But Robert, our art director, is probably the best

Vajgl

And can we see it?

Robert is on the far right in this picture

Brandon658

I think it was /u/GSG_jacob that mentioned something was in the works for merch. Might been another one of them and don't think there was a time frame given yet.

I can confirm this. Something is in the works on merch but no time frame.

HaroldKid

The DRG IP has a lot of potential but they are most likely holding out until a 1.0 release. Since everything has the potential to change in the future, rushing to make a quick buck and creating a line of branded merchandise that may eventually become "out of date" wouldn't be very consumer friendly.

Also of note, Coffee Stain Publishing currently has a deal in place that may impact the decision making process as well as potential profits involved in merchandising. See here. "Any inquiries regarding publishing, marketing, QA and localisation of the game must go through Coffee  Stain Publishing. " The terms of this contract are almost certainly confidential so I doubt anyone from the team would be able to comment on it, but I wouldn't be at all surprised if the nature of the agreement at the very least delayed things somewhat since all involved parties will need to be satisfied with the associated marketing campaign, product, and relevant margins.

At its core, though, GSG is a game development company. Bringing someone in to manage physical inventory, build a supply chain from the ground up and produce a line of high quality branded merchandise which can reach a regionally diverse customer base at a margin that scales well is a lot of work.

I work for a company that makes $30-50mm/year, and only recently has it started to take its supply chain outside of its core product seriously. Things like packaging, freight, labor cost, product development, quality assurance, accounting, data analytics, customer service, etc. are all daunting factors that can make or break a business.

I've seen some hints from the team in the past that something might be in the works. It'll be interesting to see what approach they take in the end, and how soon it comes.

But yeah, I want something lootbug related for sure. Maybe a plush or some shit. /u/Soren_GSG pls.

Yes, we would like to see merchandise happening as much as all of you, but as you write, it needs to be done in the right way. We are currently working in close collaboration with Coffee Stain on a solution and I'm confident something will happen. But it takes time so I cant guess when.