Posts by RaptorM60

Batyyyyyy <3

Igorzilla

Didnt watch the stream, but fact is: since 2013 there was three and half streams. Eugen and crew leave and here is stream. How?

Igor come on, we’ve done at least 2 live streams this year only before this one.

Solocov

It just seems that the marketing department isn't really communicating with the dev team. There are just loads of things not in 1.0, but in this trailer.

Scars, a lighter, a music player with cassettes, actual darkness inside rooms, shrubbel etc.

This is just there too misinform and grab more cash.

Edit:
1. "To grab more cash" is directly aimed at this trailer for misrepresenting available content, features and how the world looks. It is not aimed against the game, development or devs.
2. My comment below the community managers reply explains my thinking more thoroughly, and I'm happy to discuss this in greater detail.
3. The devs did a great job nonetheless.
(4. English is not my first language, so sorry for bad grammar)

There’s no intent to misrepresent the game, that’s not the goal, I am sorry you take it that way (we by the way also have a gameplay trailer in production for launch day to represent the actual gameplay).

And I (the “marketing departmemt”) am sitting right opposite to Eugen FYI :)

The thing is (and I am not sure why it’s hard to understand it with a trailer that’s very specifically named “cinematic”, cinematic trailers are common and don’t represent gameplay!) that this does not present how the game looks like. It presents the idea of DayZ, the world, the mood, the context. It’s meant to communicate how it feels when you’re in your own story in the game, how it’s playing out in your head when you’re immersed into roleplay in DayZ. I can see a whole lot of people who understood what the trailer did and they actually enjoyed it. It saddens me to see comments like this.

I am not happy that some of the things we used in the trailer are things you can’t do in the game, but this is a c...

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illbeyour1upgirl

Optimistic Outlook: With the game being in "1.0" (whether or not you agree with that decision is not the point), it's possible that the majority of the playerbase is playing on community or stable servers anyway. Most people know that EXP servers are going to lead to a wipe, so why build or invest time on them?

Seeing the continually dwindling numbers of players on EXP servers, The Devs, BI, or whoever, opted to move those resources over to Stable/Xbox serves where 99% of the players are anyway. Additionally, while infrequent, maybe updates and such are at a point of stability internally where The Devs feel confident enough to release them on the Stable Branch first, without the traditional buffer of EXP.

Pessimistic Outlook: The EXP servers are gone following a complete reallocation of resources, as BI moves to slowly strip assets away from the DayZ project, starting with things like EXP servers, and likely, a number of Stable servers, as the overall playerbase cannot justify the resources and costs, and will soon be running on a skeleton crew of minimal servers and development staff.

Most Likely Outlook: They are down, pending an update, and will be back soon. Might also be a fire or something, maybe a hardware issue. I don't know. It's probably fine.

This just made my day :) What an accurate, level headed evaluation :D

undeadcrayon

This trailer really feels like they asked the dev team to make a trailer rather than asking a completely unrelated PR team to make one. It might not be as slick as the cinematic one, but it's honest, and proud of the good things that are actually in the game right now. Great work, guys!

I'm proud to say that we have no disconnected PR team on the game (we're literally sharing the room with game designers and producers) and that the same team produced both trailers! :-)

This was our goal - to set the mood of the game world and show how you can be experiencing stories with the cinematic trailer, and show the real gameplay experience on launch day.

The-Respawner

So you share offices with the Vigor team? I remember one of you saying that the Vigor team the last trailer, the cinematic one. Unless by both trailers you mean both launch trailers.

Vigor team helped us with making the cinematic in Unreal, also with artistic direction and creative ideas, but the general direction of these promotional assets is always in the hands of our DayZ community/marketing team, devteam leads and our Bohemia video production team :)

Also: glad you found it honest and decently made, thanks!

thwinz

I agree. It's easy to forget how much there is in the game, and how difficult to show it all in any detail for a trailer. The trailer lacks polish, but as you said it's pretty honest.

What they have done, and for a large multiplayer server in real time, especially with persistence, is amazing to me. There's a lot to celebrate, but the community (especially here) is just too jaded to do that, ever. Some of us do appreciate the team's work and hope they know that /u/RaptorM60.

<3

vegeta897

I wonder if they're going to automatically be shipped to those who purchased the Supporter edition and are entitled to it, per the description of the supporter edition?

Hi - the supporter edition was a PDF version of the map, not a printed one.

We were sending them out in December after 1.0. If you did not receive the e-mail, please contact Bohemia support using the email address you purchased the supporter edition with and we’ll set you up.

San Jose and Washington DC! :)