u/PartWelsh As a random, not Battlefield related question, as a fellow space lover, are you watching the SpaceX launch today??
Yeah! Shame that it was cancelled! I'd have sent the Kerbals, but right call given how tight a launch window is.
u/PartWelsh As a random, not Battlefield related question, as a fellow space lover, are you watching the SpaceX launch today??
Yeah! Shame that it was cancelled! I'd have sent the Kerbals, but right call given how tight a launch window is.
I've noticed some bad examples have been corrected already, which is appreciated, this said I've just ran into another annoying one: "see me" is censured, as in "did you see me?".
Yep! I've had notes from the team over the weekend that they've been deploying live changes - one of the benefit of the new system) that some of the worse offenders are out.
Thanks for the new ones, I'll tag them in for feedback on it.
Is the system akin to Star Citizen where Chat is a service running in the server from its own server with its own tools?
I’m only using them as an example because one of their Devs was recently talking about some server side stuff and included that bit about it being separate.
Not familiar enough with the new tech stack to say. Seen it done in other games though and I see how that would provide more flexibility.
Do you play much Star Citizen? How is it? Big Elite fan, looking forward to a final release of SC
Homie, i just appreciate knowing a bit more about the process. That and knowing my criticism/frustration are being heard means a lot.
And while it's not a tool developed by Dice themselves it boggles the mind that they'd somehow not have the pull to influence changes or fixes over that time period, or at the very least raise these concerns and have them acted upon by the appropriate teams within EA. Especially knowing now that it doesn't even need to be tied to a major game update to fix.
These things are backend changes and not client side. We don't need to deploy patches to adjust things here (which is why I'm super keen for folks to show and share more examples so I can help to prove where something isn't behaving as intended).
Why is a chat filter so important for a mature rated game in the first place? Where is the option to disable it for those of us with a mental age higher than 12? I can handle a few naughty words, what I can't handle is seeing **** all over the chat every time someone wants to communicate.
Because while you may seek to use it for the purpose it's originally designed (communicate with your team), others don't.
More players like you pls
It's fair to be able to expect a harassment free environment when you're playing a Video Game, and chat functions can sometimes provide places where this can occur.
Your point is fair. Characters in our game Swear, and the content is openly violent. It carries appropriate age ratings in different countries all over the world and is compliant with different authorities and regulatory bodies.
I can understand that in certain circumstances, it may clash with what the game is, and who's expected to play it. As an adult, I don't have a problem with swearing and I swear pretty liberally myself, often in place of punctuation.
'Good fucking game lads that was close!'
'Shit the bed what the fuck was that?'
'I just got fucking ruined by that tank, careful'
The challenge is that unless we have very sophisticated machine learning in place ...
Read moreI just can't understand why it's still an issue when it's been overly aggressive and known as such for almost two years of Working on it.
There's a trend here that we've pointed out repeatedly during the life-cycle of the title where a complaint is raised, someone on your end states its being addressed, nothing changes, and then the studio just stops talking about it.
It's frustrating, and in this example sure, it's a very minor frustration. But, it's still a pattern of inaction and lack of follow-through that has landed us where we are today. I mean, we still have no working team-balance, AC, or robust community tools and the game is about to be put into a maintenance mode.
I just don't get the why behind it all. I don't get why this game feels like it was given such a blasé level of commitment from everyone but the Community management team.
edit: A word
You're right to point it out, I won't ever dismiss fair criticism.
Relative to this topic on the Chat filter, this isn't something that's been developed exclusively for BFV, it's been worked up to support all titles and act as the standard going forward for any game coming from EA. This is why we've not been able to act on this sooner, because work was being performed elsewhere that we understood would work to help address the problem down the road.
We're the first to make use of it which is why I'm keen to show more examples back to the team where it's proving a hinderence.
Read moreThanks for sharing - I've started chatting to the team on this today to understand where we're having issues with it. Feels too aggressive in places and I don't believe that's intended.
For insight, it's part of a backend change that allows us to better manage and configure the tools that govern it. It'll allow us to be more responsive in helping ensure that disruptive and inappropriate content is better managed in the chat.
It's design isn't to make communication challenging or difficult though so I'll be engaging with the team to help highlight where it's not behaving correctly.
There's a sequence of Public Holidays coming up which may mean that I don't get an answer back out to you all quickly on the topic but I'll work on this and respond when I can.
Read moreWe're going to test something shortly and then roll out a fix. I'll keep you updated.
Edit: To Update we're testing a fix through the night and expecting to roll something out tomorrow morning. Will have another update in around 12 hours
Edit 2: More Update. Fix looks good, hoping to roll something out later today now as we've correctly identified that we can solve the issue preventing the award from being granted, but also need to seperately solve the task of identifying all users who completed the task but were not rewarded and address that seperately.
(5/15 - 11:20 AM Sweden Time)
Read moreAs far as I remember that's a separate Squad Conquest Mix that doesn't populate in Server Browser and wont feature players above Rank 10. Is that not your experience when playing it?
Sorry - missed this one. Will need more insight from the team to properly answer so will try to find out. Sometimes this type of stuff gets tagged into 'Performance and Stablity fixes' vs. called out independently.
I'm on PC, updated the game via Origin before launching, then had the micro update in game. I've DMed my clanmate for details on his side, will edit the post with rest of the details.
Server details:
Rotterdam
Breakthrough05/12/20 @ 10:04 AM
[DICE] BREAKTHROUGH
Duration15m 03s
tracker id: 1260129736405455168
EDIT: he's been binge playing for last few hours, missed the update.
Sorry about the hassle u/PartWelsh ! It's just that joining on friends is a key feature for me, and last few months of workarounds like close the game, ask for an invite, get in the queue and have the map loaded 4 times before joining, have been an infuriating
No worries! I appreciate that you took the time to update me on it! Glad to hear it's not an issue. Let me know if you and your friends have issues squadding up whilst you're all on the right version :)
Not an intentional change. We're looking into it and will restore her as soon as we're able. Will update the post later.
Update - This is now fixed and will be visible to folks again. You'll likely need to reselect them for any Soldiers from your company.
Apologies for that and thanks to folks for flagging.
Thanks for the reply, kind of a weird thing to be changed by accident.
Super weird - she's still in the Chapter Rank Rewards so the files are still there but we need to dig around the licences and figure out why people who should be able to access her, can't
While you're at it, can you lock her and the elites on their respective factions?
Not a change that's being considered.
I use War Tapes on PC, love it!
Gonna need some more information from you to help with this one and understand if it's an actual problem or just a result of the patches still deploying.
What platform are you on? Have you updated your client? Has the friend you are attempting to join also updated their client?
We sustain servers for a short period between patches rather than kick everyone out so there's always the possibility that you're joining on someone who is on a different version.
Why did it take someone specifically asking you about this for you to provide a cogent, comprehensive update on team balancing? You clearly had this explanation ready- why did you hold back?
This is a big reason a large part of the community has an adversarial relationship with you and the devs. We think you’re not giving us 100% of releasable information and by the above response we’re right.
We’re not your enemy- we’re your loyal fans, or, in the eyes of Electronic Arts and it’s share holders, your customers. Give us the facts and let the community spin off in circles with them as opposed to rumors, Temporyal data mining, and shit posts.
I know you’re doing your best, but I also know you need to do better.
Edited for a grammar error, not content.
Because until the change was committed and certified as shippable, it's not fit for discussion. To speak before we reach that point is to speak only from a platform of speculation or optimistic expectation and that's not an appropriate way to ensure you're not left with a bad expectation as many have been here in the past.
I empathise completely that with an absence of facts, you're only left with speculation and that's both disruptive and destructive, but designs and plans don't become facts until they ship.
If I can work to change and improve these things, I will, but until a regular cadence exists where you feel you can trust what's stated and promised to you, we don't have the right to expect that us sharing a plan we may go on to action can be viewed in the right light. For that reason, we share when we ship.
Read moreBecause you like your newly reworked system of shifting content from the ToW weekly missions into the chapter progression, can you ask if there is a small possibility of getting old rewards from gone chapters again? Last years summer i was on holiday and missed out the Fairbairn-Sykes combat knife and i really would like to see it again. I like the new system for the reason that you are no longer doomed to miss some parts of content, if you go on vacation or cannot play. Thanks
I won't give you false hope other than to say it's been raised for discussion. Can't tell you where we'll land on it till the final changes are committed, but on a personal level it's an idea that I'm a fan of and would support.
How does everyone else feel? Conscious that for some, having certain rewards are status symbols and I want to be conscious of not mistreating that.
"Some maybe's become no's for reasons outside of my control, and not always with the ability to inform you on why it's changed from one state to the other."
Why not?
Sometimes we simply can't show you how the sausage is made.
/u/PartWelsh, any chance you can speak to as of why the decision was made to front end the content in Chapter 6 as opposed to weekly rewards? I ask not in favor of either as each approach has it's own pros and cons, but what was the factor in this for 6?
Spoke about it in the past so I don't mind answering again.
Chapter 5 provided us with the best example of players obtaining new content through playing the game and engaging with chapter ranks vs. weekly rewards.
Ownership of weapons via that system vs weekly reward was far higher so in the interest of ensuring that more players were gaining more access to more things, we removed them from weekly rewards and got them into Chapter Rewards instead.
We appreciate that we get lots of great weekly engagement from folks who do log in and either smash out the challenges in one go, but there were also players who either didnt get the chance too, or couldn't complete the tasks in time. By changing the system so that these rewards were earned based on overall engagement across the entire chapter, it was providing more opportunity to unlock, and better overall experience for more players.
Flip side, yes it came at the cost of reducing the enjoyment and removing additional engagement points...
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