It was actually mentioned at least twice before but it was consequently marked as “not-a-bug” in the one thread that was in the bug section of the forum. The other was posted in feedback. These are the threads:
Read moreI would think moving through enemies during stealth would be more like “slipping through them because they can’t see you”, but maybe the reason is “because elf”. Either way, from a sheer gameplay perspective, it would be a lot nicer if it was changed to feel better.
I believe I remember that now, despite having forgotten it. It’d be a hell of a lot nicer if you could hit the “special” key to toggle zoom or something and then have it stay zoomed so long as you are holding RMB. Or some kind of customization/options for players so it’s less obnoxious.
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I’m glad they do experiment and try to evolve things, like what they did with talents. Experimentation can be risky and expensive. One of the reasons we see the same formula for movies/tv shows repeated constantly(like all the terrible reboots) is because it’s low risk and easy money. The end result is the same terrible tasting ice cream but “this one tastes a little more like vanilla”.
Yeah, definitely. The new difficulty is great. The talent rework is great, but still in need of more work. The new map Dark Omens is absolutely gorgeous and the most visually impressive map to date.
The way you move through Dark Omens and it purposely sets you up to see the map. When you first start, the beastmen spy on you, then you can see off to your left all this calm and beautiful scenery. As you progress up you ...
Read moreThere was no official explanation ever provided for the Shade nerfs, so you are correct.
As for OP, there had been places here and there where people complained about the Shade active’s duration. One of the major complaints was indeed in regards to weaves, but there were also complaints about its use elsewhere. I don’t think anyone overwhelmingly wanted it one way or another(on this forum).
Read moreWizard’s Tower and the secret level would be incredible. Easily the coolest map in that game. I liked the On the Reik maps too though.
I dig some cosmetics. I’ve been wanting a bit of Fashion Tide for a while. It’s really cool there will be some you can earn in-game but also buy. I’m fine with supporting something I enjoy. cough Warhammer: Total War 2 cough . I’m invested in both VT2 and that pretty heavily.
People aren’t left in the dust here.
Read moreI’ve also had these issues recently, but not always.
100 Mbps download
10 Mbps upload
There are some mods that are outdated so I’m not using(they’re not on this list), but I’ve been using the following mods for months:
- Vermintide Mod Framework
- Penlight Lua Libraries
- Skip Intro
- Simple UI
- Scoreboard Tweaks
- Numeric UI
- Mission Timer
- Reroll Improvements
- Armory
- Beastiary
- Loadout Manager
- Friendly Fire Indicator
- Player List Plus
- Parry Indicator
- Bot Improvements - Combat
- Boss Kill TImer
- Killfeed Tweaks
- UI Improvements
- Chat Block
They’ve “fixed”(to a degree) hyperdensity a few times in the history of Vermintide 2. The problem is it always becomes broken again or faces issues.
They actually had a version of it working a bit during the initial WoM beta, I believe it was. People’s beef with it was that it gave the enemies more collision and it was making it difficult for players to move and dodge. It was just the way the enemies sort of moved around a player. I think that short backlash is why they scrapped it so fast that time. Getting the slot system to consistently work right has been one of the biggest thorns in Fatshark’s side.
While it’s far from perfect, it’s certainly working at least a little bit compared to pre-WoM. There are definitely attempts for enemies to “take slots”. In addition to that, the game is supposed to limit how many enemies can attack the player at any given time. The game can start breaking though and these barriers can be bypassed(such as a torrent of lunging enemies). When it starts b...
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