Posts by NylesBlack

With 1.0, players will be rewarded for kills based on the difference in ELO ranking, giving you more XP for a more experienced player. This will replace the XP rewards based on Hunter tier.

Psychoghost_YT

Well, you are one son of a b with traps ^^

<3

Might have been me! Sorry! ;)

Olix_09

are there similar plan to hell hounds or water devils? will they be attracted to bleeding peoples for example?

We are considering it, but not for 1.0 :)

With 1.0 you will get something similar with poison, although a bit more situational: Meatheads will be able to sense nearby poisoned players and attack them at greater ranges. You will be able to use your poison gear, like Poison Hand Crossbow, Hive Bomb and Poison Bomb on other players to exploit this. Being poisoned also lasts 15 seconds now, instead of just 10, with Mithrandatist reducing this to 5 seconds still, and Antidote shots being a full counter of course.

GigaNoodle

I know I'm late, but it can't be 1895.

The game features the Crown & King auto-5, (the Browning A5) which wasn't produced until 1902, and not in America until 1905.

Secret, highly experimental prototype! ;)

We ran into some server issues that should be resolved by now. Sorry for the inconveniences and enjoy the weekend! :)

This appears to be a bug. I have forwarded this to our QA for checking. Would be nice, if you could open a ticket on our support page (https://huntshowdown.kayako.com) and explain the situation there and give some details about your bloodline so we can check it out. Cheers!

sgt393

I dont have any video, but there were 4 other players at the boss, not sure if it was 2 squads or 1 large squad.

We are sure it was just your team that suffered from this bug and you encountered a number of other duos at the boss. There are no sessions known to us where this bug resulted in more than one 3+ sized team. It's a fairly rare bug to happen as a consequence of the matchmaking system running into problems during team ID assignments. Will be fixed eventually.

On a different note, looking at the picture above: Force ghosts confirmed! :P

cpeyton94

Can you please clarify whether this will include our statistics such as our K/D's etc etc?

Yes, it will include all user stats.

TheDarkGod

Are we talking all stats including K/D and the hidden ELO score? Like clean slate for everybody?

This is correct!

Blaze749

Does that also include the Book of Monsters?

Yes, it does. The Book of Monsters is a test run for us at the moment and we still plan on adjusting unlock requirements for 1.0 here and there. Also there will be some additional mechanics added to this, making a wipe of the unlocks for 1.0 a reasonable decision. We will talk about this further in one of the upcoming dev streams.

With 1.0, we will wipe all stats except for Prestige levels. This ensures players will still receive their Prestige rewards they waited for during Early Access. So go play a lot and accumulate Prestige! :)

Before you ask, there will be more information about the type of rewards soon. :)

jis7014

I think you could just make it obtainable in QP but not have any effect during the match. there's already tons of useless traits that won't have any effect in 99% of QP matches anyway. at least packmule and frontiersman are feel good carry onto if you survive.

Fair point, but winning in QP usually earns you a number of upgrade points that you can then spend on the traits you like as you prepare for taking the new Hunter into Bounty Hunt missions. We wanted to focus the traits you receive from rifts to be useful to the player during that same round already where possible.

It's because of the limitation that there is only one tool and one consumable slot in QP. By adding a potential second slot, it bloats up and complicates the inventory management part unnecessarily. We wanted to keep this streamlined for Quick Play and therefore decided to avoid equipment-slot-changing traits.

We are still investigating stutter and stall issues for some players that would be very annoying to release to the public. Other than that 6.0 is good to go! We hope to have more news for you soon!

In the meantime, if you are experiencing any of the above on test server, please get in touch witj our community team to help us gather more data.

Thanks and sorry for the inconveniences the delay is causing! It’s very frustrating for us as well and we want you to enjoy 6.0 as soon as possible! :)

bony7x

Not only fire... turned off lamps also explode on impact for some reason.

Oil in lamp + burning fuse = bigbadaboom :)

Reminds of this old Crysis bug! Memories! :)

https://youtu.be/Qc6AHtM8qKM

So far so good, reports on disconnects have died down drastically since the update!

Any fresh encounters with the disconnect issues for anyone since the update?

We want to make sure we got it fixed! :)

Nibblewerfer

Yeah, still shit compared to the concertina though, as of late I haven't been able to destory that with fire anyways.

Bleeding is always worse than poison, unless they make poison block healing (with medkits and such) it won't be as viable.

You might be on to something there... ;)