Posts by NylesBlack

Hanging in there!

Even I am surprised by this question as you can see from the image. :)

We are aware and working hard on some aiming adjustments for the first update along with the input lag fixes!

Hang in there! :)

We are working very hard on it, and hopefully have some more details to share soon! :)

Contrary to popular belief, this was not me! :)

Grimscavengerpro

Are y'all thinking of adding a trait to help out iron sights like how you planning on adding akimbo later down the line or is iron sights away trait just off the menu?

We reduced sway quite a bit as we went to the 1.0 version last year and have received quite a bit of criticism about doing that from the veteran community. In their view, it has shortened gunfights and prolonged engagements were less likely to occur.

While we still think it was important to reduce sway somewhat to help newer players (Hunt still has more sway than other games to be fair!) we don't really want to reduce sway further - neither systemically nor by adding traits that reduce sway for basic (non-scoped) weapons. As such, I think it's fair to say that a Trait that would boost iron sights beyond what is happening with Iron Sharpshooter, Iron Repeater and Iron Devastator is unlikely at this point, sorry.

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PappaWenko

Could you guys please work on the optimization so people dont have to pay 10k for a computer that can run this game? Thank you 🙂

Not sure how this is related to this reddit thread, but you can always approach our customer support with your system specs and particular issues you are having and I am sure they can help you optimize this further, but I think I am not leaning myself too much out of the window that Hunt runs well on most machines these days. There have been a lot of optimization passes for the game and it is an ongoing process for our engineering team.

If you can run any other recent game, Hunt should be no problem for you - and I am safe to say probably looks just as good if not better than most of them for the same performance cost. :)

For example, I am personally having a constant 80-90fps at home on highest settings at 1080p on a I7 5820K with a 1080 GTX, which is a 4+ years old machine I got back in 2016.

What system are you running the game on?

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Massacre514

Steady hand says it works with scoped OR stockless pistols, is the stock less part incorrect?

You got to have a scope mounted, not just iron sights, but so far there is only one pistol with scope and that comes with a stock.

fairliedaft

Press up on the d-pad to change fire modes. Also works to turn lanterns on and off while holding one.

You can also flip the peep sight on the Winfield M1873 Aperture that way.

The hit zone modifiers vary between ammo types and for different enemies. It’s quite a lot of variables that are not easy to explain like that.

With 1.3, we are doing a big consistency pass on all of the ammo types and body hit multipliers and will push some of the ammo types to be a bit more effective at range to mix up the meta.

I plan on updating the old gunplay devblog with all the changes once 1.3 is out on live.

Best way to reduce sway and spread is to crouch.

Steady Aim and Steady Hand only work scoped weapons.

We have some plans for 1.3. ;)

<3

We are on it!

agreewoment

Yeah I was like “Fire Tom? Cool name” then I found out it was because Janneke mistook Dennis’s handwritten “rn” for “m” lol.

It wasn't even handwritten! Don't put this on my handwriting (which I know is horrible!) :D

kotpeter

When will the DLC be available?

On the day 1.2 goes live! :)

:)

It was definitely a good reference for the team when it comes to capturing the look and feel of the bayou. :)

Antaiseito

Thx for the answers!
If i am in the 80m radius and someone would repeatedly enter and leave the 40m radius, would it not flash again? But the whispering would go aggressive-calm-aggressive, right?

Correct, it would always flash again if they re-enter (but not leave) the 40m radius. Although, there is a certain delay to avoid this becoming too spammy, so it is only allowed to retrigger every X seconds.

wndg

Does this work both ways? If I'm in 40 m radius and someone else enter 40/80 m, do i get red flash again?

No, that should not be the case, otherwise it defeats the whole purpose of being an intented benefit for those approaching an area over those already in the area - possibly in ambush. You are supposed to only get the warning once. Since you got it already when you entered, it shouldn't retrigger once someone else enters the 40m radius.