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(2019) Idea: Blood/Attractor Bomb

This thread was added on June 29, 2019, with posts from NylesBlack.

Original Post

What about a consumable, costing around $200, with a

When a player is hit by the bomb, Mobs can detect them from double the distance, and will prioritize attacking them over any other targets.

It can be removed by holding the action button, and your character will do an animation of wiping it off of them.

Simple and Strong.

Leave thoughts or suggestions below!

With 1.0 you will get something similar with poison, although a bit more situational: Meatheads will be able to sense nearby poisoned players and attack them at greater ranges. You will be able to use your poison gear, like Poison Hand Crossbow, Hive Bomb and Poison Bomb on other players to exploit this. Being poisoned also lasts 15 seconds now, instead of just 10, with Mithrandatist reducing this to 5 seconds still, and Antidote shots being a full counter of course.

Olix_09

are there similar plan to hell hounds or water devils? will they be attracted to bleeding peoples for example?

We are considering it, but not for 1.0 :)