Posts by Mark_GGG

Tripartist1

The community doesn't agree with this. Ive already quit the league but seeing discharge get a midleague nerf pisses me off, as you havent allowed this skill to shine since strands meta. This is clever use of mechanics. Discharge takes your current charges, and removes charges down to your minimum charges, and deals damage based on the difference between current and minimum. Having negative minimum charges should work this way. Discharges sets you to -x charges to deal damage, but that value cant currently exist, so it sets you to 0 instead. Instead of totally patching this out, why don't you allow players to have negative/inverted charges, that debuff the player, but allow interactions like this to exist, instead of just killing things like this, embrace them.

I have no idea why me saying "I don't know when this will go live" is being intrpreted to mean "this will definitely go live before the next league", but that's not what I said. I was directly asked if this bug was intented, which is isn't, and responded to that. My job is to fix the bug, not chose when the fix is deployed.

I'd be 100% down with introducing negative charges as an actual mechanic, but that would mean actually following through with the concept, so e.g. the player's per-charge bonuses should also go negative if their current number of charges is negative. That wouldn't change the fact that Discharge specifically says it counts charges removed, so until it can actually remove charges below zero, getting bonuses as though it did so is clearly wrong.

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Tripartist1

The community doesn't agree with this. Ive already quit the league but seeing discharge get a midleague nerf pisses me off, as you havent allowed this skill to shine since strands meta. This is clever use of mechanics. Discharge takes your current charges, and removes charges down to your minimum charges, and deals damage based on the difference between current and minimum. Having negative minimum charges should work this way. Discharges sets you to -x charges to deal damage, but that value cant currently exist, so it sets you to 0 instead. Instead of totally patching this out, why don't you allow players to have negative/inverted charges, that debuff the player, but allow interactions like this to exist, instead of just killing things like this, embrace them.

I have no idea why me saying "I don't know when this will go live" is being intrpreted to mean "this will definitely go live before the next league", but that's not what I said. I was directly asked if this bug was intented, which is isn't, and responded to that. My job is to fix the bug, not chose when the fix is deployed.

I'd be 100% down with introducing negative charges as an actual mechanic, but that would mean actually following through with the concept, so e.g. the player's per-charge bonuses should also go negative if their current number of charges is negative. That wouldn't change the fact that Discharge specifically says it counts charges removed, so until it can actually remove charges below zero, getting bonuses as though it did so is clearly wrong.

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RealZordan

That being said I know for a fact that there are some exceptions. Vall Lightning Strike will snap shot any damage buffs from the moment it is cast.

No, it won't

RealZordan

That being said I know for a fact that there are some exceptions. Vall Lightning Strike will snap shot any damage buffs from the moment it is cast.

No, it won't

taggedjc

if that debuff is the one that kills them.

How is it determined which debuff kills them if they have multiple debuffs active at once?

The oldest one?

Generally yes, excepting any that can be eliminated as not being able to contribute (such as poison against a CI character)

taggedjc

if that debuff is the one that kills them.

How is it determined which debuff kills them if they have multiple debuffs active at once?

The oldest one?

Generally yes, excepting any that can be eliminated as not being able to contribute (such as poison against a CI character)

H4xolotl

What if i swap between repeats of the same cast, will it inflict brittle and chill over the single ice nova cast?

Is that intended, hence the “Altenating” part of the item’s name?

What if i swap between repeats of the same cast, will it inflict brittle and chill over the single ice nova cast?

Yes.

Is that intended, hence the “Altenating” part of the item’s name?

It's not specifically intended, just a natural consequence of how things work.

H4xolotl

What if i swap between repeats of the same cast, will it inflict brittle and chill over the single ice nova cast?

Is that intended, hence the “Altenating” part of the item’s name?

What if i swap between repeats of the same cast, will it inflict brittle and chill over the single ice nova cast?

Yes.

Is that intended, hence the “Altenating” part of the item’s name?

It's not specifically intended, just a natural consequence of how things work.

H4xolotl

If i cast Ice Nova on Frostbolt with Alternating Sceptre equipped, then weapon swap quickly

Does the Ice Nova inflict Chill or Brittle?

Chill, if you swapped before the nova reached a specific target. Non-damaging ailments aren't determined until a hit is applied.

H4xolotl

If i cast Ice Nova on Frostbolt with Alternating Sceptre equipped, then weapon swap quickly

Does the Ice Nova inflict Chill or Brittle?

Chill, if you swapped before the nova reached a specific target. Non-damaging ailments aren't determined until a hit is applied.

asstalos

Ok so this is complicated.

I'm absolutely not sure how this interaction works with general DoT kills, but in particular socketing the IIR gem into Arakaali's Fang will transfer the IIR bonus to the debuff that the Spiders apply and the IIR will apply if this debuff is what kills. This was a comment made by /u/Mark_GGG a few days ago. Intuitively, one would assume that the IIR bonus would only apply if the Spiders kill, but most of the time Spiders don't directly kill but instead kill with poison, and DoT kills are player kills in terms of attribution.

Now, I cannot tell you if including IIR into the link of a hit-skill that then applies a DoT will apply the IIR to the DoT if the DoT kills for a player situation, but this is a pretty recent comment confirming that, at least for one specific DoT interaction,it does seem to work.

This isn't a confirmation at all for you, but rather just pointing out something a little more recent.

I cannot tell you if including IIR into the link of a hit-skill that then applies a DoT will apply the IIR to the DoT if the DoT kills

I can and it will. All DoT applied by skills have this behaviour, and have for a very long time.

asstalos

Ok so this is complicated.

I'm absolutely not sure how this interaction works with general DoT kills, but in particular socketing the IIR gem into Arakaali's Fang will transfer the IIR bonus to the debuff that the Spiders apply and the IIR will apply if this debuff is what kills. This was a comment made by /u/Mark_GGG a few days ago. Intuitively, one would assume that the IIR bonus would only apply if the Spiders kill, but most of the time Spiders don't directly kill but instead kill with poison, and DoT kills are player kills in terms of attribution.

Now, I cannot tell you if including IIR into the link of a hit-skill that then applies a DoT will apply the IIR to the DoT if the DoT kills for a player situation, but this is a pretty recent comment confirming that, at least for one specific DoT interaction,it does seem to work.

This isn't a confirmation at all for you, but rather just pointing out something a little more recent.

I cannot tell you if including IIR into the link of a hit-skill that then applies a DoT will apply the IIR to the DoT if the DoT kills

I can and it will. All DoT applied by skills have this behaviour, and have for a very long time.

Odd_Passion_3518

/u/Mark_GGG is this intended?

No, this is a bug, and one I fixed last week. I don't know when the fix will be put live, but discharge is fundamentally supposed to scale from the charges you remove, not ones you never had.

Odd_Passion_3518

/u/Mark_GGG is this intended?

No, this is a bug, and one I fixed last week. I don't know when the fix will be put live, but discharge is fundamentally supposed to scale from the charges you remove, not ones you never had.

rogueyoshi

Skills generally do still snapshot their damage throughout all of their hits that aren't considered separate casts, which is why exerts even function. The fuzzy rule is that if the crit roll would apply to all hits then any applicable stats would too

That is not true.

rogueyoshi

Skills generally do still snapshot their damage throughout all of their hits that aren't considered separate casts, which is why exerts even function. The fuzzy rule is that if the crit roll would apply to all hits then any applicable stats would too

That is not true.

Wobblucy

Do other damage over time effects do the same (ignite/poison/death aura/etc)?

Yes, damage-over-time effects from skills all do this

Wobblucy

Do other damage over time effects do the same (ignite/poison/death aura/etc)?

Yes, damage-over-time effects from skills all do this

CommissarTyr

Resetting your life to a higher previous value with Temporal Rift is technically recovery internally, but is allowed to bypass things that prevent recovery

This doesn't seem to be the case.. Executioner debuff also does not allow Temporal rift recovery above 50%

Interesting, it does appear that bypass isn't in place for one of the life-modifying functions (but is for the others, and for things other than life from what I can see). I'll bring this up, I suspect this is an oversight due to life using an override of the general modification function which does have that bypass.

CommissarTyr

Resetting your life to a higher previous value with Temporal Rift is technically recovery internally, but is allowed to bypass things that prevent recovery

This doesn't seem to be the case.. Executioner debuff also does not allow Temporal rift recovery above 50%

Interesting, it does appear that bypass isn't in place for one of the life-modifying functions (but is for the others, and for things other than life from what I can see). I'll bring this up, I suspect this is an oversight due to life using an override of the general modification function which does have that bypass.