Path of Exile Dev Tracker

(2022) Does it make sense to link Arakaali's Fang spiders with Item Rarity Support?

This thread was added on September 02, 2022, with posts from Mark_GGG.

Original Post

So, I've heard that if their poison kills something, it counts as your kill, so does Item Rarity Support still function or is it basically doing nothing on Arakaali's?

Supporting the raise spiders skill with the support works fine. And damage over time debuff stores the relevant drop modifiers in the debuff so they can be correctly applied if that debuff is the one that kills them.

Supporting the raise spiders skill with the support works fine. And damage over time debuff stores the relevant drop modifiers in the debuff so they can be correctly applied if that debuff is the one that kills them.

Wobblucy

Do other damage over time effects do the same (ignite/poison/death aura/etc)?

Yes, damage-over-time effects from skills all do this

Wobblucy

Do other damage over time effects do the same (ignite/poison/death aura/etc)?

Yes, damage-over-time effects from skills all do this

taggedjc

if that debuff is the one that kills them.

How is it determined which debuff kills them if they have multiple debuffs active at once?

The oldest one?

Generally yes, excepting any that can be eliminated as not being able to contribute (such as poison against a CI character)

taggedjc

if that debuff is the one that kills them.

How is it determined which debuff kills them if they have multiple debuffs active at once?

The oldest one?

Generally yes, excepting any that can be eliminated as not being able to contribute (such as poison against a CI character)

parzival1423

The fact that someone has to spend time thinking about that CI interaction…have you guys considered axing pvp so even Slightly more work could be put into pve, or in this case, less thought about pvp means more time for pve?

That was just an example. I was pointing out that the system for assigning damage-over-time kills takes into account immunities. That is not in any way tied to PVP.

parzival1423

The fact that someone has to spend time thinking about that CI interaction…have you guys considered axing pvp so even Slightly more work could be put into pve, or in this case, less thought about pvp means more time for pve?

That was just an example. I was pointing out that the system for assigning damage-over-time kills takes into account immunities. That is not in any way tied to PVP.